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Roamer0101

Alpha Tester
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About Roamer0101

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  1. Roamer0101

    CVs are Still Overly Effective in 8.2

    They need to eliminate allowing 2 CV per match. That is what makes CV OP. If 2 CV captains decide to work together there is nothing you can really do.
  2. Roamer0101

    Anyone else disapointed with the Zep

    I've had my GZ since it first came out, (never sold her) and while she is not the OP beast she was before she is still decent. You have to play her in a different style with the CV rework. Her TP and DB are VERY fast. Use that speed to your advantage. Spend the 1st couple minutes of the fight scouting out the enemy team and seeing where the stragglers are. Circle back after scouting and drop fighters to cover your DD's or any of your stragglers. Once you see a BB in the back or off by itself you can pounce on it quickly with the speed of the planes. Sadly the rocket planes are not very good, I was hoping for more from then. Regarding the DB and the small circle its nice to hit, but you need to time it right. You wont get many Cit's if you drop to low. They need time to fall for some reason. Once I started dropping from a higher altitude I got more cits. If you take her planes straight into the teeth of a ball of ships, your going to get wrecked. You need to play for mid to late game.
  3. Roamer0101

    Still No Relief from AA Hell

    I agree. CV's early game is spotting and finding out what AA ships are guarding what and locating the DD's for the fleet to deal with. Once the fleet "spreads" out a bit you can start your attack runs. CV is not an early game star, shes a mid game, late game star.
  4. Roamer0101

    Audacious - 1st Impressions

    I have to agree with this assessment. I like her a lot. DB were always the hardest to use for me in my Hak and Midway. Once I got the hang of the extended lead time for the level bombers down Ive literally been "lighting" up targets. With the quantity of bombs that get dropped I think you need to spec to set fires on this CV. Love the HP of all the planes as well. Can finally get multiple runs. TB are nice and score a lot of hits. Yes the rocket planes are hard to use against DD, but they can mess up a cruiser. She's quickly becoming my favorite Tier X.
  5. Roamer0101

    Cv doing its own thing

    ^^^^^ This ^^^^^ I've had that happen too, so from now on I make about 45 degree turns to back track. If you make to sharp of a turn your ship will just go backwards.
  6. Roamer0101

    I surrender

    I've played almost exclusively CV's from the beginning. I enjoy the class tremendously. I liked the RTS style and I liked the rework. Both have merits and were enjoyable to play. This latest patch made me do it. I am hanging up my CV's until you figure it out. This is simply no fun. Even with careful picking of targets, you get at MOST one attack run. Even doing an immediate turn to avoid flying into clumps of AA the whole squad disappears in an eye blink. The worst was I was attacking a LONE Worcester at 1/4 health with no other ships within 12 klicks of him was untouchable. I figured he had at LEAST lost 1/4 to 1/2 his AA mounts at with that health pool. Should be able to whittle him down with rockets and DB's right?. Nope. He ate a rocket squad, then a DB squad and most of a Torp squad before I yanked them. AA BURST DAMAGE IS OUT OF CONTROL. You broke it WG. This time you really broke it. Hopefully I can still get my money back on the GZ that I bought when it first came out. Because you have simply killed this class right now.
  7. Exactly. If I see the timer start to go red, I immediately head that way with my planes. You as the DD have chosen to rush the cap with all the penalties and rewards that incurs. Turn of your AA and hope, or wait till you have backup to shoot the other side before heading in.
  8. Have to agree. Some of the nerfs were needed (The F key especially) The Hak CV TB aiming times is TOO long now. It was to short before. Make it 2.5-3.0 seconds and its fine. AA is WAY out of whack. Losing entire flights before you can get close to two ships off to the side is ridiculous. I've played CV's a long time and have been in favor of the change and enjoyed it. But tonight for the 1st time in a LONG time. Playing CV was ZERO fun. Tweak quickly please
  9. Roamer0101

    Special Testing - Public CV Rework

    Noticed this too. I played 5 times in cruisers and not getting the XP or Credit reward. Think this is bugged.
  10. Roamer0101

    Special Testing - Public CV Rework

    So after a few more games on Saturday Im getting the feel for it. The lead in time for the Torpedo bombers is tough to figure out, and indicator like for DD's would go a long way to help that. But I think the concept is fine. Rockets are fun but they're affect on the ship needs to be buffed.I use them as scouts and to try and "soften" up a CL/BB defenses or chase away a DD. Either increase the fire chance or module damage chance. Rigth now they feel totally underwhelming. I find DB TOTALLY useless. They are incredibly difficult to aim and hit. I basically use them as fighter cover droppers for the fleet and to "TRY" and get a hit in. Almost never launch them Number one issue, There needs to be a "View home" Button. Sometimes my ship is burning or flooding and the only way I have to stop it is to recall my flight and deal. A simple view ship button would allow me to quickly deal with the situation and return to my attack runs. I shouldnt have to cancel my entire attack to deal with a fire.
  11. Roamer0101

    Special Testing - Public CV Rework

    As a long time CV player I'm enjoying it. Of course I was probably the aberration in that I didnt care one bit about fighter support and wanted to sink ships. Dont get me wrong I would put fighters above BB and use them but they were secondary to my primary purpose. After playing 2 days or so now my thoughts are this. 1.) Definately need a tutorial. Had to go in blind. 2.) Rockets needs a bit of a buff, especially against DD. If you do manage to hit a DD with your rockets it ought to rock its world. I spent one match chasing of a DD from the cap with over 20 rocket hits on him and he was wasnt really affected. If I hit a DD with that many HE rounds, he goes boom. 3.) Maybe it just me but Dive bombers feel REALLY clunky. I havent been able to do squat with them. (Hoping my GZ will retain its small DB circle when the rework launches. That will help.) 4.) Good news for our BB friends, the dreaded ALPHA strike T-Cross torpedo attacks are gone. I know some folks will hate that. 5.) I must admit teh flight mechanic is a bit clunky, but I found if you make RUNs instead of constant turns it works better. Stop circling one ship. Fly away regroup or move to another target with the rest of the flight. 6.) The planes look great, and seeing the map from above is very nice Im ok with this and can live with it. Its just going to take some getting used to.
  12. Thank you, I ahdnt seen this. Makes sense so they get testing across the board
  13. Theyve said thats not how they envision the role of the CV in this rework. They want CV's to concentrate on sinking ships. And yes, the Repair cost needs to be lowered drastically or the reward increased exponentially.
  14. So is it UTC 8:00 est or 11:est? Updated post says 8 as does the launcher for tst, but the main page now says UTC +3 which would be EST 11? #confused
  15. All Dl'd and ready to go. Cant wait to try it out. Also cant wait till I never here anyone chastise me about how bad I am at CV because I didnt give fighter cover to thier loan BB out in the middle of the ocean. Time to sink some ships!
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