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About Planetos

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  1. i set my Jakcal up for secondary fire boosts. it helps keep fire on any targets nearby. Rasputin is a Nikolai I hull from what i can tell.
  2. I have been getting in game pop ups about special tokens and such for different ships and flags. however there are no images to show exactly what we are getting. i am by no means complaining about limited bundles as the items in the bundle are clearly listed. however providing a picure of these flags and or what these camos look like would be greatly appreciated. i would like to have the custom flags for each of the ships but since WG won't put out flags with bonuses on them anymore, i feel i could use my $15 better elsewhere. WG please provide images of the items you are trying to get us to buy. Please?
  3. I have been getting in game pop ups about special tokens and such for different ships and flags. however there are no images to show exactly what we are getting. i am by no means complaining about limited bundles as the items in the bundle are clearly listed. however providing a picure of these flags and or what these camos look like would be greatly appreciated. i would like to have the custom flags for each of the ships but since WG won't put out flags with bonuses on them anymore, i feel i could use my $15 better elsewhere. WG please provide images of the items you are trying to get us to buy. Please?
  4. no WG just needs to prevent teir 5 carriers from ever seeing tier 6 ships of any kind. strafing is not allowed on tier 5 and under so we should not have to deal with tier 6 AA either. unless tier 5 planes get some sort of buff to deal with tier 6 carriers and AA, then they should never see each other. the whole reason WG separated tier 4 and 5 carriers from the mix was to allow lower tier players to play the game and not get seal clubbed by good players. but now the problem has only been moved up a tier. a tier 5 carrier will never be able to perform against tier 6 carriers without strafing mechanic.
  5. i know this is World of Warships. there are clans here that also play World of Tanks. do you honestly expect that their rigged play-style is going to change just because this is ships and the other is tanks? ever heard of bad habits die hard?
  6. if by coordination you mean logging into TS with an opposing clan and rigging matches. Rampage mode in WOT came down to that strategy to get the T-22. coordinating to lose takes no skill and does not make you a good player just because you have a clan tag. and if we are going to follow your logic of Tech tree ships > than free xp ships, then how is making a clan only ship fair? especially when most people know about the cheating that goes on to get clan only tanks. how do you call that fair? more content for all > limited content for coordinated rigging.
  7. exactly, and if WG takes ships that are well known, and highly desired and put them as clan only, then they will almost certainly lose a size-able number of players due to a complete lockout. which is very bad for business. Free XP ships are a wonderful way for all players to have access to the same content, skilled or not. and skill should have nothing to do with someone getting access to a ship that THEY WANT TO PLAY. clan restricting ships that are highly desired would be a very very bad move by WG.
  8. With the recent admission that smoke is being abused in a way that Wargaming had not intended, i feel there needs to be a serious change made to the MM. this comes from a similar experience that came up in World of Tanks. Artillery used to be able to be deployed with a maximum of 5 per team, this issue was extremely irritating and was changed by WG to remove the boring camp style game-play. well unfortunately the camp style game-play is a disease that is infecting WOWS. within the past week i have noticed that Battleships are doing nothing but hiding behind rocks and are not fulfilling their role as the heavy armor on the front line. then i started looking at the team layout on both sides of the team. 90% of my matches this week have had 5 DDs per side. no only is 5 DDs completely unnecessary, but it is completely broken. DDs have smoke that is already being abused, but along side that, we have cruisers that have smoke that are assisting the DDs and it is causing gameplay to become extremely stale and drawn out. yes we know that smoke is broken, but the up coming patch is not going to fix it at all. DDs need to be restricted to a max of 3 per team to reduce the abuse of the broken smoke mechanic. until smoke is no longer a mobile pillbox, DDs need to be put in check.
  9. ranked ships are still available to everyone in the game. you just have to work for it. clan restrictions are really lame and do not help the game at all.
  10. I do not like the idea of Clan only content at all. that type of content release is what has ruined World of Tanks. there are soo many cool tanks that have been created after months of work by dedicated Devs, but i rarely see then and i play 10s a LOT. clan only content really is a waste of time. If WG are to release any more special ships, i feel they should be able to be accessed by all players at some point in the game, whether as a reward for a campaign, or through an event. not to mention, clan only content is easily cheated. you can coordinate with other clans to help them basically exploit the system and rig battles to get so called "elite" clan goodies. just because they are a clan does not mean they play fair at all. a prime example of cheating/rigging to get content would be the T-22 Medium in WOT. hence the reason it was nerfed. cheating should not be viable way to get limited content. and limited content should be limited in a way that INDIVIDUAL stats and gameplay matter the most. the campaigns are a great way to do this kind of content release. Keep the cool content away from any kind of clan activity. the only thing that could be left to clan activities is camo, nothing else. Keep Musashi in the reach of all players, please. the releases of Nelson and Missouri have been great motivation for me to keep grinding out my favorite ships and get really unique ones for my time and effort devoted to playing a game that I enjoy, and WG is able to make money to keep producing the game from players that pay to convert XP. if its not broken, don't fix it
  11. the Kaga is far from OP. i have her and i have to say, in her current state, she should NEVER have to see tier 9 battles. there are far too many AA guns with high DPS that literally shred her planes at max range. and yes i know people will say then attack weaker targets.....except there are not any weaker targets, even the DDs have good AA at tier 7. the fighters are pretty weak, and the complete lack of HP on the torp planes is down right frustrating. and there are not many good enough captains skills to make the planes any better or more durable. until there are better captains skills to actually buff the performance of her bombers and fighters, she is hardly an OP CV
  12. So i got off work today and checked my facebook, only to see 9 different articles talking about how the USS Texas is sinking, AGAIN. I would love to do another restoration event like WG did with the Kamikaze R. WG has already done SOOO MUCH to help preserve pieces of History in ways that NO other game company would even bother with. WG helped restore a Kamikaze destroyer, they are working to REBUILD a Maus Heavy Tank, they donated money to help repair the Arizona Monument in Hawaii. What is stopping this playerbase from helping WG do it again? I think we could do an event for the USS Texas and give her a proper Dry dock type berth so that she never has to worry about flooding and rust damage to her hull ever again. I for 1 am totally down with donating money, playing the game for a special Black Camo or something ingame, or even playing in another Restoration type event. What do you say?
  13. no nerf is needed to AP shells. overpen mechanic fixes this issue quite well. there are also other modifiers in place that reduce DD damage in addition to overpen nerfs. if anything being OVERPENNED in a DD by an AP shell should cause flooding. but it doesn't, so the high damage rolls from AP are justified. there are even damage reductions on battleships rounds when they hit cruisers, otherwise Cruisers would always get citadeled. stop whining about battleships needing nerfs to anything. they already got nerfed to hell and back when WG redid the skill system. now battleships CAN'T be as resiliant as they are in real life because we have to choose offense, or survivability.
  14. again, i am not asking for manual control of the catapult fighter. only manual designation of a target that it should chase. giving players manual control of where the fighter goes would really mess up and imbalance spotting mechanics. carriers should remain the only ship that has FULL control of their planes flight paths.
  15. giving the players this feature should not be hard at all. i am not asking for manual flight control, or being able to point and click a location like carrier planes. i just want the fighter to attack a designated squadron. a defense (aura/radius) of 8-10km would keep the plane close enough to have time to engage squads. the simple ctrl+click control is MORE than sufficient