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Madwolf05

Alpha Tester
  • Content Сount

    7,164
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  • Battles

    3943
  • Clan

    [90TH]

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7 Followers

About Madwolf05

  • Rank
    Rear Admiral
  • Birthday 04/28/1987
  • Insignia
    [90TH]

Profile Information

  • Gender
    Male
  • Location
    Louisville, KY
  • Interests
    Games: World of Warships, World of Warcraft, Madden NFL, EA NHL, Player Unkown's Battelground, Counter-Strike: Global Offensive.

    PS4: Madwolf05
    Steam: Madwolf (same picture as my avatar)

    Hobbies: IT, HO Scale Trains, College Football and the NFL, NHL, College Basketball.

    Teams: Carolina Panthers, Louisville Cardinals, Vancouver Canucks.

WG

  • Position
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Recent Profile Visitors

2,735 profile views
  1. Madwolf05

    Russian Bias out biasing itself

    Ah yes, because of all the changes they normally make.
  2. Madwolf05

    How many First Bloods do you have?

    184 games, or roughly 1 in every 20 games played.
  3. Madwolf05

    Elephant in the Room: Atlanta IFHE

    It rounds down on Tier 7 and lower guns, and up for Tier 8 and higher guns.
  4. OP doesn't know how to use consumables well. News at 10.
  5. Madwolf05

    Scuttlebutt #44 (featuring Marceau)

    Ooooooor The DD player positioned himself well to avoid Radar.
  6. There are tons of ways to medigate fire damage right now. Concealment inprovements can stop you from being set on fire. Flags shorten the burn time. Modules shorten the burn time. Captain skills not only shorten the burn time, but remove the easiest to hit fire spots to just 1, but also reduce the chance and another reduces the the burn time. To wrap it up flags increase your heal amount. I've been playing since Alpha and I can tell you fire has never been less powerful If there is any issue it is with specific ships, especially those that take large advantage of IFHE as well. At the end of the day most fire deaths come down to poor positioning in BBs.
  7. Madwolf05

    RN heavy cruisers least popular line?

    I've got the Devonshire right now and the line just feels bellow average all around. There is nothing to off-set the bellow averageness besides the heal, which is okay I guess. It feels like the USN Heavy Cruiser line prior to the first rework and Radar coming into the game. It feels lacking to any purpose and in most situations you have to be a better captain in a worse ship.
  8. Madwolf05

    DDs are NOT larger than they should be.

    I will add that the Gearing is a actually wider than she's supposed to be. WarGaming acknowledged it as a modeling error years ago but has yet to fix it.
  9. Madwolf05

    If you could buff just one ship...

    Indianapolis - I'd convince the Devs she was secretly a Russian ship and watch the buffs reign down.
  10. Madwolf05

    The directives

    I see both sides, but I have to side with the win requirement because it doesn't encourage bad behaviors.
  11. Madwolf05

    Is there a USN bias in this game

    Uh huh, and so the only thing missing is the portion extending upwards to the turret, which exists but isn't turned on in this view. In no ship does that count as the citadel, but if you hit them, it disables the gun. So again your wrong.
  12. Madwolf05

    Is there a USN bias in this game

    I feel like you don't understand what the magazine is.
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