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Planetos

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    [VENUM]

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About Planetos

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    Seaman
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  1. i feel like WG should allow players to buy whatever they want, BUT.... they should not be able to play the ship until they reach that lvl in the tech tree. i also feel that they should restrict prems from competing in Ranked due to the sheer number of purely dumb players that just buy a prem of the corresponding tier, and have NO clue what they are doing with it. preventing them from using the premium at the time of purchase IS fair. it would require the player to at least have SOME grasp of what they need to do
  2. I love the time and effort that WG staff puts into this game and i know they like having fun making stuff. What would you say if we asked WG to design a special Halloween camo for the Vampire hull that gave it a unique "vampireish" look. preferably a dark black and red type camo with the usual Steampunk aesthetics of the other Halloween ships. I am asking this now because we know how long it takes to design a single ship from the bottom up, but a camo could be prepared by Halloween. Just a thought.
  3. After having played the new French Scenario a few times, a new idea came to mind. Since the Thunderstorm anomaly bubble can move and it has stat reduction characteristics, could the same accuracy reduction mechanic be applied to destroyers that are hiding in smoke? there is nothing more irritating to most players than being blasted by a DD with 50 HP just lobbing shells out of smoke and getting tons of damage. smoke is NOT meant to be a mobile fortress and this has been stated many times, but WG has yet to come up with a viable solution to prevent smoke from being a completely broken mechanic. if we could apply a hefty accuracy nerf to DD accuracy when smoke has been deployed, it would go a long way to balance a necessary but unbalanced mechanic. when in smoke you have ZERO direct line of sight, so why are DDs allowed to relentlessly make 100% accurate shots out of smoke, when all they "theoretically" have to rely on are radio transmissions of coordinates? DDs are not the only problem though, Battleships are still able to stay completely hidden in smoke even after the smoke nerfs, so an accuracy nerf across the board would not nerf any one ship, or any one line and tick off prem ship purchasers. If WG can make a thunderstorm reduce accuracy and move across a screen, then there should be no reason that the same mechanic can't be applied inside the borders of smoke clouds. just a though. fire away
  4. Flooding and speed

    i could deal with flooding damage the way it is currently, but only if initial torp damage was reduced. there is literally no balance in torps doing 15k+ damage, and then you flooding from 1 torp for 90 seconds. one of the 2 damage types needs to be nerfed in a bad way. 1 torp should NEVER be able to sink a whole battleship, unless its one of those RNG detonations. Bombs don't even get close to the damage of torps, yet they are still able to cause a DoT effect, Fires. torps are a completely broken mechanic right now, yes i know DD players are whining their head off, but DDs have some of the most ridiculous modifiers against any kind of damage from all artillery shells. a 410 mm round from a Nagato should guarantee certain death for a DD, but shells merely punch right through, but even with that big of a hole there is no flooding on them. so a single torp should not be able to sink a huge battleships that, in theory, should be equipped to deal with floods. in some of the German ship descriptions, they even state that the ships were broken into compartments to prevent excessive damage to the ships. why has this historical data NOT been put into the game?
  5. gonna revive this real fast. so since we are looking at carrier changes coming soon, i wonder if WG could put this on the table since they will already be tinkering with aircraft coding.
  6. Halloween Event Ship's Captain

    i set my Jakcal up for secondary fire boosts. it helps keep fire on any targets nearby. Rasputin is a Nikolai I hull from what i can tell.
  7. Limited Bundle Tokens

    I have been getting in game pop ups about special tokens and such for different ships and flags. however there are no images to show exactly what we are getting. i am by no means complaining about limited bundles as the items in the bundle are clearly listed. however providing a picure of these flags and or what these camos look like would be greatly appreciated. i would like to have the custom flags for each of the ships but since WG won't put out flags with bonuses on them anymore, i feel i could use my $15 better elsewhere. WG please provide images of the items you are trying to get us to buy. Please?
  8. Limited Bundle Tokens

    I have been getting in game pop ups about special tokens and such for different ships and flags. however there are no images to show exactly what we are getting. i am by no means complaining about limited bundles as the items in the bundle are clearly listed. however providing a picure of these flags and or what these camos look like would be greatly appreciated. i would like to have the custom flags for each of the ships but since WG won't put out flags with bonuses on them anymore, i feel i could use my $15 better elsewhere. WG please provide images of the items you are trying to get us to buy. Please?
  9. no WG just needs to prevent teir 5 carriers from ever seeing tier 6 ships of any kind. strafing is not allowed on tier 5 and under so we should not have to deal with tier 6 AA either. unless tier 5 planes get some sort of buff to deal with tier 6 carriers and AA, then they should never see each other. the whole reason WG separated tier 4 and 5 carriers from the mix was to allow lower tier players to play the game and not get seal clubbed by good players. but now the problem has only been moved up a tier. a tier 5 carrier will never be able to perform against tier 6 carriers without strafing mechanic.
  10. i know this is World of Warships. there are clans here that also play World of Tanks. do you honestly expect that their rigged play-style is going to change just because this is ships and the other is tanks? ever heard of bad habits die hard?
  11. if by coordination you mean logging into TS with an opposing clan and rigging matches. Rampage mode in WOT came down to that strategy to get the T-22. coordinating to lose takes no skill and does not make you a good player just because you have a clan tag. and if we are going to follow your logic of Tech tree ships > than free xp ships, then how is making a clan only ship fair? especially when most people know about the cheating that goes on to get clan only tanks. how do you call that fair? more content for all > limited content for coordinated rigging.
  12. exactly, and if WG takes ships that are well known, and highly desired and put them as clan only, then they will almost certainly lose a size-able number of players due to a complete lockout. which is very bad for business. Free XP ships are a wonderful way for all players to have access to the same content, skilled or not. and skill should have nothing to do with someone getting access to a ship that THEY WANT TO PLAY. clan restricting ships that are highly desired would be a very very bad move by WG.
  13. With the recent admission that smoke is being abused in a way that Wargaming had not intended, i feel there needs to be a serious change made to the MM. this comes from a similar experience that came up in World of Tanks. Artillery used to be able to be deployed with a maximum of 5 per team, this issue was extremely irritating and was changed by WG to remove the boring camp style game-play. well unfortunately the camp style game-play is a disease that is infecting WOWS. within the past week i have noticed that Battleships are doing nothing but hiding behind rocks and are not fulfilling their role as the heavy armor on the front line. then i started looking at the team layout on both sides of the team. 90% of my matches this week have had 5 DDs per side. no only is 5 DDs completely unnecessary, but it is completely broken. DDs have smoke that is already being abused, but along side that, we have cruisers that have smoke that are assisting the DDs and it is causing gameplay to become extremely stale and drawn out. yes we know that smoke is broken, but the up coming patch is not going to fix it at all. DDs need to be restricted to a max of 3 per team to reduce the abuse of the broken smoke mechanic. until smoke is no longer a mobile pillbox, DDs need to be put in check.
  14. ranked ships are still available to everyone in the game. you just have to work for it. clan restrictions are really lame and do not help the game at all.
  15. I do not like the idea of Clan only content at all. that type of content release is what has ruined World of Tanks. there are soo many cool tanks that have been created after months of work by dedicated Devs, but i rarely see then and i play 10s a LOT. clan only content really is a waste of time. If WG are to release any more special ships, i feel they should be able to be accessed by all players at some point in the game, whether as a reward for a campaign, or through an event. not to mention, clan only content is easily cheated. you can coordinate with other clans to help them basically exploit the system and rig battles to get so called "elite" clan goodies. just because they are a clan does not mean they play fair at all. a prime example of cheating/rigging to get content would be the T-22 Medium in WOT. hence the reason it was nerfed. cheating should not be viable way to get limited content. and limited content should be limited in a way that INDIVIDUAL stats and gameplay matter the most. the campaigns are a great way to do this kind of content release. Keep the cool content away from any kind of clan activity. the only thing that could be left to clan activities is camo, nothing else. Keep Musashi in the reach of all players, please. the releases of Nelson and Missouri have been great motivation for me to keep grinding out my favorite ships and get really unique ones for my time and effort devoted to playing a game that I enjoy, and WG is able to make money to keep producing the game from players that pay to convert XP. if its not broken, don't fix it
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