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Yeah south spawn appears at first blush to have more protection from the La Digue island. Maybe if the caps and spawns were rotated about 45 degrees it would balance out better? Of course I think a lot of people have been asking for asymmetrical maps for a long time - as long as they play fairly for both sides, of course. That said, I will definitely be interested to see if real world locations can be translated into maps. Would open up a lot of possibilities for battle arenas with a historical tie-in.
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What would your WR be if you AFKd every battle?
Uncle_Lou replied to Lert's topic in General Game Discussion
How on earth can you hit only 3% of your shots? This player must literally drive around shelling islands in game. I mean; if that's fun then good on ya but I feel bad for his teammates who may be trying to win or achieve some other positive goal. -
The current sonar visual effect is ineffective.
Uncle_Lou replied to Combined_Fleet_HQ's topic in General Game Discussion
I will disable that mod and see how it goes.- 29 replies
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The current sonar visual effect is ineffective.
Uncle_Lou replied to Combined_Fleet_HQ's topic in General Game Discussion
Yeah, I have never seen that effect in game. Even when subs have been pinging me. I do run one of the Calm Waters mods, dunno if that would affect it or not; or if there are other settings/mods that might impact the visibility of that effect.- 29 replies
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The current sonar visual effect is ineffective.
Uncle_Lou replied to Combined_Fleet_HQ's topic in General Game Discussion
This is helpful to know, although I still have yet to actually see the ping indicators in a game. They are either extremely subtle, extremely short-lived, or both.- 29 replies
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Does Ahskance Even Read The Forums?
Uncle_Lou replied to Ahskance's topic in General Game Discussion
Clearly not. I mean, who is this Ahskance guy anyhow? -
A question about battleship main guns I've never seen asked
Uncle_Lou replied to kgh52's topic in General Game Discussion
Ogive and ballistic coefficient also factor in. Bullets in the .264 diameter seem to be at a magical 'sweet spot' and generally have the highest BC among calibers generally used for hunting. They typically shoot very flat and are usually quite accurate even at range. Which has nothing to do with the original question, but is fun to learn about. -
Just Now on NA server - 1CV, 5DDs, 2 SSs.
Uncle_Lou replied to cammaj's topic in General Game Discussion
When OP posted it was prime time on NA. Odds of a queue dump during prime time are pretty small. -
Just Now on NA server - 1CV, 5DDs, 2 SSs.
Uncle_Lou replied to cammaj's topic in General Game Discussion
Lets try again. From the 0.11.5 patch notes: The screenshot posted by the OP clearly shows that according to the updated MM rules, the match he was in should not have happened. Period. The OP's match had 5 DD and 2 SS, which is a total of 7 ships when per the new MM rules it should have been no more than 5. If the OP's complaint is not clear to you then I can only assume you are being intentionally obtuse for some reason. -
Just Now on NA server - 1CV, 5DDs, 2 SSs.
Uncle_Lou replied to cammaj's topic in General Game Discussion
Which is relevant to jacked up MM exactly how? -
Just Now on NA server - 1CV, 5DDs, 2 SSs.
Uncle_Lou replied to cammaj's topic in General Game Discussion
What about 8 ships of a type they don't want to face? Especially after the MM was supposedly tweaked to prevent exactly this? You can't tell me that during prime time someone sat in queue long enough to relax the restrictions. I honestly don't think I would want to be any ship in that match. The BBs are just food for everything else. The cruiser is likely to get spotted and nuked while trying to support the DDs. Too many DDs in a game and they end up fighting each other for scraps of damage. The CV - I assume - will just farm the BBs until they are dead and then fly around hoping to spot and damage a DD before the match ends. The subs? Maybe they will have fun. -
How do I love thee, indeed. I ask myself this every time I drive the t10; though not in the way you asked it. How do I learn to love thee, more like. I have yet to figure these boats out and the results thus far have been fairly dreadful.
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It's not as if you need to be able to code a mod to use them; Modstation and Aslain's are both extremely straightforward to use. I also have trouble believing that a handful of mods will add so much computing overhead to the game that a system cannot run the game with mods. Unless perhaps that system is already borderline for minimum specs. I stand by what I said earlier.
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A question about battleship main guns I've never seen asked
Uncle_Lou replied to kgh52's topic in General Game Discussion
I think the relatively small mass of a rifle projectile plays a large part in that behavior. If I'm not mistaken, a rifle bullet will continue to spin and fly a normal trajectory until it loses enough velocity such that the spin is no longer able to keep it stable. Environmental factors (temperature, wind, spin drift, and even the coriolis effect at extreme range) also influence a rifle bullet heavily, especially at longer ranges. An 1000kg battleship shell isn't likely to get much of a push from the wind. I also believe that BB shells typically have one or more rings designed specifically to engage the rifling in the barrel. Though I know much less about artillery shell ballistics than I do rifle/pistol, the basic physics should be analagous. -
The throttle one is a different mod IIRC and I believe doesn't give actual speeds it only tells if a target is moving forward/reverse or stopped. If you drive a ship with torps this is easy enough to figure out without the mod. I guess I don't understand how something available to everyone is providing an unfair advantage. Wouldn't it make more sense if other players use the mods to say that not using the mod puts you at a disadvantage? In any case, I don't think these mods would add even 50 PR to a players stat line. None of them provide information you can't glean in other ways, and none of them teach you which ammo to use, how to prioritize targets, etc. In WOWS there is simply no substitute for experience.