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Cpt_Whiskey72

Beta Testers
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About Cpt_Whiskey72

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    Petty Officer
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  1. Cpt_Whiskey72

    Handsome ships.. Your opinion..

    Yorktown class CVs Gato & Balao Fletcher North Carolina
  2. Cpt_Whiskey72

    Apply to Beta Test Submarines!

    Can’t wait to test them!
  3. Cpt_Whiskey72

    Who Is Looking Forward to Subs

    Very excited! I think they’ve managed to stay true to the spirit and style of submarine warfare. They will fit in nicely.
  4. Cpt_Whiskey72

    The outrage over subs. Why?

    I don’t worry so much about the handful of anti-sub posters. Their arguments tend to be completely over exaggerated. However, this is a good time to voice opinions on the direction of sub development. Some of the feedback on the forums may lead to positive results in sub gameplay.
  5. Cpt_Whiskey72

    The outrage over subs. Why?

    From what I’ve seen of the submarine gameplay, it looks really good. Certainly, it needs some further development. They will fit the game well. It’s going to be fun!
  6. Cpt_Whiskey72

    Gamescon video Submarines

    I wouldn't worry about it yet. They've already talked about implementing consumables like a snorkel that replenishes oxygen while at periscope depth, or another type of oxygen regen consumable that will increase your time spent submerged. I can't wait for subs to get here!
  7. Cpt_Whiskey72

    ASW is no counter to Subs

    I’ve watched all the gameplay and I think you’ve rather seriously underestimated how easy it was in almost every situation for a dd to dodge torps. That includes homing and dummy. Torpedo detection radius is a real thing. To play devils advocate though, that sounds like “skillful counter play” on the part of the sub.
  8. Cpt_Whiskey72

    Submarines are Coming

    This looks awesome so far. I hope eventually you will fill in the odd tiers. Thank you WG!
  9. Cpt_Whiskey72

    OOOHHH BOY SUBS (added more videos)

    I watched the game play this morning. It looks really good so far. The big down side for me is the even tier only tech tree. Starting at tier 6. that's even smaller than the CV trees!
  10. Cpt_Whiskey72

    New information about how Submarines will work.

    It looks really fun so far. I was really worried about the guided torpedoes idea, but they’re not bad so far. I like the ASW implementation so far. Obviously, a more extensive examination will be required.
  11. Cpt_Whiskey72

    New information about how Submarines will work.

    Will we have the option to fire regular unguided torpedoes, that don’t give your position away? Maybe these guided torps are just the gimmick of the German tree.
  12. Cpt_Whiskey72

    New information about how Submarines will work.

    I can see why you feel that way. You're not entirely wrong. I think the "skillful counterplay" argument is a little weak. There isn't much actual counter play to anything in this game other than try not to be the person getting shot. For me it just comes down to what's more fun. I know "fun" is an extremely nebulous idea, but it's just more fun for me not to have to micro manage everything.
  13. Cpt_Whiskey72

    New information about how Submarines will work.

    I prefer the automated systems for depth charges/secondaries/AA. It let's me concentrate on using my main batteries to fend off surface attackers at the same time. My biggest issue with the new AA is the stupid priority sector system. I'd rather have it all automated with the ability for me to occasionally pop my defensive AA mod.
  14. Cpt_Whiskey72

    Hypothetical Sub tech trees

    Hopefully we'll get some tech tree info along with gameplay footage tomorrow from gamescon
  15. Cpt_Whiskey72

    Hypothetical Sub tech trees

    There are a lot of variables to play with... surface speed/submerged speed oxygen/battery recharge rate submerged endurance torpedo speed/range/damage/detection torpedo reload time detection radius these are just off the top of my head, but this thread isn't really about gameplay. We're discussing possible tech trees.
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