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StoneRhino

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About StoneRhino

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  1. StoneRhino

    DID YOU KNOW?....................

    It does help your ship's acceleration if you paint your "W" key red. Not sure how the game knows but it does.
  2. StoneRhino

    CV VS CV needs to be more of a thing.

    It would be nice to have the ability to either put a CAP on an allied ship or area of the map. Even if the fighters in the later case lost the ability to spot completely.
  3. StoneRhino

    CV VS CV needs to be more of a thing.

    I'm not talking about CV sniping. In truth I really never relied on sniping because I could often just shut down the red CV's planes and once the CV was low on planes, who cares in the hull was still floating. Once you showed the ability to murder planes most CV players would just avoid you and if you did not chase you were free to do your own thing while the red CV was serverely limited. With the current system I could see a really good player flying close to the red CV causing it to launch fighters and shutting down the spotted CV's planes, IE chasing them down soon after launching. Where as a poor CV might as well not even have the ability to counter the red CV. With a single squadron its not easy to defend a large enough area. Like the old IJN 2 fighter squadrons vs USN single squadrons, good players could make that USN fighter work and be a real threat where as most just got ran around in circles.
  4. StoneRhino

    CV VS CV needs to be more of a thing.

    Imagine always having your CV being the one shut down. Would that increase your enjoyment of the game? Don't get me wrong I get the sentiment, however I also recognize that having your allied CV shut down was a major complaint in the RTS system.
  5. StoneRhino

    CV counterplay was already in WoWs. They removed it.

    It's exactly the case. You want to make decisions based on not having the experiences necessary to truly make an informed decision but instead argue that you don't need the experience in the first place
  6. StoneRhino

    CV counterplay was already in WoWs. They removed it.

    Are you going to try and argue that the reworked are more influential than the rts ones? Because the rts ones did not get banned from KOTS. You are mistaking WG kowtowing to players whining as proof of the "Bad CVs ".
  7. StoneRhino

    CV counterplay was already in WoWs. They removed it.

    Its the idea that the statements beyond "I don't like it" are relevant that's the problem. Early on i didn't have problems with CVs attacking me. In truth I thought that the players complaining were being hyperbolic. It was not until I played CVs did I understand that the problem was not the CV but the players themselves. I didn't have a problem because I was already "Just dodging" when the average player was not. Their statements were not hyperbolic but because of their lack of understanding they were easy targets.
  8. StoneRhino

    CV counterplay was already in WoWs. They removed it.

    Would you be ok having surgery done by a surgeon who's only qualification was he had the same surgery done to them? Or be happy having vehicle and traffic Safety regulations being written by someone who has never driven?
  9. StoneRhino

    CV counterplay was already in WoWs. They removed it.

    Yes, but having stents doesn't give you the ability to discuss their installation and ways to improve the process. In the same way that being on the receiving end of a CV doesn't give you the same ability.
  10. StoneRhino

    The reasons why subs will succeed and fail.

    The probable game play for subs already exists in the IJN torp DDs.
  11. StoneRhino

    wth is with izumos dispersion

    Its an aiming issue. Nagato and "Buffed Izumo" punish poor aim far more than other BBs. If your aim is off they will very accurately put all their shells in the water. The exception being vertical dispersion but that gets better at longer ranges.
  12. Baltimore has a 27mm bow and can face tank 15" BBs if they don't switch to HE.
  13. Damage is % of target hp for xp. So if those 3 fires burned fully and represent 30k ish damage to high hp targets (BBs) than it would be lower xp than knocking 15-20k off of that Fiji alone. Target smaller ships, most of the time that damage is non-repair able as well. Not all damage is equal for XP
  14. StoneRhino

    Why do some people think stat padding is bad?

    Consider this. "Random DD" has average damage of 15k. If in that DD you are able to average a mere 30k you are greatly increasing your PR. Where as if you take "Random BB" with a 60k average you would need to average 120k damage to get the same PR boost. What's easier landing an extra torpedo or two or actually being twice as good as average? All you really need is a ship that does bad on average that you are able to do well in.
  15. StoneRhino

    Why do some people think stat padding is bad?

    You want a ship with bad stats that allow you to easily over perform. You don't take out the highest damage average ships, you take the lowest.
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