OK, here's some thought after around 10 CV matches. I won't discuss about balance here. but I hope statistics will.
1 deep water torpedo bomber is a great idea. one shotting DD with TB shouldn't be a thing. especially when there's no risk involved.
2. I like the idea of aiming time and multiple attack run. it forces you to plan your attack rather than drop and run.
now here's something I didn't like. let me detail them.
3. Aircraft control feels sluggish and lacks 'depth' to it.
It doesn't give you the sense of controlling squadron of fighters, but more like a battleship in the air. it has only one altitude setting to play around, turning rate is too slow even while slowing down airspeed, turning carries on even after I release A or D key. making them feel like controlling surface ship on just another 2 dimensional plain. if this was done due to balance reason, adjust other things rather than making them gimped. and it also lacks depth on gameplay wise. every 3 types of aircraft feel same to me; line up, attack, turn around, rinse and repeat.
here's my suggestion. just give them a 3 heights of altitude control. just like a submarine. It can give you depth to both gameplay and dimension. for example, make them more visible when they're high but also take less dmg from AA. differentiate attack capability based on altitude and aircraft types. dive bombers can initiate attack without pop-up maneuver when they're high and less accuracy on low altitude, torpedo bombers aim faster on low altitude and so on. and please, please make them more agile... combined with following reason, CV gameplay has no tension whatsoever. its boring...
4. losing aircraft have diminishing effect on your combat capability
unlike other classes, losing HP on carrier is not something to worry about. CV often sit back from the action and survive until the end of the match. what's in the action however, is aircraft. but there's very little result of losing aircraft. you can lose an entire squadron and comeback within 1 min without any penalty whatsoever. there's very little punishment of playing reckless other than possibly losing a match. there's no direct punishment on making poor decision in CV. thus no reward on saving aircraft too.
It's same at the receiving end. shooting down aircraft doesn't give you the same satisfaction as before. you just shot down entire squadron of torpedo bombers? great, you survived one more minute! now they're coming back with another full squadron of dive bombers. /sigh.
overall... I like the direction you guys are taking but not as action packed and tense as three other classes and even might worse than a submarine. again, whole concept is great but somewhat shallow.... :P