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joel9507

Beta Testers
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    [TAC-B]

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About joel9507

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    Petty Officer
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  1. More Round 2 findings. 1) Mystery reward? Clicked on "Honor to Heroes". First reward shown in the group has a count of two, but no image. I looked through my inventory and arsenal to try to figure out what the reward with the missing image was, but there's nothing there I have only two of, so it must be something I already had. 2) "Honor to Heroes" apparently goes away if you view old battle results and then come back to port. Right after taking the above screenshot, I went into the battle results for the prior battle (ranked, victory, first star earned as rank 4) to see if there was a clue as to the Mystery reward. No help there. Went back to port and now the "Honor to Heroes" isn't shown in port.
  2. What am I doing wrong?

    It may be partly mis-set expectations. You may be spending more than you think because ship economics are not constant with tier. 1) repair/resupply costs increase with ship tier. From the WoWS wiki, economy section: Operating Costs by Tier Tier Operating Cost per match Tech Tree Ship (base cost) Tech Tree Ship (with permanent camouflage) Premium Ship (base cost) Premium Ship (with premium camouflage) I 0 N/A N/A N/A II 2,000 N/A 2,000 1,800 (-10%) III 3,000 N/A 3,000 2,700 (-10%) IV 5,000 N/A 5,000 4,500 (-10%) V 11,500 10,350 (-10%) 11,500 10,350 (-10%) VI 23,000 20,700 (-10%) 21,850 (×0.95) 19,665 (-10%) VII 42,000 37,800 (-10%) 35,700 (×0.85) 32,130 (-10%) VIII 75,000 67,500 (-10%) 52,500 (×0.7) 47,250 (-10%) IX 120,000 96,000 (-20%) 60,000 (×0.5) 48,000 (-20%) X 180,000 90,000 (-50%) N/A N/A As you can see, your baseline T8 tech tree ship, without flags, camo etc. costs 33K more per game to operate than a baseline T7 tech tree ship (75K vs. 42K). 2) higher tier ships can mount more consumables than lower tier ships (and T8s may need them to be competitive, as T8s see a lot of T10 action.) At 22.5K ea., consumables can add up As noted above, there are ways to deal with this - premium account, flags, and camos.
  3. Loaded Round Two. The good news: manual targeting of aircraft for AA fire seems fixed - can select with control-clicking and it doesn't feel any differently than the main server - doesn't seem to require any more precision than usual, and you can designate AA targets through obstacles, etc. :) . Unfortunately, while control-clicking for manual targeting of ships with secondaries is improved over Round 1, it is not quite there yet. You can manual target through obstacles and without zooming, and it doesn't require as precise a click as Round 1, but it's still not the same as the main server. On the main server, you can control-click when your mouse is on the over-target-marker, for example, and it'll designate a target for secondaries. On Round 2, your mouse has to be closer than the OTM for manual targeting to work.
  4. Spend Doubloons, Get a T-61

    You missed the point. A free ship is available if you 1) click 'participate' and 2) use ~$100 worth of gold on other stuff this week. It will not be free, later, when it's in the premium shop for sale.. ;) You wind up with the free T-61, plus the stuff you spent the gold to buy, plus the camos and signals they throw in with the T-61. And you don't necessarily have to go out and buy more gold to get the free ship, you just have to spend 25K gold. Femmenly's post above clarifies - spending gold you already have counts. ;)
  5. A comment on the value of a "Reload Boost" that works for 15 seconds..... The words 'completely useless' come to mind. Or 'worthless'. You get one quick reload every couple minutes. One extra broadside. Big whoop. In the DDs, torp reload boost gives them torpedo damage potential in a few seconds that would have taken them 60-90 seconds to achieve (i.e. however long their next reload would have taken, absent the boost). If you are trying to make this analogous to DD torp boosts, it should speed up about 60-90 seconds of damage potential for the cruisers as well. Further, to nerf the baseline reload of any ship, based on its ability to access one extra broadside every few minutes is very, very inadvisable. I don't play the upper tier French cruisers, so I don't have a dog in this hunt, but if the idea was to make the upper tier French cruisers better in hopes they will be more popular....I'd suggest serious tweaks to the approach.
  6. Another couple of findings. 1) In Port where usually the list of earned rewards is shown (i.e. left, edge under "Ranks" and above the ship carousel) where you can usually see them, and click on them to see how you got them, in the test server port the earned rewards aren't showing up. 2) The "Combat Missions" tracking is off. I've played two Co-op battles in the Charles Martel. (port screenshot showing list of battles, two in Richelieu, and two in Charles Martel) and yet, when I click on "Combat Missions", where two of the five Charles Martel battles needed for the "French Cruisers" missions should be ticked off, it doesn't show any being completed.
  7. First a comment on the value of a "Reload Boost" that works for 15 seconds, and then three bug reports. RE: 15 seconds of reload boosting.....the words 'completely useless' come to mind. Or 'worthless'. You get one quick reload every couple minutes. One broadside. In the DDs, torp reload boost gives them torpedo damage potential in a few seconds that would have taken them 60-90 seconds to achieve (i.e. their next reload, absent the boost). If you are trying to make this analogous to DD torp boosts, it should speed up about 60-90 seconds of damage potential for the cruisers as well.To nerf the baseline reload of any ship, based on its ability to access one extra broadside every few minutes is very, very inadvisable. I don't play the upper tier French cruisers, so I don't have a dog in this hunt, but if the idea was to make the upper tier French cruisers better in hopes they will be more popular....I'd suggest serious tweaks to the approach. Bug reports: 1) Going from the New York port to the St. Petersburg port hung the client. 2) something changed in the control-click (manual targeting of AA/secondaries) logic and it's broken. I see others have stated it doesn't work for them in the thread above. In my case, I can make control-clicking for secondaries work, but only if I am completely zoomed in, the enemy ship is shown in my view, and I have to click directly on the ship - not near the ship, not close to the ship, but on the ship. And then, only if I can directly see the ship myself. Lit through a mountain? Nope. There have been no carriers in the game so have not tried manual targeting of AA as yet. 3) I earned steel for my second ranked-battle win, but it did not show up in the arsenal. Two screenshots attached: one from port, showing the issuance of 150 steel and the other showing the arsenal screen, with the count at top showing a nice round '0' for steel.
  8. Had some issues with updating via the app itself and from the download, but got to the current version by Aslain mod 0.7.7.08 and all is now well. Also, the tier-differences are now all showing correctly! :) RE: the image file below - I can't seem to remove it from this post, but it is now irrelevant. For reference, this dialog box arose at the end of the install process when updating to mxstat-0.7.7-20180727-91 using the app's built-in update feature or using the mxstat-0.7.7-20180727-91.msi file on the website.
  9. Server Issues

    8:57 PM Eastern....still cannot log in
  10. Hello, I note that the Tier Diff column in the Battle tab isn't being populated 100%. None of my games after June 1 have their tier differential tabulated. Showing a screenshot with my random games, sorted by date. I can look at the players list and figure out what the tier differential was on a game-by-game basis but that is much slower. Is there something I need to do differently?
  11. Premium Ship Review #103: Salem

    No, we're (well, at least I'm) complaining that MM doesn't cage-match the T10s more often. It is not written in stone that T10s need to feed on T8s. ;) WoT flails on this exact issue, but to their credit they did come up with some T10-only modes to try to suck them out of general matchmaking to ease this problem. WoWS could do the same, and/or tighten the MM to +1 or same-tier (heresy, I know).
  12. Update 0.7.6 Bug Report

    in game player panels do not reflect divisions. The little icons "A" "B" etc. don't show on the player panel in the main UI, and if you click on the 'Divisions' tab when you press Tab no divisions show up. But in the after-game summary panels, the division icons are shown properly
  13. Update 0.7.6 Bug Report

    Coal calculation for oil is off. I put in a support ticket to document the oil I had at patch updating so they will be able to confirm and fix it. Earned 9800 barrels of oil, should have gotten 5x that amount of coal: 49,000. Instead the coal in the Arsenal was 48,250, or 750 short. I see a post above with an issue about getting credit for oil earned with an earlier clan. I've only been in the one clan, so that's not a factor in my issue.
  14. Great review, as always! :) It's not live on the main 'Mouse's (New) Summary of Premium Ships' page yet, but was well worth the search.
  15. Update 0.7.4 Bug Reports

    Good call! I did just that. They looked at the logs and found it. :)
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