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About BigWilleh

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  1. BigWilleh

    Lag After Update

    I'm having similar issues since 9.4; experiencing heavy packet loss. I looked up the server address on Reddit and ran a couple traceroutes to check, and it looks like tracert consistently times out twice on the final hop to the WoWS server, assuming I have the address correct. Tracert results posted below. C:\Windows\System32>tracert login1.worldofwarships.com Tracing route to login1.worldofwarships.com [] over a maximum of 30 hops: 1 1 ms 1 ms 1 ms 2 9 ms 9 ms 10 ms CPE00fc8d34e3e3-CM00fc8d34e3e0.cpe.net.cable.rogers.com [] 3 11 ms 9 ms 10 ms 4 14 ms 12 ms 10 ms 5 18 ms 23 ms 199 ms 6 18 ms 15 ms 14 ms 9301-cgw01.ym.rmgt.net.rogers.com [] 7 27 ms 27 ms 31 ms 8 27 ms 29 ms 29 ms be-203-pe01.350ecermak.il.ibone.comcast.net [] 9 26 ms 26 ms 27 ms be-10563-cr02.350ecermak.il.ibone.comcast.net [] 10 49 ms 49 ms 50 ms be-10521-cr02.1601milehigh.co.ibone.comcast.net [] 11 52 ms 52 ms 56 ms be-12021-cr01.champa.co.ibone.comcast.net [] 12 78 ms 74 ms 74 ms be-11020-cr02.sunnyvale.ca.ibone.comcast.net [] 13 81 ms 77 ms 75 ms be-11025-cr01.9greatoaks.ca.ibone.comcast.net [] 14 82 ms 76 ms 71 ms be-12578-pe04.9greatoaks.ca.ibone.comcast.net [] 15 * * * Request timed out. 16 * * * Request timed out. 17 89 ms 83 ms 82 ms sv4-sl-a65.fe.core.pw [] Trace complete.
  2. BigWilleh


    You should try picking out an isolated cruiser, ambushing it at point blank and firing up the reload booster with AP loaded. I guarantee hilarious results.
  3. BigWilleh

    Update 0.8.0 - Feedback and General Performance

    Air dropped torpedos seem to be invisible to hydroaccoustic search. Also, no torpedo inbound warning seems to play when air drop torpedos are nearby. Otherwise, I'd recommend toning down AA strength and ship visibility by air. Carriers struggle to do damage, but the power of air spotting as currently implemented has almost entirely negated concealment for surface ships. This has resulted in a dull "group up and hope to out-trade" dynamic to virtually every game with carriers present, while also failing to reward carriers for the contribution they are bringing since they only bring spotting to the battle (which is not rewarded as well as dammage).
  4. Gernerally, BB, CL/CA, and DD have a rock-paper-scissors effect going on, where BB is rock, DD is paper, and CA/CL is scissors. That said, you do occasionally get the pleasure of substituting "shotgun" with your role; today in ranked, a Z52 decided to yoloswag rush my Yamato around a corner. I one shotted him from full health with ap because he sailed straight at me. Good times.
  5. BigWilleh

    They took my star flags away :-(

    Very worth though. 20% resupply cost reduction much stronk.
  6. I was curious about Nelson with its 16" guns maybe doing rude things to 6-7 cruisers, so I gave it a try in a training room (no point in testing against BB or DD, none of them have a relevant armor plate between 101mm and 131mm) Test Group New Orleans, Fiji, Yorck, Budyonny, Leander, Algérie, Schors, Myoko, Aoba, Helena, Nurnberg, La Galissonniere Results La Galissonniere (105mm cit), Algérie (110mm cit): Easy to citadel Fiji (114mm cit), Leander (100mm cit, for control group): Surprisingly difficult to cit, only able with plunging fire Yorck (turtlebacked, torpedo bulges), Nurnberg (torpedo bulges): Able to cit Yorck occationaly with plunging (??? I can't explain this one, don't think its due to IFHE though) Schors (75mm, control group), Budyonny (114mm): Unable to cit schors, somewhat easy to cit budyonny Helena (127mm): Somewhat easy to cit New Orleans (127mm): Couldnt make a cit happen Myoko (102mm cit, bulges), Aoba (76mm cit, bulges): couldn't make a cit happen Discussion -To nobody's surprise, I can confirm that the math works as advertised: HE shell blows up on the first piece of ship it finds, if that happens to be a citadel it can pen it does pen it. (still confused about that Yorck though) -Could be occationally a nasty surprise when playing nelson and unloading your load of HE to replace it with AP and accidentally doing the AP's job -BUT, if shooting at cruisers with BB guns and short fuse AP, if wanting to deliberately load HE, Don't. Conclusion Interesting, but ultimately not useful. You would only ever use this to your advantage accidentally, since British BBs are already equiped with a vastly superior anti-cruiser munition, that being their short fuse AP, and this costs 0 points on your captain build. Afterthought This could perhaps make for an interesting mechanic for a premium ship or something, in giving a ship 1/4 HE pen shells where IFHE enables nasty things to red cruisers, while retaining a long fuse AP shell more appropriate to shooting BBs. I'm going to test it in randoms a couple times to giggle at it, and then I'm going to put the fail behind me and rebuild by RN BB captain to something good.