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StoneRhino

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About StoneRhino

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  1. StoneRhino

    wth is with izumos dispersion

    Its an aiming issue. Nagato and "Buffed Izumo" punish poor aim far more than other BBs. If your aim is off they will very accurately put all their shells in the water. The exception being vertical dispersion but that gets better at longer ranges.
  2. Baltimore has a 27mm bow and can face tank 15" BBs if they don't switch to HE.
  3. Damage is % of target hp for xp. So if those 3 fires burned fully and represent 30k ish damage to high hp targets (BBs) than it would be lower xp than knocking 15-20k off of that Fiji alone. Target smaller ships, most of the time that damage is non-repair able as well. Not all damage is equal for XP
  4. StoneRhino

    Why do some people think stat padding is bad?

    Consider this. "Random DD" has average damage of 15k. If in that DD you are able to average a mere 30k you are greatly increasing your PR. Where as if you take "Random BB" with a 60k average you would need to average 120k damage to get the same PR boost. What's easier landing an extra torpedo or two or actually being twice as good as average? All you really need is a ship that does bad on average that you are able to do well in.
  5. StoneRhino

    Why do some people think stat padding is bad?

    You want a ship with bad stats that allow you to easily over perform. You don't take out the highest damage average ships, you take the lowest.
  6. StoneRhino

    Using your 19-pt Captains on low tier battles?

    low tiers are actually more fun running ships naked; 0-3 point captains, no flags and no camos.
  7. StoneRhino

    Subs in Surface Battles - Carrier Raids on Ships - 1919

    Until they get nerfed into the ground while offering nothing new to the game and stealing the specialist nature from another line. At least the CV rework tryed to do something different before bring nerfed into the ground.
  8. StoneRhino

    Subs in Surface Battles - Carrier Raids on Ships - 1919

    No hate because of the gameplay itself. It's more that I feel the dev team looked at how bad subs would be with their actual abilities and stole IJN torp boat gameplay "But bettered" it.
  9. StoneRhino

    Subs in Surface Battles - Carrier Raids on Ships - 1919

    An early radar contact was functionally the same as a sonar one. A blip on a screen was not enough to tell friend from foe.
  10. StoneRhino

    Subs in Surface Battles - Carrier Raids on Ships - 1919

    Here is a real world Lazer: The armor doesn't catch fire it's whatever flammable it hits as it passes through.
  11. StoneRhino

    Subs in Surface Battles - Carrier Raids on Ships - 1919

    Lazers deal damage by transferring energy to a target. Picture cutting through a door with a light saber in star wars instead of just punching a hole with light "Force". The Lazer burst will either have enough energy to melt through or it won't. Just like the current iteration of HE. There is either enough chemical energy to burst through or it won't. The "AP" Lazer has the problem of no energy transfer per each piece of anything hit and a Lazer has no bursting charge to differentiate between pens and overpens. At least within the current mechanics. A railgun yes AP is perfect Lazer not so much. The old battletech novels were great when they discribed dew damage. Usually something like "turning the armor molten and draining off.
  12. StoneRhino

    Subs in Surface Battles - Carrier Raids on Ships - 1919

    You would have to change how the internal armor interacts with the "Lazer" passing through the ship. The super high velocity would produce nothing but overpens and still bounce.
  13. StoneRhino

    Subs in Surface Battles - Carrier Raids on Ships - 1919

    No. I'm saying that if adding lazers without changing mechanics could be done using the current HE ones. Ballistics = retardily fast muzzle velocity with no air drag. Some spiffy graphics and a pew pew sound effect is all you need. Boom lazers in wows.
  14. StoneRhino

    Subs in Surface Battles - Carrier Raids on Ships - 1919

    It is and even with radar getting too close to the enemy with no visibility was still a problem. Compare your example to Surigao Strait and what an actual "Very successful" night battle looks like.
  15. StoneRhino

    Subs in Surface Battles - Carrier Raids on Ships - 1919

    Is it really? Different ballistics but you wouldn't workout pen exactly like HE? First take "Size" to calculate pen value with no chance of bouncing. So, for HE 1: was the target hit 2: does the the pen value exceed the armor at location of hit 3: If yes apply damage. 4: if yes to 1: than check for fire chance. And for "Lazer" 1: was the target hit 2: does the the pen value exceed the armor at location of hit 3: If yes apply damage. 4: if yes to 1: than check for fire chance, if greater than zero.
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