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Planetos

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About Planetos

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  1. I too feel a bit burned out. the race to tier 10 is getting to the really grindy, not so fun part, Especially with all the HE spam going on. Fires need a nerf of some kind. I also feel that a more spread out pattern of events would be nice, not to mention make events for a lot more tiers of ships. i have a lot of the "unique" event ships from the past year that are indeed collecting dust due to the tier restriction of tier 4 and higher. Make events that are available to more than the run of the mill tiers. hell it might even make the lower tiers more interesting based on what ships people have. the burned out feeling is real WG.
  2. has anyone eles noticed a bug with special camo on their ships? i just found a nasty looking one on my Richelieu. the camo on the guns elevates and disappears into the casemate but the decorations on the guns stay at normal resting position. the bug is barely noticeable in port, but clearly evident in battle. just looks wierd.
  3. the Zuiho is my go to for ship sinking missions, but its extremely annoying to go against 7 tier 5 fighters that can somehow, shoot down all 5 of my fully boosted IJN fighters. I run Dog-Fighting Expert, and both modules that boost the effectiveness of my fighters ( no need for reduced service time at tier 5), and the flag that increases fighter DPS, but still end up losing too many fighters. i am not asking for IJN fighters to win every time, but seriously, fix the RNG fest, when the stats on IJN are clearly better, they need to show.
  4. i understand what the OP is saying about battles becoming too long ranged and drawn out. but you want a real solution to the long range fighting? nerf DD torp alpha in half and reduce the DOT damage of Flooding. Battleships are staying at long range because torps are extremely OP. and it literally only takes 1 torp to ruin 90% of a battleship. and yes i know to save my DC, but thats not the problem. it is too easy for DDs to just spam torps and run away without a sufficient counter. Battleships are supposed to be the best equipped ships on the water, why are they does it take soo long to fix flooding or fires on a floating city? cruisers and DDs are not equipped to be self-sustaining, yet they are the ships that got the reduction to fire times. If you want closer battles, then something needs to be done about alpha strikes on all sides.
  5. For the love of ships, WG please fix how broken USN fighters are. no matter what combination of modules and loadouts I use i cannot EVER win a straight up fight against USN fighters. its not balanced its not fun. fix it. its extremely annoying how much of an RNG fest there is when fighters dogfight. even 3 USN fighters magically shoot down all 5 of my IJN ones, which HISTORICALLY were always better than USN fighters as far as armament. yet for some reason this game always lets the USN fighters win. fix it.
  6. i feel like WG should allow players to buy whatever they want, BUT.... they should not be able to play the ship until they reach that lvl in the tech tree. i also feel that they should restrict prems from competing in Ranked due to the sheer number of purely dumb players that just buy a prem of the corresponding tier, and have NO clue what they are doing with it. preventing them from using the premium at the time of purchase IS fair. it would require the player to at least have SOME grasp of what they need to do
  7. I love the time and effort that WG staff puts into this game and i know they like having fun making stuff. What would you say if we asked WG to design a special Halloween camo for the Vampire hull that gave it a unique "vampireish" look. preferably a dark black and red type camo with the usual Steampunk aesthetics of the other Halloween ships. I am asking this now because we know how long it takes to design a single ship from the bottom up, but a camo could be prepared by Halloween. Just a thought.
  8. After having played the new French Scenario a few times, a new idea came to mind. Since the Thunderstorm anomaly bubble can move and it has stat reduction characteristics, could the same accuracy reduction mechanic be applied to destroyers that are hiding in smoke? there is nothing more irritating to most players than being blasted by a DD with 50 HP just lobbing shells out of smoke and getting tons of damage. smoke is NOT meant to be a mobile fortress and this has been stated many times, but WG has yet to come up with a viable solution to prevent smoke from being a completely broken mechanic. if we could apply a hefty accuracy nerf to DD accuracy when smoke has been deployed, it would go a long way to balance a necessary but unbalanced mechanic. when in smoke you have ZERO direct line of sight, so why are DDs allowed to relentlessly make 100% accurate shots out of smoke, when all they "theoretically" have to rely on are radio transmissions of coordinates? DDs are not the only problem though, Battleships are still able to stay completely hidden in smoke even after the smoke nerfs, so an accuracy nerf across the board would not nerf any one ship, or any one line and tick off prem ship purchasers. If WG can make a thunderstorm reduce accuracy and move across a screen, then there should be no reason that the same mechanic can't be applied inside the borders of smoke clouds. just a though. fire away
  9. Flooding and speed

    i could deal with flooding damage the way it is currently, but only if initial torp damage was reduced. there is literally no balance in torps doing 15k+ damage, and then you flooding from 1 torp for 90 seconds. one of the 2 damage types needs to be nerfed in a bad way. 1 torp should NEVER be able to sink a whole battleship, unless its one of those RNG detonations. Bombs don't even get close to the damage of torps, yet they are still able to cause a DoT effect, Fires. torps are a completely broken mechanic right now, yes i know DD players are whining their head off, but DDs have some of the most ridiculous modifiers against any kind of damage from all artillery shells. a 410 mm round from a Nagato should guarantee certain death for a DD, but shells merely punch right through, but even with that big of a hole there is no flooding on them. so a single torp should not be able to sink a huge battleships that, in theory, should be equipped to deal with floods. in some of the German ship descriptions, they even state that the ships were broken into compartments to prevent excessive damage to the ships. why has this historical data NOT been put into the game?
  10. gonna revive this real fast. so since we are looking at carrier changes coming soon, i wonder if WG could put this on the table since they will already be tinkering with aircraft coding.
  11. Halloween Event Ship's Captain

    i set my Jakcal up for secondary fire boosts. it helps keep fire on any targets nearby. Rasputin is a Nikolai I hull from what i can tell.
  12. Limited Bundle Tokens

    I have been getting in game pop ups about special tokens and such for different ships and flags. however there are no images to show exactly what we are getting. i am by no means complaining about limited bundles as the items in the bundle are clearly listed. however providing a picure of these flags and or what these camos look like would be greatly appreciated. i would like to have the custom flags for each of the ships but since WG won't put out flags with bonuses on them anymore, i feel i could use my $15 better elsewhere. WG please provide images of the items you are trying to get us to buy. Please?
  13. Limited Bundle Tokens

    I have been getting in game pop ups about special tokens and such for different ships and flags. however there are no images to show exactly what we are getting. i am by no means complaining about limited bundles as the items in the bundle are clearly listed. however providing a picure of these flags and or what these camos look like would be greatly appreciated. i would like to have the custom flags for each of the ships but since WG won't put out flags with bonuses on them anymore, i feel i could use my $15 better elsewhere. WG please provide images of the items you are trying to get us to buy. Please?
  14. no WG just needs to prevent teir 5 carriers from ever seeing tier 6 ships of any kind. strafing is not allowed on tier 5 and under so we should not have to deal with tier 6 AA either. unless tier 5 planes get some sort of buff to deal with tier 6 carriers and AA, then they should never see each other. the whole reason WG separated tier 4 and 5 carriers from the mix was to allow lower tier players to play the game and not get seal clubbed by good players. but now the problem has only been moved up a tier. a tier 5 carrier will never be able to perform against tier 6 carriers without strafing mechanic.
  15. i know this is World of Warships. there are clans here that also play World of Tanks. do you honestly expect that their rigged play-style is going to change just because this is ships and the other is tanks? ever heard of bad habits die hard?
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