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About LightningWaffle

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    Master Chief Petty Officer
  • Birthday March 22
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    Cincinnati, OH


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  1. How to Shimakaze

    I did not realize that tidbit about PT. I suppose I never put 2 and 2 together. This is very good information. Gives me some ideas on stalking targets....thanks for sharing this!
  2. The Ognevoi Experience

    So, after deciding to suspend my grind to the Khaba for a while, I made perhaps one of the more questionable decisions of my Warships career and picked up the Ognevoi. I vaguely remember the Ognevoi when she was tier 6, and when I first got the chance to test her in battle. A lot of people hated her, but I found her rather adorable and useful at tier 6. Fortunately, I was already at the Tashkent when the line split, so I never had to suffer re-grinding my way back up. However.....she's a completely different beast than what my fond memories indicated. She's not bad, mind - heck, I quite like her now that I've figured her out, but it was not a fun transition originally. Since I don't see a huge number of threads on the Ognevoi, I figured I would compile my musings on her as I grind my way through her, just in case other people have issues. Here's what I've learned so far: 1. She is not a gunboat. Sure, she has a 5 second base reload. Sure, her guns punch very hard for DD guns. Sure, her upgraded turrets are Khaba guns. But four guns in two fairly fragile turrets, a gunboat does not make. This took me a while to figure out, as I was still coming down off of the high that was Tashkent spam fire. So far I've found that, unless you need to spook a target, you don't end up using your guns much in the early stages of the game. Her guns seem to shine mid-to-late game, where fleets are more fractured and bigger targets are more isolated. But otherwise treating her like her predecessors or sister line results in nothing but death. 2. Her torpedoes, while slow, do very well. This is where the biggest transition is. She's not a full-fledged torpedo boat, but if you can get it in your head that you need to start playing her more like one, you'll have a much better time. The torps may be slow, but they're 10km range, they're relatively stealthy in the right position, and for some stupid reason people tend to ignore them more often than the fast-movers. Heck, I've had people know my torps were coming, but their slow speed, I suppose, made them think of them as not much of a threat. At least, until they get hit by them. 3. She is a very awkward jack-of-all-trades, with emphasis on torpedoes. Treating her like a specialist honestly handicaps her a lot. Pure torpedo boat mindset denies you the chance to spam-fire and rack up fire damage. Treating her like a solid gunboat does a disservice to her torps. She's pretty fast, relatively flexible, decent low-profile boat, and she has enough gimmicks to fill what role is needed. But her torps are her main damage method, so you have to be VERY aware of your positioning, not to mention map awareness. I'll add more to this as I have more time/learn more about the Ognevoi, but she's a pretty fun little boat. She isn't for everyone, though.....and she's a little hard to love at first.
  3. Wallet Warriors

    *look of sheer horror* I will stab you with a fork for that. I've tried not to think about that - I'm gonna have nightmares about "what if" now....
  4. In Memory of Dseehafer Starts Tomorrow

    I just now discovered that he passed away. I.....I'll definitely make sure to sail my Tirpitz in his honor this weekend. He was an outstanding member around here.
  5. Sure, radar makes DD hunting easier, but radar honestly has a lot more utility than that. It's just knowing when and how to utilize it, and how much map/situation awareness you have. After I'm done hunting DDs (if I even have to), I'll use my radar as an information tool or a counter. If my team is in position to flank, I'll pop radar and see if I can highlight anything hiding behind islands or in corridors. Sometimes it flushes them out and makes them easy targets for my flanking teammates, or it forces them to stay honest and keeps my team safe for a few more seconds while they move up. Other times I'll use it to screen for my team and get an idea of where things are going, so I can piece together a decent reactive or predictive strategy.But knowing when to use it requires that you at least pay attention to the map, note where things were spotted last, and can predict when/where ships will end up based on current conditions. Your disturbances in the Force to come in handy when knowing when to use it, especially if it's eerily quiet in the latter stages of the match. Unfortunately I'm out of time to type, so no detailed guide for now.
  6. Life has gotten in my way, and I'm now a DadWaffle, but I'm still loving this game. However....I wanna know some things from you guys. It's been a long time since I took a proper look at the ship roster and picked out the worst of the worst. I know there's been a few meta shifts, and since there are new lines and all, I wanted to see if people's opinions on ships have changed. I don't want to create a poll listing every single ship, so I'll just ask you guys point blank: What ships do you hate playing the most? I don't wanna know about your premiums, as we know there's more than a few stinkers in there, but what tech tree ships made you grit your teeth or wear a new dent in your desk from all the fist-slamming. What makes it so bad for you? What did you end up doing? That sort of thing. There are a couple polls attached with this, more for the sake of knowledge than anything else, but the Waffle reeeaaallly wants to know what was/is/will be the worst for you.
  7. Decline of BB support role. Why?

    As far as random battles are concerned, I think it's a mix of several things. While a lot does depend on time spent playing BBs, I have noticed that a fair number of BB captains don't know how to time their push, or even where. Their mis-timing often gets them blapped fairly early on, or they suffer a slow painful death by HE spam, so it conditions them to stay further back and plink. Worse, when they do manage to time their pushes right, the first time that push encounters resistance, that BB's support runs for the hills and leaves them out to dry and die. It's not just exclusive to BBs, but whenever those that are brave enough to make the push only ever get passive support from their team, they feel less inclined to do anything and be passive themselves. BBs just happen to suffer the worst of it due to their inability to hide or retreat effectively. Teamwork with randoms is also becoming a rare thing nowadays, it seems. Every now and again I'll be blessed with a team that coordinates, is cordial, and actually has fun with it. But more times than not I observe a lot of A) Armchair commanders who scream at everyone with worthless tactics and lingo, or B) a lot of selfish players who would rather chase down a single target for the XP than turn and fight the flanking enemy knocking down their door. "After all, what good is teamwork when I won't get more points for it?" is what I imagine some people saying sometimes. Ranked? I can imagine the toxicity and passiveness being worse over there. I haven't played any this season, but I can well imagine the horror.
  8. What playing a Yamato reveals to you

    Sadly accurate. I've lost count of how many games I've been focused early on by a gaggle of enemy cruisers, only for my team to faceroll them after I die.
  9. Clan communications

    We still use Teamspeak, but we have a Discord server set up as well. We leverage both, but our main voice comms come through TS at the moment.
  10. This has Always Grinded My Gears

    I would love to hear from someone with a more historical perspective of it. I can't think of any reasoning for it aside from the note that you do see this turret configuration on some cruisers (Pensacola comes to mind), so maybe there was some merit. Then again, since you never saw a BB with it, there had to be a reason it didn't make its way to them. I would suspect that it had to do with what would end up being a much wider turret barbette, giving the enemy a much bigger target to hit. This is something I'm curious about from a design standpoint, so I'm gonna follow this discussion.
  11. Priority Target vs. Preventative Maintenance

    Honestly I've come to pick PT more often now. It gives me a gauge on how much I can get away with. If I'm spotted but I know nobody's targeting me, I might hang around for a few more seconds and do some more shenanigans that I couldn't get away with otherwise. PM is nice, but only comes in handy if I'm getting shot at in the first place.
  12. How many tier 10s are in your port?

    Two so far (Yamato, Minotaur), with a third on the way (Shimakaze). I have a bad problem of trying to grind too many lines at once.
  13. A Potentially hot selling tier 8 premium...forgotten...

    I know I'm late to the party, but while I would love to see Tone, I'm afraid that she'd end up suffering from Duke Nukem/Half-Life Syndrome upon release - the hype vastly outgrowing any possible product that could be produced. I mean, I would love to see her appear, especially if they ever rework CVs, but I'm not hopeful that we'll see her any time soon.
  14. My Turn = Neptune

    Ah, Nep. The only ship that I played in which I was regularly deleted if somebody so much as farted in my general direction. I feel that, when you purchase the Neptune, the 'How Not to Be Seen' skit from Monty Python needs come up on the screen as mandatory viewing because she is so fragile. Drifting out of smoke, waiting too long, getting the slightest bit greedy, or just being in the wrong place at the wrong time and I usually ended up staring at the screen watching my ship disappear. Worst part is, a lot of times you just knew when death was coming, and all you could do was wait. That being said, she was pretty enjoyable when she wasn't sunk, especially against CVs who didn't know any better. Monster AA range and damage output, plus being able to shred things at close range was a lot of fun.
  15. Tech Support has stopped responding

    I don't know if things have changed with their support service, but I know that at one point it was mentioned that each message you send in the chain before their next response bumps it further down in the queue, as it used to treat it as a new/additional issue. If you've only just now started sending daily updates to them, you might actually be making it worse. That is, if they're still using the same queue system.