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About _Fantomex_

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    Warrant Officer
  • Birthday August 4
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    The icebox at the northern end of the Wiki Office


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  1. Manual Secondary Battery Monday

    Full secondary build Republique is quite strong. Alsace is good as well, though you need to take IFHE to make the 100's actually do damage. I also got two CQE awards with Stalingrad the other day; something else to add to the list of Russian Bias going for her.
  2. unable to play clan battle

    I am slightly confused...
  3. Some great entries so far, keep it up!
  4. Unofficial requirements: -Tolerant of weebs and anime -Tolerant of ship-posting -Tolerance or hatred of mayonnaise. Nothing in between; must pick a side.
  5. If you don't know what speed you're moving at, neither does the enemy. Seriously, slowing and accelerating constantly when you're detected is the best way to throw off enemy torpedoes and shells. Most people expect you to be moving full speed and aim accordingly; even if you're going at 3/4 speed, this can mean the difference between eating a full salvo in your midsection while broadside, or having the majority of the shells overpen your bow.
  6. Skilled Shooters

    -> Low battle count -> Hurricane clan Dang low battle potatoes being carried to their flags!
  7. I run AFT on her, cause she has pretty good AA, but no other secondary skills or modules. I ran a secondary build on her while she was in testing, and I had ~15% of my total damage each game in combined secondaries+fire damage. I don't know how my overall damage or "effectiveness" changed when I switched to a survival build, though.
  8. Ship XP Question

    Oh I get it. When you research a module, that exp cost is permanently lost. So if you had spent 30,000 exp already, you are now 30,000 exp less than what you had before. The total cumulative exp on a ship is NOT counted towards the exp needed to advance. I know Armored Warfare works like that, where it's total accumulated exp towards the next vehicle, and spent exp doesn't get detracted from that total; warships doesn't work like that.
  9. The only Tier 10 ship that should use a full secondary build is the Kurfurst, and even then, full survival build is preferred by many players. For the Yamato, you should never be within 10 km of an enemy ship, as your slow turrets and weak armor will be the death of you in that kind of situation. Speccing into concealment and survival skills are your best option. Advanced Firing Training can probably be used if you have a 19 point captain, as the extended AA range also helps a bit against lower tier CV's. For modules, dispersion, reload, and concealment are what you should go for. Everything else is up to you.
  10. Any hot streamers playing WOWs?

    Indeed they are. They often spread out in completely random directions, and often times get spotted far too soon. Rubbish creatures; if I''d had known them to be this inconsistent I would have ordered the sharks from Amazon.
  11. Any hot streamers playing WOWs?

    Unfortunately the sea life bargain mart was all out of sharks and laser beams. Had to settle for combat dolphins instead...
  12. Sounds about right Congrats, @SireneRacker! Welcome to hell the team!
  13. Have fun with your writing guys, I look forward to reading them all!