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vonKaiser

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    [MIA-I]

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About vonKaiser

  • Rank
    Lieutenant Commander
  • Birthday 02/20/1985
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    https://www.youtube.com/c/vonkaiser

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  • Gender
    Male
  • Interests
    Specializing in WWI aviation history but know a fair bit about WWII as well. Small arms history ranging from US Revolution, US Civil War, WWI and WWII. Tank warfare from WWI through WWII. Generally always been fascinated by the equipment and materials used as opposed to the actual battles themselves.

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  1. Corgi after action report

    We gave prizes for being sunk, no one said we had to make it easy
  2. Tirpitz has always been a good ship to me.  Great secondaries, great armor, good guns, and torpedos.  But when you put her in a game and make her top tier, that's when she can really do whatever she wants to do.

  3. Tirpitz has always been a good ship to me. Great secondaries, great armor, good guns, and torpedos. But when you put her in a game and make her top tier, that's when she can really do whatever she wants to do.
  4. Yeah, it was entertaining to read, and after the evidence it makes sense. To be fair though I know nothing about the Warhammer universe so can't say yay or nay, just have to base it off of what the articles and reddits said with regards to it.
  5. Yeesh there's a rabbit hole I didn't know about, passed some time reading though lol
  6. That's a mod in the Wargaming official mod pack which can be found here:
  7. Sometimes you get so preoccupied with just trying to stay alive that when the dust settles you look around the map and wonder "where'd everyone go?"
  8. Sometimes you get so preoccupied with just trying to stay alive that when the dust settles you look around the map and wonder "where'd everyone go?"

  9. We had slightly different fidget spinners in my neighborhood lol
  10. Is there someone to bring attention too regarding stuff not working properly? So far, out of all the ones I use I only found 2 giving issues in this latest update. Ship Name and mini-map mod. Instead of ship names on the minimap it just gives white rectangular boxes instead of text Ship information panel, one that shows the enemy ship you've locked onto reload, gun range, torp range etc. instead of the information appearing next to the mini-map as it had done before, now it's in the top most left portion of the screen and is lost in the clutter of the team list
  11. Mini Map Icon Help Please

    I can't do much around here, but if I can try to help and explain I'll do what I can lol
  12. Mini Map Icon Help Please

    Not sure which one you mean, concealment expert? If that one you meant TASM doesn't effect that. What I meant with regards to rendered was, if he's far away, he's spotted by a friendly but you can't pick him up on your screen due to distance (IE that wire frame red icon that's not filled in) you'll have him appear sooner on your screen and visible when looking for him. It has no effect on an enemy ships concealment rating. That's static. 5.5km DD is always going to be a 5.5km detected DD unless Hydro or Radar is at play. Where it will change however is proxy spotting. If you get 2.0km to an enemy ship, regardless of an island or smoke blocking your line of sight, you'll spot him at 2.0km no matter what. If you have Target Acquisition System on your ship however, that increases the assured detection range to 3.0km.
  13. Mini Map Icon Help Please

    Target Acquisition System Modification 1 AFAIK it'll make it so the ship is rendered on screen sooner. I can't tell you if it works for cyclones though, most of my ships I choose other upgrades on instead.
  14. Perma beached?

    Magnets in the islands. I swear. *Puts on tinfoil hat* But seriously though, I'm glad flooding isn't done when you hit land because that'd be the majority of my deaths. As a chronic island hugger I've got a sort of checklist I go through to get unstuck and thankfully it has worked the majority of times for me. Granted some situations aren't conducive to time and being shot at tends to exacerbate the situation but by doing the following I don't think I've ever Permanently beached. Not saying it doesn't happen mind you. Mainly it's a matter of finding what you're stuck on and what part of your ship is stuck on it. 1) Let off your rudder, full speed ahead 2) No rudder, full reverse if neither of those work, then start adding left and right rudder and repeating the full forward or full reverse. Usually, this is enough. Usually. Sometimes in a hard turn you've drifted port or starboard and the middle of your ship is stuck on something, then it becomes a little more finesse in order to extricate yourself. If you've Austin powered yourself however Remember the rudder shift. You've got very slight movements to make. before you change directions from forward to reverse, when you hit 0 knots you want to have the rudder neutral. When you're going forward or in reverse to try to get out of the tight spot, you want to have the rudder already fully in the direction needed before you start gaining speed. Amount of times I'm stuck in a panic situation and trying to go forward but rudder shift has me turning right back into the situation... Well I don't want to admit lol.
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