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Chrighen

Beta Testers
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About Chrighen

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    Seaman Recruit
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  1. Chrighen

    Ready Room Wednesdays - Supporting Fire

    You're not wrong. But if a DD is seen and doesn't drop off before I can get a volley off, in either a CA or BB, I end up taking a significant portion of their health. Also playing DD's primarily, I would never chase a DD down, unless I was A) CA with Radar and Hydro, or B) in a gunboat DD.
  2. Chrighen

    Ready Room Wednesdays - Supporting Fire

    If they are within torp range, I'm already trying to evade the torps they could have fired. By doing that I can usually get at least the front or back turrets in the general direction of the DD pretty quickly.
  3. Chrighen

    Ready Room Wednesdays - Supporting Fire

    To a point I agree, don't chase ships. But the longer a DD stays alive, the more dangerous they get. If I have to use 2 salvos in a BB to ensure that the torpedo threat from that ship is gone, I do so. That allows my DD's to have an easier time spotting and torping the enemy team.
  4. Chrighen

    Ready Room Wednesdays - Supporting Fire

    Part of it is also one or neither party is willing to communicate. I think some people may just be afraid to try and shoot at a DD. I can't count the times I've been told by a BB that their salvo isn't worth wasting on a DD.
  5. Chrighen

    Ready Room Wednesdays - Supporting Fire

    I'm going to have to agree with this. Although I have seen the case where CA's and BB's were in position to support a DD, but the DD refused to move into the cap, or spot the enemy DD.
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