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Condor_Legion

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About Condor_Legion

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  1. Condor_Legion

    ST 0.9.5, detectability with AA firing

    Just remove the rocket planes and the problem is solved. This change is not going to change anything. The CV players will still loop back around and hit you again because a players path is predictable and the planes travel at three times the speed the ship does. So ask yourself how does this change anything? Hoe about making the AA worth something again? How a out removing the broken mechanic since you can not seem to balance it? How about listening to the very community who has given you the answers already?
  2. Its the American BB split and California release that is why it is on the NA stream.
  3. Can anyone calculate the fxp needed to get Siegfried if you the RB using the Japanese gunboat dd line? Thank you.
  4. Condor_Legion

    Opinions on the Neptune

    Fun fact she is the only tcruiser with more hit points than her tier 10 upgrade. I had great games in that ship and she is a joy to play. Like better than Fiji joy. In my opinion better to play than the tier 10.
  5. Condor_Legion

    Is release 0.9.5 this Wednesday?

    If we assume without assuming for this patch: Bunch of new camos which could lead to assumptions that there is a potential to release ships: California, Agir and Siegfried. One could also think that the steel resource Japanese battleship could be deployed after the secondary buff. My "guess" is that both German tier 9"s will drop one for 1 million fxp (Agir) and one for coal (Seigfreid) or a subsequent 2 step release; one now and one in 9.6. It is my most ardent wish that these 2 ships will drop this patch and we all have been waiting a long time. This is all from the devblog: Ranked Sprint and Clan Brawls From June 24 to July 6, the 12th Ranked Sprint will be held in a 8 v 8 format on Tier VIII ships in the "Domination" mode. Combat missions and Armory upgrade For Update 0.9.5 we've conducted a global update of combat missions: The combat missions interface was fully updated. Now Directives are located in the battle missions section. The combat missions display on the post-battle screen was updated. Combat missions with the "OR" condition were added: to accomplish this mission you need to complete one out of two conditions. For example, earn 10,000 base XP or destroy 10 enemy ships. Completing any of these two conditions will lead to the completion of the battle mission and getting a reward. Thus, players will be able to decide which condition they like most and pick ships suitable for its completion. New rewards for daily missions were added. For example, in Update 0.9.5 steel will be added in a list of rewards for daily missions in the amount of 20 per day. And in July, research points will be added there as well (for players who already have access to the Research Bureau). In total, players will be able to receive up to 1200 research points per month. There will also be 2 Clan Brawls: On June 20, there will be the Clan Brawl #10 in a 3 v 3 format on Tier X ships without aircraft carriers, with a restriction of one battleship, cruiser and destroyer in a team. On July 4, there will be the Clan Brawl #11 in a 4 v 4 format on Tier VIII ships, with a restriction of one ship of each class per team. Maps improvements The maps Riposte, Operation "Killer Whale", Defense of Naval Station "Newport", "Raptor" Rescue, Operation "Narai", as well as the Ports of Dunkirk, Kronstadt, Designer's Table, and Twitch Prime have been adapted for the new lighting model and enhanced HDR technology. Content additions Permanent camouflage "Steel" for Yamato, Des Moines, and Shimakaze will become available in the Armory. These camouflages will grant standard bonuses but will allow you to stand out from other ships in battle and demonstrate your success in competitive modes of World of Warships to everyone. Each camouflage will cost 10,000 steel. "French Navy" camouflage was added for Kleber, as well as "Victorian White" camouflage for Goliath, "Freedom" for California, and "Nordic" camouflage for Ägir and Siegfried. III VALKYRIE Main battery reload time increased from 5.5 to 5.8 s. II WEYMOUTH Main battery reload time increased from 8.9 to 9.2 s. V HAWKINS Main battery reload time reduced from 13.0 to 12.6 s. V NEW YORK Main battery reload time reduced from 31.0 to 30.5 s. VIII OGNEVOI "Defensive AA Fire" consumable moved to 5th slot; Torpedo speed increased from 56 to 57 knots; Number of "Engine Boost" and "Smoke Generator" consumables reduced from 3 to 2. IX UDALOI Stock torpedo module "53-49" was changed to module "53-49М". Torpedo parameters were changed the following way: Torpedo range increased from 6 to 8 km; Torpedo speed reduced from 69 to 66 knots; Researchable torpedo module "53-49M" was changed to module " Torpedo parameters were changed the following way: Torpedo range increased from 8 to 10 km; Torpedo speed reduced from 66 to 60 knots; Maximum torpedo damage increased from 14 600 to 15 100; Torpedo tubes reload time increased from 129 to 134 s; "Defensive AA Fire" consumable moved to 5th slot; Number of "Engine Boost" and "Smoke Generator" consumables reduced from 3 to 2. VIII PYOTR BAGRATION "Hydroacoustic Search" consumable's parameters were changed: The range of assured acquisition of ships increased from 4 to 5 km; The range of assured acquisition of torpedoes increased from 3 to 3.5 km. X HAKURYŪ Maximum AP bomb damage of stock and researchable bombers reduced from 8500 to 8200. V T-22 "Hydroacoustic Search" consumable's action time increased from 60 to 70 s. X HENRI IV Time for the ship's engine to reach maximum power was slightly reduced. It will make the ship's acceleration to maximum speed a bit faster. X KREMLIN Continuous AA damage reduced from 413 to 395; Number of shell explosions in a salvo reduced from 9 to 8. Aircraft: Spotting range of all planes reduced from 16 to 15 km (This characteristic determines at what distance the aircraft is capable of spotting an enemy).
  6. Condor_Legion

    Slava is returning

    It was mentioned on the stream today that it will be coming back for play testing.
  7. Condor_Legion

    ST 0.9.5, balance changes to German Battleship Odin

    Can we assume by the wording that 9.5 is this week or not this week?
  8. Condor_Legion

    1Million Price Hike From Tier 9 To Tier 10

    I personally will not be spending any resources until they release the German tier 9 cruisers in testing. I may pick up the German captain but other than that I think the price is overinflated on both the new tier 10 premium ships.
  9. Log into the game and then hit escape to bring up the menu. Select disconnect from server and then it will let you enter a new login email address and password.
  10. Condor_Legion

    ST, changes to test ships

    I am wanting the new German ship but it would be considerate to keep the secondary range that way people can have the option if they want it. If it is not viable as you say then why reduce the range and the accuracy? It was rate of fire and accuracy that made them great. This would generate goodwill and would allow a flexability in the minds of the potential owners as selling point. If not please consider buffing the torpedoes back to 8km since you have now declared it a midrange to long range engagement ship. And if i recall correctly from the blog post that secondares were considered necessary to fight off destroyers at close range. This is my ardent wish.
  11. Condor_Legion

    Developer Bulletin: Update 0.9.4

    I believe you are speaking about ranked sprint and not "ranked" which is a separate game type.
  12. I am just going to suggest checking your mouse drivers or perhaps seeing if your having input lag.
  13. 3 ship to have a Nordic camo added to it: Odin, Seigfreid and Agir.
  14. Condor_Legion

    Loving the Mainz!

    Funnest rawr
  15. Condor_Legion

    Swedish DDs Captain skills

    Tier 5 and 6 makes you want to get turret traverse but at tier 7 it gets some what better. Here is my build and I believe I got it off either Flamu or Notser. Priority target, last stand, superintendent and concealment expert ; first 10 points. Go survivability expert next, then Basic firing training, adrenaline rush and preventive maintenance.
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