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_cthulhu_

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About _cthulhu_

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  1. Sorry, the Warspite did a heck of a lot more than "take part in many battles" Just for a refresher
  2. There was a reason they stopped - https://www.history.navy.mil/research/library/online-reading-room/title-list-alphabetically/q/q-ships-during-world-war-ii.html Origins of Q-Ships in World War I There is nothing new or secret about the general principle of Q-ship operations. When the U-boats [German submarines] were at their worst in World War I, the British Admiralty approved and authorized the conversion of merchant vessels to heavily armed raiders which would have her guns disguised or concealed in such a way that the merchant vessels might serve as decoys which would encourage U-boats to attack them. Then, provided the disguised merchant vessel had been given sufficient buoyancy, so that one or two torpedoes would be unable to sink her, the disguise was to be thrown off, the guns brought to bear, the U-boat sunk. The entire effectiveness of the enterprise depended on the successful use of surprise, and once the U-boats were aware of the ruse, the chances of success were so greatly reduced that only a few ingenious Commanding Officers were able to conduct Q-ship campaigns throughout the remainder of World War I with any distinction. Q-Ships in World War II In World War II, the sudden appearance of U-boats in Atlantic coastal waters led to considerations of all possible means for meeting the emergency. Sinkings began on January 14th, and shipping losses mounted rapidly. On January 20, 1942, Cominch sent for information to Commander Eastern Sea Frontier a coded dispatch which was paraphrased as follows: "Immediate consideration is requested as to the manning and fitting-out of Queen repeat Queen ships to be operated as an antisubmarine measure. This has been passed by hand to OpNav [Office of the Chief of Naval Operations] for action."
  3. Hey it's all they got!
  4. Sorry, unlike you, I do not make racist comments. You left half my comment out, the part you missed was - until they do, they should not be in competition. A major problem with CVs is spotting. In competition, near unlimited spotting is a problem WeeGee has yet to address.
  5. I think you have that reversed. Competition is, by its definition - is not inclusive. If you can't compete at the prescribed levels, move along. WeeGee can not balance CVs and until they can, they shouldn't be in competitions.
  6. _cthulhu_

    What the heck you have to do to get any credits?

    Grind lower tiers... cost scales with tier of vehicles.
  7. You absolutely DO NOT want WeeGee RNG for pen... You get enough of that in WoT and it opens the door for premium ammo
  8. _cthulhu_

    Teir X CV play

    Played a T10 and had a Haka-something or other CV... He drove into cap and tried to use secondaries on a Monty, while trying to block my torps by backing up...yeah he drove past, I fired, he stopped and was trying to reverse into the torps... Could be it was because I said I was baffled why anyone would drive a CV now... He came in dead last on the team.
  9. _cthulhu_

    Teir X CV play

    Fixed that for you.
  10. _cthulhu_

    Selective accuracy of Bots

    Yes CVs are top priority, bots will ignore everything to kill a CV. They seem to have a more sophisticated algorithm now. It seems they will focus the most combat effective or most influential ship/player.
  11. _cthulhu_

    Georgia needs it's 2.0 SIGMA back .

    You are correct.
  12. _cthulhu_

    Georgia needs it's 2.0 SIGMA back .

    This isnt the real world and it makes perfect sense if you remember accuracy is a mathematical equation in a video game. A game where you can be at point blank range and still miss with a significant portion of shells. There is a reason they change accuracy by 10ths, because each one matters. You say "How many will by flyers depends on sigma but there will always be some." and "When every shell makes contact with the target simply due to low dispersion of the gun" Which is mutually exclusive. Sigma is far more important than dispersion, dispersion affects your 2 or 3 sigma zone shots. The higher the sigma, the more likely you are to have shots go where you aim.
  13. _cthulhu_

    Georgia needs it's 2.0 SIGMA back .

    This demonstrably false. A simple thought exercise. i.e. the extreme case - Infinite Sigma / Infinite Dispersion Infinite sigma - all points are infinitely close to the reference point. Infinite dispersion - ceases to matter to where a points position results. The KV2 is legendary for this case. They can snipe across maps with thier stubby howitzer. Now referring to your graphic. By rough estimate the high dispersion / high sigma example has roughly 20% of the shells out side the clustered middle. The low dispersion / high sigma has roughly 10% outside the clustered middle. For a 12 gun broadside, in the high/high it results in 2 shells (flyers) In low/high it is only 1 shell (flyer). The difference is pretty minor.
  14. _cthulhu_

    Siegfried concerns

    I have my doubts about the accuracy especially with just 6 guns. Even with the build you have presented, it makes the ship "ok" with too long of a reload. Also the bounce angle seems high, am I reading that correctly? Quick question, how does the adrenalin rush slider work? Is it amount of ship health or amount of AR being applied?
  15. _cthulhu_

    Siegfried concerns

    Mate, are those numbers current?! That would make the Siegfried a hard pass.
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