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pepe_trueno

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About pepe_trueno

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  1. pepe_trueno

    Do You Even Need Manual Secondary Fire Control?

    sad but true, its kind of ridiculous how secondary guns become weaker the closer one gets becouse some smart one decided to make them aim the strongest armored part instead of the superstructure. wish manual sec gave as the hability to swap controls between main and secondary guns.
  2. pepe_trueno

    MM just doesnt care anymore

    dont engage stronger enemys they said... MM Fatality
  3. pepe_trueno

    What If CE Was Built into Every Ship?

    may be add a drawback like the torpedo acceleration skill Say 15% concealment but with a penalty to main guns and torpedos max range so its a fair trade. either that or make other skills more atractive, manual sec and AA are quite terrible in comparison, diferent story would be if they give something along this lines: manual sec. -15% -40% to the maximum dispersion of shells for the secondary armament of Tier I-VI ships. -60% to the maximum dispersion of shells for the secondary armament of Tier VII-X ships. add a button to swap main guns and secondary guns control so the player can control secondary guns while the AI takes over the main guns manual AA +40% AA sector efficiency. -30% reinforcment delay. +15% AA range
  4. the idea feels like a gigantic moneygrab, if they wanted to bring some life to lower tiers all they need to do was alow them to participate in more missions and campains. reseting 5 lines for 1 high tier ship? no thanks, i would consider it if it was something like reset 1 line and get a t3 ironclad just becouse of their look
  5. pepe_trueno

    What ships do you think need some love?

    give all german ships +1km range and + 30% increaced rate of fire on their secondary guns
  6. pepe_trueno

    HE vs BB's and IFHE - another long time problem.

    i keep reading " its a positioning problem", i am a rather agresive player wich is why i whent with german BB and secondary builds and i know i have taken a fair share of stupid decitions but what exactly is good positioning for world of warships?,dont get spoted?, dont expose sides to enemys? the problem is not HE or torpedos but the effective range and lack of cover. i lerned that the hard way with my bismark, i decided to take skills and module upgrades related to secondary guns and torpedo detection over concealment ones so i could stand a better chance in a brawl and there is not a single battle i dont regret that decition, any attemp to close the gap will get me spoted and outside island humping how does one avoid exposing the sides when ships can fire from 25kms away? one can literaly shoot enemy spawn zone from the initial spawn zone. may be we should take a few lessons from lower tiers, over there camping is not much of a problem becouse ships have significantly lower efective range
  7. i think gating it behind heavy investment into secondary armament is the best aproach and a much needed boost to secondary builds vigilance: +25% to the detection range of enemy torpedoes. secondaries can now active a mode where they will shoot incoming torpedos within 4km instead of enemy ships, 1% chance to destroy spoted torpedo each time they fire Manual sec skill -15% to the maximum dispersion of shells for the secondary armament of Tier I-VI ships. +6% to destroy spoted torpedos with secondary armament of tier 1 to 6 -60% to the maximum dispersion of shells for the secondary armament of Tier VII-X ships. +3% to destroy spoted torpedos with secondary armament of tier 7 to 10 secondary baterie modification upgrade: Extends firing range and increases firing accuracy of the secondary battery: +20% to secondary battery maximum firing range. -20% to maximum dispersion of secondary battery shells. +3% to destroy spoted torpedos with secondary armament target acquisition system modifications upgrade: +50% to range of assured acquisition of enemy ships. +20% to spotting range. +20% to the acquisition range of torpedoes. +3% to destroy spoted torpedos with secondary armament
  8. pepe_trueno

    ship upgrades

    that is easy to solve, make low and high tier vertions of the same upgrade just like world of tanks did with vents.
  9. pepe_trueno

    ship upgrades

    this is something that has been bugging me for a while, why is it that number of upgrades and upgrade options are gated behind ship tier? fighting a ship 2 tiers above can already be troublesome so whats the point of making that gap bigger by giving the higher tier ship more slots and stronger upgrades?, there is quite a diference between a t7 ship with 4 upgrades and a t9 one with 6 upgrades wich include things like concealment and faster firing guns. i think upgrades need to be standarised so any ship can pick any upgrade available to the nation/class, say: tier 1 to 4: get 4 slots, can pick any upgrade from the nation/class available pool tier 5 to 8: get 5 slots, can pick any upgrade from the nation/class available pool tier 9 to 10: get 6 slots, can pick any upgrade from the nation/class available pool legendary upgrade for t10 remain unchanged. add that picking an upgrade block other upgrades like for instance picking concealment as first upgrade block steering gears 3 for the next ones.
  10. pepe_trueno

    Seal Clubbing... how common is it really?

    with how useless AA is at t3 and to some extend t4 low tier CVs have a field day farming battleships, Many dont even bother chasing DDs at those tiers until they end farming all the hitpoints of those big slow juicy targets know as battleships .
  11. pepe_trueno

    Seal Clubbing... how common is it really?

    low tier BBs dont have radar spammers and carriers to keep DDs away from them not to mention they are easy targets due to their terrible speed.
  12. pepe_trueno

    Another T8 MM solution

    or they can just change t10 MM from -2+0 to -1+0
  13. watching all your planes go puff is not funny but neither is being forced into a death ball due to weak AA, I rather see WG nerf AA but at the same time considerably buff skills and modules related to them so any ship can attain good AA given he spends the points into it. same can be said about secondaries, i dont mind them being weak but if one spends a lot of points into them they should be more than a meme build.
  14. pepe_trueno

    More Tiers

    age of sail tier would be awesome, those triple deck monstrosities? yes please! secondaries would be replaced with boarding hooks
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