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pyantoryng

Alpha Tester
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About pyantoryng

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    Lieutenant Commander
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  1. This is what happen when you can put your avatar to a dead stop and/or move in reverse and cover actually provide protection............ i.e. just another fact of life around these parts...
  2. GZ shouldn't have made it pass the tests, but it came waltzing in WoWP 2.0 style. Nothing anyone can do now. US AP DBs overpen or outright bounce on pretty much anything not German BBs at an alarming rate. This is exclusive to GZ, but WG shoved it through and we just have to deal with it...hope that noobs give it a bad name...
  3. Cruiser Gameplay

    Soviet cruisers from Buddy up to Chapayev is just spew HE all day long...add IFHE for consistent damage on soft places and AP for enemy cruisers at closer ranges. Soviet gunboat DDs are just that, get AFT and shoot from max range jinking enemy shots and move in to cap when the coast is clear...Ognevoi is a decent torpedo boat and it gets Khab railguns (doesn't need hull so you can retain the ridiculously fast reloading triple tubes while using them too) after re-tiering so it can fight back with guns when it really needs to. Chappy is certainly a keeper for T8... Soviet trees in general are easy to play...Russian bias, as they always say... As for Americans...I don't even know why or how I made it this far, but the NOLA's 50% Free EXP permapaint means that it will have a place in my port, whether it turn out good or bad.
  4. 2457 damage in Kiev...can't remember what went down though, but judging from what's left of that battle my team roflstomped the opposition so hard we won by enemy running out of points...
  5. Limited-time idea

    ...how many players are at the stage where they are swimming in unneeded silver, anyway?
  6. 2 ships in game same name

    Sans serif magic...
  7. If one cannot pay money, they do not care whether it is objectively good or bad ships. They use whatever they can get their hands on. Having an extra boat for an extra daily bonus to a maxed captain is good enough...even if it's a pre-buff Albany (6.2km range, in other words, outranged by literally everything) In this vein, a premium ship is never bad, no matter how bad the performance...
  8. That. Play for a while and you'll forget it exist...
  9. 1. Soviet cruisers spam (or Oktober Revolution, if you have it)...the match I wrapped it up was me in my Molotov, with 2 other Molotov and 2 Oktober Revolutions...and a few Buddy's to go along with... 2. Do your best in battle...I think I did this in Nelson. 3. Play cruiser (I used my plain Myoko) and nail some broadsides, smaller guns and less damage means more citadel hits. HE spam for fire. Preferably T7 prem for the required money. After citadels I switched to Nelson in randoms for the money. 4. Bismarck with Manual Secondary skill (just that will do; accuracy is more important than range in this case). Steam close to enemy battleships and let those secondary loose. Did it in 2 matches myself using just my Bismarck (Got ~270 secondary hits and 48 modules destroyed in first game). Not very good ship, but really good for situations such as these... Any battleships at that tier should be okay at the task...you do need to go up close, after all. Fire HE for all the modules needed. AA guns count in that number so you can wreck some BB's sides for a good number. When a mission calls for T8...clearly it is not meant for new players...
  10. OMG that Nelson heal...

    Certainly a ship worth the 375k FEXP purchase...the good thing about it is you can HE spam all day and nobody will give a darn, while having usable AP for opportune broadside sightings and cruisers. The zombie heal means you won't die as quickly from fire and other forms of light damage...which is common in its own tier with many cruisers' guns yet to reach the large caliber territory.
  11. Shooting from over 15km is tough as a battleship with over 20sec reload...
  12. FTFY. Downing planes is easy in carrier because you are guaranteed a carrier opposition and it's your responsibility. In the same vein, not everyone have a Bismarck or Richelieu to ride in and let loose. What of someone who have only a Kiev to get to 500 with? Plane mission can well be impossible altogether unless you plan to scratch the floatplanes for 50 games or so (NoCar brawling with other BB? Foe tries to use floatplane to detect you across mountains and the magic mountain-piercing AA will down them)...but hey, anyone can do that, right? ...wait, what if nobody launches their floatplanes and crusiers opt for radars?
  13. In the match that I thought I'd wrapped up the Russian part, there were 3 Molotov and a myriad of Russian Ships... Yes, play Russian ships of your own in Co-op. It's your best chance...maybe ask for a division of Russian ships if you don't own a qualifying one and have people to lend you a hand? I alternate between Budyonny and Molotov for the entire first part. US ships are common enough.
  14. Missions, by its very nature, encourage stupid play under most circumstances...even the "win" ones and possibly grinds also, by inducing the effect of trying too hard, increased stress, that actually contribute to making mistakes and defeat. ...and the hardware (ships) requirements make difficulty differ from person to person. I have Lex myself...not the best, but certainly adequate. With a fleet carrier 50 plane kills is something that can be achieved in a short order...same for secondary hits with German BBs (French also?). But people tend to have battleships than carriers (not all are fleet carrier either, that takes at least three tiers of grind to reach), thus the change of heart. In-game says 500 secondary hits...and in-game infos tend to be more reliable than the news portal...
  15. 50 planes is nothing if you can do it in co-op...alas, carriers truly are a dying breed, one in need of euthanasia... Good thing I got Bismarck and NoCar from way back...and I've just added Amagi to my ranks... Imagine if the only qualifying ship for the fourth portion is the KIEV...
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