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joel9507

Beta Testers
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    [TAC-B]

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About joel9507

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    Master Chief Petty Officer
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  1. joel9507

    Never Enough Gifts!

    I think this may have been my error. I must have gotten a "Santa's Big Gift' in the mix and opened that.
  2. joel9507

    Never Enough Gifts!

    Odd thing. I don't see in the description where any of the Santa Mega Gift crates would provide 50x ordinary signals, but that's what I got opening one of them I got for certificates: 50x Zulu Hotel.
  3. joel9507

    Developer Bulletin for Update 0.10.7

    Given they are bringing it back, I at least credit them for trying to make the old guard whole. The devil is in the details though. I load up my T8+ with economic flags, and Missouri is no exception. So, if the mission is a no exception, win or lose, 'play a game in the Missouri' and the actual economics of an economic-flag-loaded MO game after the change equals the actual economics of a current MO battle, then no harm, no foul. Otherwise, back to the drawing board and try again. We shall see.
  4. joel9507

    Mouse's Catalog of Ship Reviews

    Read the Yukon review for background. https://forum.worldofwarships.com/topic/240702-premium-ship-review-yukon/
  5. Glad to see you're back!

    Really enjoyed the Angry Youtuber reviews of the DD and BB skills.  Have you had any thoughts on the new cruiser skills?  

    1. LittleWhiteMouse

      LittleWhiteMouse

      Yes, but with Wargaming saying that they were going to revisit some of the skills, I thought it best to hold off until they did so.

    2. joel9507

      joel9507

      Roger that.  Had heard they were thinking of redoing BB, hadn't heard about cruiser skills.  Cruisers seem to be a lot more fragmented in how to play the skills; that'd be a lot of work to have to do twice.

      Thanks for the update! :)

  6. joel9507

    Angry YouTuber Review of the New Battleship Skills

    This (and the DD analysis) was excellent! Looking forward to seeing the Cruiser skill analysis when that's available. I unspec'ed my cruiser captains right before the end of the free-respec - looking to see what Ms. Mouse thinks of the options before locking in. Got plenty of DDs and BBs to keep busy with in the meantime.
  7. Well, if the problem is that the skill triggering is keeping some BB drivers in back, then the answer is simple: +10% buff if nobody's within visibility range, and +20% if they are. Watch them charge, now! :)
  8. As you will recall, they gave free respec for the duration of 10.0 to give folks a chance to test and adjust. 10.0 update release page - commander skills section: Thus, I would imagine it will be quite some time before another general free respec happens - they aren't frequent occurrences, and that free period just ended a few weeks ago. However, this note from that same update release, right underneath the above-quoted section - could give you hope, if they make major changes to skills: So, to answer your question, I'd guess your near-term hope for a free shot to respec hinges on whether they tweak Deadeye as some hope, and if so, whether they decide that is a 'significant' enough change to grant universal respec-ing, or maybe just give free changes to captains with Deadeye already trained.
  9. Hope all is well and that you're enjoying your break!

  10. joel9507

    Update 0.10.0. Commander Skills Update!

    Odd....I was just giving a friend a reminder to get this done, and he said he couldn't find the button. And, sure enough, I can't see it now, either. Did they take that away?
  11. Interesting. I've played a fair few battles in BBs (~4K) and been around since open beta, and for the first time ever in a BB, got detonated by a torpedo last night. About half health in a Queen Elizabeth. Ranger came in and dropped torps. Took two torps, one in the back in the torpedo protection area that did a little of damage, but then one hit the front, in front of the torpedo protection belt, well ahead of the forward turret. Kaboom. Got 10 "Don't Blow Me Up, Bro" signals, and a bit of curiosity about whether something may have recently changed.
  12. joel9507

    Angry YouTuber Review of the New Battleship Skills

    ^^ Having better accuracy now and then is a good thing. Doesn't necessarily have to warp tactical positioning. For example those 'snipe at the opening' shots at long range against red BBs? Now, some may actually hit! :) That said, on the receiving end of that, I admit I tend to dodge more now, when lit at the start. I used to figure 'yeah, right, like they'll hit at that distance, full speed ahead' but now....just in case, I'll WASD-hack a bit if lit at the start.
  13. It's definitely not the slowest loader. Compared to World of Tanks, WoWS is a game-loading speed demon. WoT takes more time to 'synchronize' stuff after mostly loading, than WoWS takes to do the whole thing.
  14. joel9507

    Update 0.10.0. Commander Skills Update!

    They put a button on the bottom of the web page discussing the new commander skills. https://worldofwarships.com/en/news/general-news/commander-skills-update/ Don't feel bad for not having seen it before. That button wasn't on that page when it first came out, but they did amend it to add that button after the patch had gone live across all geographies. If your ship has a commander already, the new way to see all your other commanders is to click on the ship's current commander to open up the skill display and then click 'replace commander'.
  15. joel9507

    Update 0.10.0. Commander Skills Update!

    Hmmm.... Note the "fired at priority target" bit. I may be wrong, but wasn't this skill working on both sides of ships, for all secondary batteries, on all targets on the test server? I thought that was supposed to be the balance, that the improvement wasn't as much, percentage wise, as before, but it didn't require manual targeting, and applied to all secondary targets (i.e. both sides of the ship).
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