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Alpha Tester
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About Roamer0101

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  1. Any chance we can get a German CV folder in that section since its live?

  2. Roamer0101

    Enterprise in Ranked or CB

    Took the AVP German CV into ranked. She did ok IMHO. The AP Rocket planes are nice late game against cruisers and the AP bombs do well too. Torp planes are fairly useless except for buying time to reload as there is usually just one DD (if that) and the torps dont do squat for damage.
  3. Roamer0101

    T4 Rhein - Fix this steaming pile

    Things get better with the AVP at Tier VIII. You get heals for your DB and your torp planes. This DOES make a difference. You pick up a 3rd plane in your attack runs. This is especially helpful with Torp planes against DD's. Its not so easy for them to ride the middle of the torp run. Best use of the fast torps is to make DD's turn and run from the caps so your fleet has time to move up. Its not so much about destroying the DD as it is making it run away and keep it spotted. You can catch them by surprise with the speed of those torps as well. I've had more then a few "Brake" and pop smoke only to eat 2 or 3 torps. DB's take getting used to for sure. Make sure you do the "AD wiggle" to throw off a full flak hit. Make sure your sights are FULLY closed on the ship. Otherwise you usually have 1 or 2 miss to the side. Ive gotten more then a few 2 out of 3 Citadel hits with DB Rocket planes are really hard to time but if you hit it right you can DECIMATE a cruiser. I took a cruiser from 3/4 health to deleted with a 4 Citadel rocket attack. Ive got all TierX CV and I CV main. The German line is different and taking some getting used to but I'm really digging it.
  4. Roamer0101

    Ze german CV !

    I struggle with the aiming and the sun as well. Easily gets lost. And heaven forbid you have to fly over an island to get to a broadside. The reticle goes WAY past the target and cant recover as they even out. AP becomes easier as your captain goes up. Planes survive longer. Also work on the "WIggle" shifting side to side using the A,D keys to avoid the flak bursts.
  5. Roamer0101

    Ze german CV !

    Thank you for the write up. Your observations match mine, but I'm limited to Tier IV and VI at the moment. It took some getting used to not using rocket planes against DD. Best time to use it on them was to stop a cap IMHO. The torps are GREAT for throwing of a DD. Best used as a delay tactic in my mind. I may get a few hits, but mostly I'm making them turn and retreat back so that the fleet can move up for guns. And I agree you will surprise a few of them with their speed. Can't wait to get the 3rd plane in a flight as the right now DD's tend to avoid and ride the middle between my torps. 3rd may help with that. You didnt go into the Rocket planes an their use on cruisers at Tier 8? Ive had some good citadels with them at 6. I assume that is true for the AVP as well?
  6. Roamer0101

    Ze german CV !

    Havent gotten the mission for the AVP, and all my discretionary spending is gone so no more containers for me trying to get it. I peeked at the equipment for the AVP and saw the heals. That makes me think it will be a bit easier. Looking forward to going up the line.
  7. Roamer0101

    Ze german CV !

    Hmm, Dont know then. I can usually get 2-3 runs on a Tier 6 and below, Teir 7 and Up is basically a 1 run and hope to save 2-3 planes to fly home. I usually hold off on my AP bombers till the end of the match hoping that HE has taken out a lot of the AA on ships.
  8. Roamer0101

    Ze german CV !

    Whats your captain at? I used Free Captain XP to get my Wesser capt up to 10 and took the surviveability skill. Made a big difference. Also have to do the wiggle OTW to the target to throw off the flak bursts.
  9. Roamer0101

    ASW thoughts

    Good Tip, Never would occurred to me do to that. Ill slap one on.
  10. Roamer0101

    ASW thoughts

    Thanks. After more games I started droping when I hit 1KM out. This seemed to eliminate making another complete pass I would agree. After more games today I dont start dropping DC until about 1KM. That seems to get some minor hits and then as you get closer bigger hits. Also got rammed by a SUB in my DD! Either he was surfacing or had just started to dive. Interesting to see. LOL
  11. Roamer0101

    What's the best Tier 6 dd for sub battles?

    I had my best game of 3 so far in an Icarus. They hydro was awesome, concealment decent to stay alive yet harass. The DC seemed efective. I concur on the British DD.
  12. Roamer0101

    ASW thoughts

    Played a few games today in DD's as I have been the one of the unlucky ones not to get a sub yet. I think ASW could be a great deal of fun and redefine how to do DD. I concentrated on staying alive and harassing from distance until the Subs started to go into the caps. Then I chased them down. One question I have is what is the distance that a Depth Charge will do damage? How far away can you start dropping? Is there an "Optimal" distance? I would like to hear from the Sub drivers so far on how effective the DC's are? It seemed like they did a lot of incidental hits and saw some fires and flooding. Is it something you fear?
  13. Roamer0101

    CVs are Still Overly Effective in 8.2

    They need to eliminate allowing 2 CV per match. That is what makes CV OP. If 2 CV captains decide to work together there is nothing you can really do.
  14. Roamer0101

    Anyone else disapointed with the Zep

    I've had my GZ since it first came out, (never sold her) and while she is not the OP beast she was before she is still decent. You have to play her in a different style with the CV rework. Her TP and DB are VERY fast. Use that speed to your advantage. Spend the 1st couple minutes of the fight scouting out the enemy team and seeing where the stragglers are. Circle back after scouting and drop fighters to cover your DD's or any of your stragglers. Once you see a BB in the back or off by itself you can pounce on it quickly with the speed of the planes. Sadly the rocket planes are not very good, I was hoping for more from then. Regarding the DB and the small circle its nice to hit, but you need to time it right. You wont get many Cit's if you drop to low. They need time to fall for some reason. Once I started dropping from a higher altitude I got more cits. If you take her planes straight into the teeth of a ball of ships, your going to get wrecked. You need to play for mid to late game.
  15. Roamer0101

    Still No Relief from AA Hell

    I agree. CV's early game is spotting and finding out what AA ships are guarding what and locating the DD's for the fleet to deal with. Once the fleet "spreads" out a bit you can start your attack runs. CV is not an early game star, shes a mid game, late game star.