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About vonKaiser

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    Lieutenant Commander
  • Birthday 02/20/1985
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    Specializing in WWI aviation history but know a fair bit about WWII as well. Small arms history ranging from US Revolution, US Civil War, WWI and WWII. Tank warfare from WWI through WWII. Generally always been fascinated by the equipment and materials used as opposed to the actual battles themselves.


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  1. It probably would cost some in materials but good quality reproductions of historical stuff is something me and a number of my history nerd friends are always on the lookout for. Fighting knives like the Ka-Bar for instance. Love the style of them, love the way they feel. Have a few originals but would love to get a newer made one that could be used in my day to day. Older ones are more then functional but I view them as history more than tools so would be worried about bending the tip, knicking the blade etc. Plenty of reproductions on the market already but the thing is, it's always referred to as a Marine fighting knife. Sheath is branded with the USMC logo, blade near the guard usually has it as well. Much as I always wanted one, wasn't a Marine so always had a little bit of hesitation on buying one marked like that and carrying it. I carry this one with me usually But it's just not quite right with regards to an original. Just two cents from a history nerd is all lol
  2. Yeah, it's be nice to be able to spot and use Radar without having to rely on island abuse :(
  3. What's wrong with Z-39?

    Z-39 reload means you're not going to get that DPS damage like in another destroyer, where you hold down your guns and machine gun them to death. Instead you're going to go for burst damage. Fewer salvos, longer reload but when you do fire, you're going to knock off a chunk of health. It's a Double edged sword though. Where as with a Sims or another fast firing ship you can land multiple shells, adjust as needed and get your hits in before they disappear, the Z-39 will let you get off a salvo or two before they disappear. Add in if your aim is off on that first salvo and it might feel like you're less efficient with it. Practice, get used to it. Don't be afraid to slam that 150mm AP into broadside cruisers or the upper belt and superstructure of a BB either. Haven't played it much past my first few games for my Youtube review but I find it works as a torpedo boat early on and then, once the Dd's are dealt with and the cruisers have to be more passive you can push in and play the gunboat role.
  4. Or at least make it like the New Orleans. 0.1 or 0.5 difference between detect and radar.
  5. I'm all for it simply if it would help with the captain retraining from ship to ship. The number of times I've moved a Captain to another ship, retrained him for that one and then accidentally moved him BACK into the ship I've moved him out of and then trained retrained him again to where he started? I kinda don't want to admit how many times I've done it :(
  6. I tend to run them on ships that can over the spotter plane. My aims bad, add in a Spotter and my aim gets ten times worse. Fighter though can help in those situations where you're island hugging near a cap point and the enemy is on the other side of the island doing the same. Pop up your fighter, free spotting so you know what you're dealing with on the other side of the island. Until AA brings it down of course.
  7. Hit hard! talent After receiving the Confederate achievement, the ship under Halsey's command gets following bonuses: -20% to the main battery reload time -20% to plane service time -10% to torpedo reload time

    1. YeOldeTraveller


      Thanks for the video.

      Nit:  I think you meant Last  Stand when you said Jack of All Trades.

      I go with the Propulsion Mod 1 as I find being dead (or even slow) in the water to reduce the survivability of DDs greater than the lack of (or slow) rudder.

    2. vonKaiser


      Highly possible.  One thing I gotta work on, I do the commentary on the fly as opposed to having a laid out direction.  Hence all my rambling lol


    3. YeOldeTraveller


      No worries.

      The impression (particularly on the 1st Time Out) is more important than the details.

  9. If you're on the main page of their channel, you'll see a big red subscribe button. If you're viewing a singular video it's underneath to the right But, just because you're subscribed doesn't mean you're in the running for any of the stuff they'll give away. So far the ones I've seen giving stuff have made other videos explaining how to enter for the stuff. If you're subbed to them you'll get a fancy notice when a new video goes up and that'll help keep you in the loop on when/how they'll be giving stuff away though.
  10. Personal accountability does not end as soon as you pull the trigger. You're responsible for the length of time those shells are in the air or if something get's in the way of said shells. That said being said? Ship Happens. Work off the pink, apologize (or not) to the friendly you sank and continue on. I have done it with some of the French cruisers when I started. Forget how slow the torpedoes are and "Whamp" pink. "Crap, sorry about that forgot I had glacial torps"

  12. IJN Destroyers

    Take it with a grain of salt, I'm a cruiser main afterall. but Yugumo, bbuilt for Torpedo reload and with the torp reload boost? It's some of the most fun I think I've had in this game in a long, long time.
  13. Have you tried running the integrity check from the launcher? Go to settings tab, support, and there should be a box labeled "check and repair game integrity". I use the old launcher though, so not sure if it's different in the Wargaming Center which encompasses all the games