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foehammer273

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About foehammer273

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  1. foehammer273

    Death of the DD

    It is so easy to not get torped in BBs and CL/CA: Don’t sail alone, change course and speed often. I play all types of ships. Torps are a joke.
  2. foehammer273

    Death of the DD

    And every time you heard it, it was a warranted reaction to [edited] dev changes. And it keeps getting worse.
  3. foehammer273

    Death of the DD

    I use a Shima all the time. Long range torping is pretty boring game play IMHO.
  4. foehammer273

    Death of the DD

    I had actually made a suggestion a while back to make detection devices “more fair”. I really see it as changing everything and don’t know if that suggestion was ever seen or considered. In essence the change I suggested was as follows: radar should not make the ships visible when detected. Radar doesn’t do that IRL, and shouldn’t in game. Radar should place a red triangle (like a present enemy torpedo indicator) or dot on the water where the detected ship is. This would hide the ships movements, type and speed to an extent, but still allow the ships location to be known. Ships could fire at the triangle/dot. As the detected ship moves, so too does the triangle. Hell, there could even be an arrow added to denote the direction in which the detected ship is moving in! Seems like this would improve the situation for the detected ships and actually make trying to hit detected ships more challenging and fun (for both surface ships and planes). With this change I honestly don’t see a problem arising with how many radar ships are on each team as the detected ship has a much better chance of evading incoming fire since they are more “hidden”, but don’t have the former stealth invincibility of the pre-radar days that we seasoned DD captains used to call The Happy Time!!! :) Does this solution just make too much sense? My two cents!
  5. Hi All I have been playing this game a long time. I have seen many changes. I have, more specifically, seen the steady decline of the destroyer. Granted, the first iteration of DDs was hilariously OP. Anyone else remember stealth firing? I love playing high tier DDs. They are the linchpin in so many battles. I probably have 20 DDs in my harbor, if not more. I am retiring my DD play. They are no longer “fun” to play, and they are the only class I can say that about. They are no longer “challenging” to play either, just pathetic. WG has stripped so much from DD play. I have made my suggestions in the past. It is their prerogative to consider my opinion or not. I don’t consider myself dramatic or demanding. I understand a suggestion is just that: a suggestion. The last couple of major updates has seen the nail put in the proverbial coffin for high tier DD play. Equipping only certain DDs with detection devices. Equipping only certain DDs with repair. I have played too many games recently where my DD was “radar” detected for more than 60 seconds at a time (multiple detection devices popping off sequentially). Then I would maybe get 20 seconds of respite before another detection device occurred. That is an eternity for a DD player and there is no escape from the gunfire, planes etc. Some of you have said, “Don’t get so close”. What’s the point of a DD if they don’t scout, don’t cap, do go into harms way for the team? [edited] “Change your game play” when the game play sucks is such a cop-out reply. I choose to say “screw DD play”, and walk away from that line. I’ll enjoy sinking DDs in my other ships... while my teammates detect them... all the while hoping the dev team wakes up, but knowing they won’t.
  6. I agree with the original poster. Rockets need to be nerfed. Rockets are basically 5" shells with less explosive power and slower velocity, but a single rocket attack can take 1/2 the DP from a Mogami. Plus they cause one, two or three fires from the same single attack. That is only one example. I have experienced the same scenario with most all of my ships: A huge chuck out of the ship's DP from rockets. Imagine if a single Gearing salvo could strip a BB of 15K DP. There would be riots in the proverbial streets! At least the BB could shoot successfully at the DD in retaliation. IRL there was a reason why rockets were only used on truck convoys, trains and transport ships: they did little damage against armored ships of nearly any class and consequently exposed the planes and pilots to concentrated and deadly AA fire. The trade off was unacceptable. Whereas bombs and torpedoes had the potential of delivering extensive damage, so the risk there was acceptable. Granted this game is not tethered too closely to RL, but regardless, it is very frustrating to see those planes bearing down on you knowing they will take an unrealistic amount of damage and there aint crapyou can do about it. Maneuvering does squat, you can't concentrate AA fire on those planes like you used to be able to, and the float plane fighters are too slow. Most ships in-game do not have the ability to mount a decent AA counter to rocket attacks, no matter how they are spec'ed.
  7. foehammer273

    Got Rockets?

    WG, I would request rockets be reworked. Situation: Playing in my Mogami earlier today, within the first 4.5 minutes of a recent game I was attacked by two rocket equipped fighter squadrons (Midway T10). I switched my AA guns to the correct beam, launched fighters and commenced hard turns to thwart the carrier aircraft's aim. Of the six passes, two missed completely, but the other four hit me. Result: zero planes killed and I was left with 10,000 HP of my original 39,000 HP. Plus had three fires started on board. If the Mogami had healing it might be less of an issue, but it does not and I simply had two choices: run to the back of the map and do nothing (or "protect our CV") or wait for one more rocket squad of fighters to finish me off. I didn't even get within gun range of any ships before I was a goner. Fun game to play... I really enjoy playing this game, I have been paying and playing for many years and do a pretty good job of acclimating to some of the garbage decisions WG puts out, but the new CV algorithm is causing the aforementioned situations. There is no point playing any mediocre AA ships anymore. They get decimated quickly. CVs are quite unbalanced now (is this really news to anyone?). Thanks for listening
  8. foehammer273

    IJN Azuma ONNI Recognition Guide

    Well done, sir. I am looking forward to this ship being added to the game!
  9. foehammer273

    Bourgogne Yellow Bellied Battleship?

    No, I was not aware... I'll clean it up.
  10. Saw the French BB Bourgogne in-game today. Nice looking ship. Don't know if the devs have a sense of humor or if the colouring is historical, but the battleship has, quite literally, a yellow belly. Hilarious. For those of you unaware of the term "Yellow belly" in American slang; it means coward. Although the French were not cowards in WWI or WWII, the mantle of cowards was applied to them in WWII as a stereotype. I took a screencap below, you can see some of the yellow at the waterline, but when she turns you can really see it. The yellow belly plus the screen grab of the ship reversing doesn't help their rep!
  11. Saw the French BB Bourgogne in-game today. Nice looking ship. Don't know if the devs have a sense of humor or if the colouring is historical, but the battleship has, quite literally, a yellow belly. Hilarious. For those of you unaware of the term "Yellow belly" in American slang; it means coward. Although the French were not cowards in WWI or WWII, the mantle of cowards was applied to them in WWII as a stereotype. I took a screencap below, you can see some of the yellow at the waterline, but when she turns you can really see it. The yellow belly plus the screen grab of the ship reversing doesn't help their rep!
  12. Saw the French BB Bourgogne in-game today. Nice looking ship. Don't know if the devs have a sense of humor or if the colouring is historical, but the battleship has, quite literally, a yellow belly. Hilarious. For those of you unaware of the term "Yellow belly" in American slang; it means coward. Although the French were not cowards in WWI or WWII, the mantle of cowards was applied to them in WWII as a stereotype. I took a screencap below, you can see some of the yellow at the waterline, but when she turns you can really see it. The yellow belly plus the screen grab of the ship reversing doesn't help their rep!
  13. Saw the French BB Bourgogne in-game today. Nice looking ship. Don't know if the devs have a sense of humor or if the colouring is historical, but the battleship has, quite literally, a yellow belly. Hilarious. For those of you unaware of the term "Yellow belly" in American slang; it means coward. Although the French were not cowards in WWI or WWII, the mantle of cowards was applied to them in WWII as a stereotype. I took a screencap below, you can see some of the yellow at the waterline, but when she turns you can really see it. The yellow belly plus the screen grab of the ship reversing doesn't help their rep!
  14. foehammer273

    HIJMS Zuiho

    Tamiya paint with an airbrush.
  15. foehammer273

    Silencing ARP Captains

    Small issue: Love all the cool captains and ships we got with the ARP event (way back when). I recently moved one of the captains to my regular old Fuso. Anyone know if you can turn off her commentary? I don't understand Japanese and her voice is quite annoying after a while (too lilting and sing-song). Just curious.
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