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Commadore_Crunch

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About Commadore_Crunch

  1. The problem is these ships are basically GIFTED without any prior effort to learn them. I get the Free exp part, but to have all that exp you need SOME experiance in playing. Giving a newish player a tier 6 or 7 DD for free is just bad.
  2. I have had nothing but the worst game experience's this week in all the years I have been playing WOWS, game after game new players with their British DDs who have no clue how to play are basically rushing off to die as fast as they can. Teams loaded with 4 or 5 DD players literally just suicide as fast as they can, team after team is down 4-1 in the first mins of the game. WG really needs to end these kind of promotions its killing the game with these YOLO players its the worst I have even seen. Inexperience players getting higher tier who have the mindset to just rush die and just dont give a [edited] about their teammates. Its a sad situation.
  3. So today I just got the legendary module for the Moskva and had time for one game in it, and had my best damage game using it at 165k but its just one game. I could have just been lucky! Also I have one on the Zao but I havent played it enough yet to really see if it is an improvement. For those that have these mods on their Tier X ships did you find them useful and worth the effort to get them? Was there any "duds" that you just did not think worth it? and did you find any of these that really improved the ships performance? Thanks!
  4. I would suggest a range NERF on BB guns, forcing them to move up and help. And increasing the ranges of CA guns to reach out and "touch" these snipers that just sit on edges of maps so they cant just camp with impunity. As contrary as this may sound, with shorter ranges for BB and longer ranges for CA the game dynamic could change for the better!. There are good BB players no doubt, but its so frustrating to see game after game of BB players hiding behind an Island at A cap( A cap always seems to be a BB magnet that wont let them leave!) tying to shoot across the map while we lose the other caps just because there is no need to move in order to get better shots. Or another alternative would be to have such a bad dispersion that shooting at 2/3 range or more will basically be a waste of time forcing them to move up. Either way something should be done to "Encourage" better BB play. Sound game design should always include a counter to any ships best advantage and the BB advantage in range really does not have an effective counter and it only encourages bad play habits.
  5. I wish I understood the fatal attraction of the infamous A cap on most maps for Battleship players. what is there about this capping circle which draws BB players from even the farthest spawn locations on the map and blinds them to ignore all other caps/flanks, just to camp and hide there usually behind islands.? After a few thousand games played this strange event just continues to happen even in mid to upper tiers. It usually ends up causing a capping loss while the Red team captures the other caps, while our teams 4-5 BB just swim in circles. And yet they just continue to repeat the same fail strategy loss after loss.
  6. Are these actual players? or Bots or someone from a trade show playing a random as a guest?
  7. This is the most confusing map to play and the most frustrating one also 1. I still do not know what the hell to do on this map even after dozens of games on it. 2. Many players just give up trying to play by the maps "rules" and its a very bad game experience for many players. Too many teams that I have been on the players just try to die as fast as possible to get off this map with its unique game play. its just too odd of a map, that doesnt fit in the rest of the maps, that needs to be removed from the map rotation.
  8. How does one play the Warspite?

    I cannot seem to figure this ship out, I know there seems to be a cult built around this ship but I just cannot make it work for me. Gun range is too short to snipe, Ship turret turn rate horrible. Ship is slow What is its playing style?
  9. Weather Effects last too long

    I just played a match in the Nagato and we had a squall that lasted most of the match , I could not see any ships more then 7k out even WHEN they had the ghosting on the mini map. Basically I had no targets to shoot. The squall effect though random should not last almost the entire match.
  10. Are you stupid or what?? how the [edited]to you react to something that SUDDENLY appears out of nowhere ?? did you even read my post??
  11. This reduced Torpedo detection nerf is total B$! Im in a Mogami and on MY teams side of the map when this spread of torpedos comes and there was NO possible way to advoid them because of such late detection when they did appear there was no place to turn or time to react to them. What the Hell WG? was is your plan? push out every other ship so DD can invis spam torpedo broadsides that cannot be detected until its too late to get of the way?
  12. How do you get a team of random players to "git gud" and think intellligently?
  13. I cannot understand why on 3-4 cap circle maps I end up with the team that ALWAYS sits on A Cap on the edge and does nothing else, and even while we lead in ships sunk. the majority of team just cannot understand the simple concept to move over to Cap B. and instead just sit on the edge all the while we lose to being out capped. I had several losses in a row while being out capped but yet ahead in total ships afloat. Wargaming the simple fact is the overwhelming majority of the player base lacks the intelligence to function when there is more then one cap circle present.Your asking too much of the player base if you expect them to actually read the Mini map and react to it, Maps should only have a maximum of two cap circles anymore then this , the game becomes too dominated by the YOLO'ers .
  14. New Season of Ranked Battles

    Oh I know all too well about getting a string of bad teams, been there done that.
  15. New Season of Ranked Battles

    This is my first time playing in this and its been a lot of fun, Each team I have been on has had players who really want to play smart and not yolo all over the freaking map. So far got up to rank 11 with 71% win rate. But most important has been the consistent team work. !
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