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About joel9507

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  1. joel9507


    Not working for me either. Maybe it timed out? Edited to add, tried again after an hour, and it finally worked. Wasn't a typo - didn't even retype it , just hit the red "Redeem" button again with the same content. Maybe a transient bug on their server? Anyway, if you'd had troubles before, try now. :)
  2. Making the adjustment's not over my head. My point may have not been made clearly enough. They are taking Russian and translating it for the target market. While they are at it, why not do a thorough job and convert the dates? I don't care what format they use in other markets. Doing it the US way there would be dumb, just as doing it their way here is, well, underclever. ;)
  3. Seems odd to get an announcement that the next patch comes out on February 6.....02/06/2020. Oh, wait.... They translate a bunch of content in game and on the website from Russian for the NA English client and website - ...why don't the dates get changed over from the Russian formats too? (I believe Mexico handles dates differently but that could be handled by responding to language choices in browser/client.) Minor pain but it's annoying.
  4. Of all odd things, I've had the armory fail to open/hang with a left click, but it seems to open fine every time with a right click. No patches, no updates.
  5. joel9507

    Safe Passage Through Stormy Seas

    Well done, WG!
  6. joel9507

    Final word on IFHE changes?

    Yeah, I run LS on essentially on all my DDs and the vast majority of my cruisers. It is no fun running around in circles or, worse yet, standing stock-still. Yeah, it's two points, but on a ship with less-than-amazing armor, prevention of that scenario is good value for points spent, IMO. It seems odd to me that, if something turns out so good as to be essentially universally useful, that's apparently - by some logic - to be a reason it's somehow bad for the game. So everyone who looks at the game critically ends up making certain choices...what precisely is wrong with that?
  7. joel9507

    Developer Bulletin: Update 0.9.2

    Does anyone see any benefit to the complex mess of plating changes, HE pen changes and nerfs to IFHE? It is unclear just what problem this is supposed to address. Here's hoping that results from the Public Test will indicate that this deserves getting left out of this release.
  8. joel9507

    Update 0.9.1 - Bug Reports

    First bug is - I think in the OP you intended to say 'The Update 0.9.1 is here ...' instead of ;)
  9. joel9507

    Update 0.8.8 - Bugs Report

    Bug: you can make a replay file unplayable by changing its filename. Test1 - Baseline to confirm replay file is good. Note filename as produced by the client: mine was a game from yesterday: "20191007_095152_PJSB007-Kongo-1942_04_Archipelago.wowsreplay" Double-click on replay file: client starts up, replays the game, ends. Conclusion: A-OK. File is fine. Test 2: - Edit filename and try again What I did was add the string "2 minutes in - hit, but not lit -" to the front of the filename, changing the filename to: "2 minutes in - hit, but not lit -20191007_095152_PJSB007-Kongo-1942_04_Archipelago.wowsreplay" Double-click on replay file: client starts up, displays the blue circle and never loads. Client doesn't complain, doesn't hang, it just continues running at about 2% CPU capacity and never loads the replay. Discussion I did not confirm other edits had the same effect. It could be something specific to the text I added to the filename, it could be more general than that.
  10. joel9507

    Servers are Down

    servers restarted :)
  11. joel9507

    Servers are Down

    Training room working fine. Co-op battles don't load - the little circle animation spins for 5 seconds and then back to port.
  12. joel9507

    Update 0.8.8 - Sound Engine: Bug Reports

    Bug: The "You're Going To Hit Land" alarm is, in practice, inaudible. The volume level of that alarm is so much quieter than everything else, that when you set the audio to normal volumes then that alarm is inaudible. Discussion: Since 8.8 dropped, I found myself up against islands....again and again. Turns out I never got the audio cues. Up to this patch, I'd hear an alert and check. With the new patch, it didn't seem that I was getting the sound I was used to. So, off to test. Test: Went into co-op, and just rammed an island, watching and listening for the visual alert and the sound cue. They both did show up, but I was amazed that the sound of the alert was so quiet. Even the creaking from the ship (which seems something from the days of sail, actually) was louder than this "Alert!" Yikes!
  13. So, you shrug off the exact text of the official dev blog due to some random forum post? Hmmmm..... Meanwhile, here are the relevant snippets from the blog post What the official dev blog is saying is that the plans are set. First, supertest on a separate server (like the WoT Sandbox, I'd guess) then in special battle mode on the live server, then (drum roll please) a new class on the live server. Personally I do not think this game needs subs thrown into the random - hit the roof is an understatement. That said, I did enjoy playing the sub-vs-surface Halloween PvE event. I could see scenarios, maybe Co-op as opt-in. Or if they let you opt out of sub-enabled battles as a configuration (like in WoT where you can opt out of modes/maps).
  14. joel9507

    Research Bureau is Awesome

    So, one should assume you are equally incensed about ships only available behind CW/Ranked/Steel curtains? RE: Research center. I don't see the point. I have kept all my lower-tier ships as I did the grind, have reasonable captains in them, and there's not a lot of interest in losing half the credits and spending time/doubloons to get those ships back and re-equipped.
  15. 200 ships qualified and done. 27,000 coal and 1,260 symbols. Much of that in co-op (wins/hour a big plus, when you have a lot to do). Found an interesting bug, when I did the last one. Had set up the port's ship screen with the 'symbols' filter selected, to show only the ships that still had symbols to collect. One showing, everything copacetic. Did that one, and came back to find no selectable ships (none still having symbols to collect) and that the filter area no longer showed the control to select/deselect ships needing symbols, so I couldn't select any ships for further battles :( Had to close the client, select 'clean mode' and then the filter showed the select/deselect control for ships needing symbols. Clicked that to deselect the symbol filter, and then all my ships showed up. :) Buying a few USSR BBs so a couple more symbol-ships to add to the mix. Will deselect the port filter before that, though. ;)