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Alpha Tester
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About Madwolf05

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  • Birthday 04/28/1987
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    Louisville, KY
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    Games: World of Warships, World of Warcraft, Madden NFL, EA NHL, Player Unkown's Battelground, Counter-Strike: Global Offensive.

    PS4: Madwolf05
    Steam: Madwolf (same picture as my avatar)

    Hobbies: IT, HO Scale Trains, College Football and the NFL, NHL, College Basketball.

    Teams: Carolina Panthers, Louisville Cardinals, Vancouver Canucks.


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  1. Possible Solution to Radar

    I also want to not get randomly citadeled by BBs from stray shells at 22km, but that's not going away. Why should DDs have a much easier to avoid mechanic removed because they don't like it?
  2. Possible Solution to Radar

    Radar has nothing to do with NTDS unless you plan on removing spotting being linked between all ships in it's entirety.
  3. Possible Solution to Radar

    Radar is fine though.
  4. Possible Solution to Radar

    Changes to Radar may be coming. They have 2 ideas, but they didn't share more than that. Could work, could end up like the BB AP change. Subs being introduced is interesting. Guves DDs more to due, but they'll probably be spotted more.
  5. Possible Solution to Radar

    A bunch of really fantastic players show up to say Radar is fine. And now none of their opinions are valid apparently. I think that sums up the objectivity of this discussion really well.
  6. Tier VI, West Virginia (Dev Blog)

    Uh what? Why is this the Pearl Harbor version.
  7. Possible Solution to Radar

    He's right though, if that tactic worked then you would likely be doing better than a 44% WR in her. Not a single DD averages 44% WR at Tier 10.
  8. Possible Solution to Radar

    When have I ever claimed I have never sunken a DD without using Radar or before it's existence?
  9. Possible Solution to Radar

    You deflect more than Shaquille O'Neal
  10. Possible Solution to Radar

    Oddly enough USN Cruisers were among the worst performing ships prior to Radar. Despite Radar they're still not lighting up the leaderboards on the whole. So if Radar isn't needed by ships that perform well, it certainly is needed to help ships that don't without it.
  11. Possible Solution to Radar

    And can we explain how Cruisers counter DDs without Radar? Because "the way they do now" doesn't answer that. I'm really struggling to understand why a BB must take a risk to counter a Cruiser is okay. A Cruiser taking a risk to counter a DD is okay. But a DD not needing to face a risk to kill a BB, in the form of Radar is game breaking. A well played DD shouldn't be immune to risk, nor any other ship in the game. Without Radar good DD players wreck face. There has to be some sort of counter play other than hopes and prayers. And no one is out to get DDs here, or punish them. Cruisers simply don't want to be stuck behind islands for entire games while DDs and BBs play. Radar allows Cruisers to operate in space, and push up to support their own DDs. Changing that makes Cruisers overly passive, far beyond that of a BB or DD in it's current state. I just don't understand. Why do you hate Cruisers? Why do you want to punish us and make our lives harder?
  12. Possible Solution to Radar

    Why would Cruisers being doing less damage than a DD? The game is designed around them being the middle ground between DDs and BBs.
  13. Possible Solution to Radar

    As someone whose been playing since Alpha, how did we counter DDs before Radar? That's a simple answer: They made mistakes, and we capitalized. Outside of that happening we were hunted by DDs. This is exactly how it works until Tier 7 right now. It's just not that big of a deal when you don't have the experience to avoid punishing mistakes.