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Cpt_Whiskey72

Beta Testers
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About Cpt_Whiskey72

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  1. Cpt_Whiskey72

    Where are my Briton CVs?

    I believe they said that RN CV's are coming in 0.8.1 and premium CV's are going on sale again in 0.8.2.
  2. Cpt_Whiskey72

    CV rework and the premiums

    My guess is that Saipan will have t10 aircraft but smaller squadron sizes and longer replenishment rates. Enterprise will have t7 or maybe 7.5 aircraft with very fast replenishment rates. I wouldn't be surprised if Enterprise also kept the option for HE or AP dive bombers. All of this is just guess work however.
  3. Cpt_Whiskey72

    The lack of torpedo autobounce is ridiculous

    Are torpedoes even rendered in game once they hit the water? Maybe it's just my graphics but I was under the impression that, after launch, torpedoes were just green or red dots leaving a wake. Do live torps have actual models?
  4. Cpt_Whiskey72

    Like watching paint dry....

    Tier 4 really needs the Torpedo bombers back. Taking the DBs out over and over does get boring.
  5. Cpt_Whiskey72

    CV Rework Feedback

    After participating in the test I can assure you this is not the case. The new CVs are much more difficult to play than any BB. Anyone with a left hand and a keyboard will be able to dodge any torps or bombs the CV can drop. Having said that, I agree that having unlimited planes is going to be a problem for balance. Hangar capacity was a great way to balance CVs against each other, and a way to keep them from being op in the late stages of the game when everyone's dc are on cool down and AA mounts have been destroyed.
  6. Cpt_Whiskey72

    THIS IS WHAT HAPPENS, LARRY!

    Larry’s off on Tuesdays. Remember?
  7. Cpt_Whiskey72

    Save Old Carrier Gameplay

    I've really enjoyed testing the new system. I like it a lot. I didn't feel nearly as disconnected from the carrier as I had feared. I still felt like a CV. Is it perfect? No....we still need the ability to manage the ship and it's consumables even if there is a squadron in the air. It's definitely more fun than the current system.
  8. Just got the email. Looking forward to helping out.
  9. Cpt_Whiskey72

    How to make Subs effective?

    Just my opinion but if subs are added to the main game they'll have a speed buff. I just don't see them adding strictly historical speeds in this case. I think we'll see 20 to 30 knots on the surface and 10 to 20 knots submerged, depending on tier.
  10. Cpt_Whiskey72

    CV Rework Feedback

    The player in the video is using the Midway which uses the same type of plane for torpedo attacks and dive bombing. This makes it look like he is taking out another torpedo squadron immediately after the previous squad gets destroyed.
  11. Cpt_Whiskey72

    CV Rework Feedback

    SubOctavian said no jets. No other info about aircraft tiers has been shared.
  12. Cpt_Whiskey72

    CV Rework Feedback

    I really like what I see so far from the video and the Q&A. I do have a couple suggestions. 1. We really need direct control over the ship itself. The default setting should be the 3rd person control just like any other ship. Only after we command a squad to take off should we shift to squadron control. We also need the ability to shift away from the squad view back to the ship in order to dodge torps and manage AA fire. That would leave the current squad circling where you left them. Perhaps you could make it so that a squad of planes that is not under direct control of the player loses the ability to spot enemy ships. 2. I would reconsider giving carriers unlimited aircraft. I always enjoyed feeling like my planes were a valuable resource, not something to be thrown away recklessly. The number of planes each cv can carry is also a very interesting way to balance the different ships against each other.
  13. Cpt_Whiskey72

    CV Rework Feedback

    In case you couldn't tell by my avatar...I agree!
  14. Cpt_Whiskey72

    CV Rework Feedback

    This rework looks great! Definitely a step in the right direction. Makes me want to pull out my carriers again and start training up my cv captains. I hope this change helps the cv captains feel like they are part of the team, fighting another team. I've never liked the feeling of playing some 1v1 death match with the opposing cv while everyone else is playing a team game. The strafe mechanic is so unforgiving that one wrong move against the enemy cv and he/she can lock you out for the rest of the game. Visually, the rework looks amazing. I have nothing against the current top down rts style of play and probably would have been satisfied if WG just did extensive balancing. But with this new style, I'm genuinely very excited about becoming a cv main!
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