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Valdez_Raptor

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About Valdez_Raptor

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    Warrant Officer
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  1. I don't mind tier X in a ranked on occasion but we just did TWO in a row. Do something like tier 6 or even 5 (something people have suggested many times). Honestly I think that would be fun.
  2. Amusingly with the right flag set ups you can get more free exp than exp in wins. and that is like 20k+ exp wins.
  3. With so many exp flags, free exp flags, and the daily exp boost, I have been able to farm and make bank on leveling my ships and earning free exp at the same time. I had about 660k free exp saved, after 3 days, i am over 1.2 million free exp. Especially with games like this one helping me out.
  4. Question, what if I have a recording of this battle? and the battle right after? It shows I won a ranked game, and I would appreciate the star for it. If I do that will that be enough to be compensated for this lost battle?
  5. USN naval gunery 1863

    I love history books like this. Amusingly I've handled books older than this recently. Looks like they printed it on good paper to be in such a good condition today.
  6. Or is it possible they are just doing all month long and their good anniversary sales haven't happened yet? If I recall last year it was August 14th when they celebrated, and 20 years for a gaming company is pretty substantial. Previous years they had ship discounts at the very least in the tech tree level. Yet I see nothing so far. What are everyone else's thoughts on this?
  7. Credits earned after T8

    Co-op is a bad way to earn credits and exp. If that is your thing, all the power to you. The difference isn't as bad in randoms, and a Tirpitz (which I own), and a Musashi (which I also own) are close enough in my opinion. Now if you happened to have a Missouri (which I also own), that thing is a credit monster. To figure your ship costs ts simple. The cost of the ship is the same for that ship no matter what the damage is. the consumables have a set cost, the only variable is very minor with the ammo. (extremely minor), so you look at the credits to run the ship and there you go, that is how much you need to break even. the -10% repair cost flag I use on all tier 8 and up ships. (except my premium which are reduced). the 10% bonus to credit income I use only on my premium ships (even though I have 1,100 of them), mainly because I get more credits out of using them on those ships on average.
  8. Thanks, I was curious when someone went "Well this ship and that ship are now worse because of the modules" and I was like... huh? Complaining about something not even out like it was.
  9. I own I think 6 or so tier X's, and I can't find a single one of these modules. I checked the website about them, checked to make sure it was the right patch, but I can't see any of them. Am I missing something? Thanks.
  10. Tried using my BB's again, wasn't working, so switched to playing a DD (z-52 for ranked), was doing great had a 3 day long streak of being stuck at rank 3, but ranked out third best season to date with 225 battles.
  11. I wanted to watch it, out of curiosity, but I can't find it now.
  12. It doesn't, which is why I am confused people are saying this will be great.
  13. German Commander Franz von Jütland's Recruitment, with 10 Skillpoints. Specialized for I Hermelin Franz von Jütland boasts these Unique Commander Traits: Improved Vigilance: The torpedo acquistion range bonus of Vigilance increases from +25% to +35% Handyman: The consumable reload time reduction of Jack of All Trades increases from -5% to -10% Looking at it, it makes me wonder why? Many of the other commanders seem to have commanders that fit the nation, yet the German one gets the least likely to be used one when it comes to improved Vigilance, why do I think this? Let's see, most of the German DD's have hydro, German Cruisers have great Hydro, the tier 8 BB's and up have Hydro (the ones that MAY have needed it). Don't get me wrong the jack of all Trade's is nice, but I just think the other perk is utterly wasted in the German tree that has little reason to even pick it up. What are other's thoughts on the matter?
  14. Secondaries are great and do a lot of damage in some situations. But they have a major psychological effect that can't be discounted. A lot of people don't like getting hit by them. The extra fires that can happen. Other things you can adjust via skills (by the player) but can't add secondary range by how you play need captain skills for that.
  15. A sense of limited availability increases sales. Its a basic advertisement 101.
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