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Merc85

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About Merc85

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  1. Merc85

    Still a huge skill gap in CV

    Sure there is. BUT CVs are the one and only class where the skill gap gives one team a much larger chance of winning a battle. And if there is a unicom vs. a poor CV captain it's almost overwhelmingly too much to overcome. The reason is CVs can do so much more than any other class in terms of "controlling" the battle. Unicom DDs/cruisers/BBs have to deal with ships on the other team that can do damage to them or even sink them. But a CV doesn't run that same risk (to anywhere near the same extent) while it scouts, does damage, etc. Even WG recognized this and stated it as one of the reasons to redo CV game play. Unfortunately they haven't yet figured out how to minimize this skill gap difference on battle results as pointed out by the OP.
  2. Of course you could get spotted before the rework. But you rarely had two CVs doing so - never remember it at all except at low tiers. Plus the timing of how often CVs can get planes in the sky is hugely faster (almost immediate) now since they just hit F and launch more planes.
  3. World of Warships Development Blog 4 hrs · [PSA] Giulio Cesare testing and premium ships status Dear players, Following your feedback and test results, we decided to stop live testing of Giulio Cesare at tier VI and abandon the initiative to individually re-balance premium ships, which were purchased in or directly marketed through our Premium store. Here is the reasoning: 1. While many of you did support the idea of promoting more balance and fair play, most of you were not willing to support this if it means making changes to purchased premium ships. 2. Many of you let us know that the perfect balance in each ship group is not as critical for you as we assumed; however, the confidence that the stats of purchased premium ships are not to be nerfed is much more important. It was not the only opinion voiced, but it was the most frequent in all discussions on all platforms. 3. According to the majority of your opinions, having several over performing premium ships in the game is not an issue for you, given the fact that they are not sold directly and that they can be countered under the right circumstances; 4. Testing Giulio Cesare on tier VI has shown that it can indeed be a balanced tier VI battleship, however, her gameplay experience changed dramatically. The same is true for alternative rebalance options (e.g. nerf on tier V). As the proposed initiative was initially based on community feedback, and achieving absolutely perfect balance in each ship group is not a purpose in itself (and it is not really possible anyway, because ships have vastly different play styles, pros and cons, and players have vastly different skill levels), we decided to cancel it. There are not many ships like Giulio Cesare in the game, and most of them are quite old; our balancing process has significantly improved since release, and there is no indication that we will have many such ships in the game. However, if they do appear, we will take appropriate action. For example, as we do now, stop direct sales and limit their distribution to very special occasions, so that their presence in battles is minimal. Despite the fact that we never had a rule which stated "premium ships are not nerfed individually", we indeed did not do it before and we understand why many of you assumed that there is such a rule. It should be noted that even the ships purchased in or marketed through Premium store are a part of a big game we all play. That means our decision does not isolate any ship from systematic changes applied to a group of ships on common basis or to the whole game. For example, a change to the Radar mechanics affects all ships equipped with Radar, a Smoke mechanics change affects all ships with smoke, etc. We sincerely thank you for your opinions and feedback. Good luck and fair seas!
  4. Merc85

    CV's need to go killing the game.

    This!!!! Please WG get to this place soon and things would improve imo.
  5. It seems to me that you just defined a good CV player in CB/KOTS. A bad one wouldn't know what his/her function is to help the team.
  6. Merc85

    Public Test 0.8.2 - Feedback

    So true Edge. I went in to test space battles and left....not going to go through all that for a test....geez.
  7. Not even close to that. Ships have options where to go that doesn't include always staying in an AA aura since radar and hydro can protect them. DDs have no where near the spotting capability of a CV either.
  8. Ideal goal.....never going to happen. When one class of ship dictates the tactics of all the ships on the other team except their CV how can it ever happen?
  9. CVs already make most random battles they are in less fun, so I guess why not make clan battles less fun for most teams as well. Any ship class that automatically dictates how all of the other team except a CV has to play is OP.
  10. Truer words were never spoken...... +1 I still think the old RTS CV play without giving them either strafing or manual attack capability would be better than today. I do admit that it's "easier" for more people to play a FPS CV than it was for an RTS CV, or at least it seems so. And that was one of WG objectives, i.e., to get more CV players.
  11. I actually think that the RTS option would still be viable IF both strafing and manual drops were eliminated. It at least should have been tried before all this time and effort was put into the new CV mode which I still believe cannot be effectively balanced without a radical change in how CVs operate (maybe like what ruar has suggested).
  12. Agreed, which is what I think ruar is also suggesting. @ruar
  13. I agree with you that a radical change in how CVs are used/played has to occur. So yah, that's a great suggestion so it probably won't be considered.
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