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Sledgehammer427

Beta Testers
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About Sledgehammer427

  • Rank
    Lieutenant Commander
  • Birthday February 20
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  • Gender
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  • Location
    On the bridge of a BB somewhere...
  • Interests
    Tasty broadsides, salty tears and fried fish

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  1. Sledgehammer427

    ONLY SOME LIKE CHIEFTAIN.!!

    if there were no Carriers they wouldn't have a place. But because carriers are in and there's no way to inherently balance them (because you can't balance an even number of classes against themselves) subs are required to fix the struggling balance matrix.
  2. Sledgehammer427

    Compilation of (English language) Viribus Unitus reviews (so far)

    Going out on a limb here, but I'm going to suspect its because you have to pay real money to get the thing, and there's no refunds. So if first hand you realize you don't like it, you have a ship you don't want and you're out real money. I don't know the price, I don't care enough, but I know I'd rather get a cheeseburger than a digital ship that has the community so polarized.
  3. Sledgehammer427

    Kremlin is stupid strong.

    1. Thats the dispersion reduction coming to a head for you. You're a giant, seaborne claymore, the closer you get the more devastating you become. 2. Thats the idea behind RU BBs, in order to succeed you have to get close, not brawling close but closer than is comfortable for most other ships depending on the phase the match is in. A player with any reasonable amount of skill and education regarding armor angling will generally be able to close the distance. 3. Ties in with number 2. The hull armor is great, you're not going to get penned by much other than other battleships firing HE, but that is kind of the point, cruisers at range are dangerous in that they can fire ridiculous amounts of HE and engage you in your worst nightmare. Constant fires. Damage may be small, if any, but it's the DoT effect that fires can have that will wear you down regardless of what phase the match is in. Either you will burn up your heals or your DCPs and either way, you're soon going to be out of luck if you can't mitigate the bombardment. It's a powerful line, but not one that is easily learned to use it to the best of its abilities. Not every Mary, Joe, and Sue will be able to jump in and do insane amounts of damage consistently. I think they are well balanced and some slight nerfs wouldn't be totally out of order, but at the time, I don't see them necessary.
  4. Sledgehammer427

    World Of Warships Battlecruisers

    There's a lot of soft stats that can be worked on and massaged to generate a distinct playstyle for a Battlecruiser tree. One that I went over heavily in my British battlecruiser tech tree proposal thread
  5. Sledgehammer427

    B-17 Nine-Oh-Nine

    As someone who is closely involved with the operation of Warbirds, I can assure you that all of the Foundation's planes are IRAN'd at the end of every tour cycle, engines are repaired and replaced with zero-time units if they're in need of a more comprehensive overhaul. That doesn't mean they aren't liable to break even if they are new. Jumping to conclusions helps nobody, and ideally we should all wait to read what the NTSB has to say at the conclusion of their investigation.
  6. I don't think we will see them, personally. As I posted in another thread, with subs, thought I'm not the biggest fan of their implementation as I enjoy the primarily surface combat aspect of the game, it does complete the RPS aspect of balance the designers sought from the start, and I knew it was but a matter of time before we saw them. The main issue with the game in the state it was released was that you can't naturally balance around 4 classes. Rock, Paper, Scissors, Lizard inherently unbalances the game, and gives one class an unfair advantage over the rest. Adding in Subs balanced the game to Rock, Paper, Scissors, Lizard, Spock, and while it does muddy the waters in terms of who can kill what and how everything works cooperatively, it is inherently balanced. As much as I like PTs, I don't think we will ever see that gameplay in the game until many many years on, like WOT adding two-gunned tanks. Once the devs start running out of ideas and lines to make who knows what we will see.
  7. A successful fore-and-aft ping with homing torps on a target that is unaware will land citadel damage numbers. You can still WASD your way out of it, just like any other torpedo...
  8. I used to play until I really couldn't anymore, but I got a lot of what I want now so essentially if there's something I really want, I can just FreeXP it. Add to that the immense frustration I get from playing now (especially at high tiers, even though I'm not wanting for silver) it's just become so stale and boring. There's always a Bayard or US CA/CL hiding behind an island, there's always a FR or RU DD in the offing upsetting people, there's always a Smolensk torching everyone in smoke, there's always a German BB pushing forward trying to get into secondary range, there's always a US BB that doesn't know where the second line is, there's always a Yamato sailing at 1/4 speed holding just enough angle to bounce most of your shots. It's just...white bread now that I've been here long enough. I'll stick to lower/middle tiers and try to draw as much enjoyment out of that as I can.
  9. Sledgehammer427

    Smolensk is a disgrace

    I'm a relatively big fan of VMF cruisers. As long as you stick to the rear echelons and make the shell velocity do the work for you, they can be quite strong, but yes, the lack of maneuverability really hurts if you get caught out closer than you need to be
  10. Sledgehammer427

    Was the Russian/Soviet Navy that good in WWII?

    I suppose you would find it shocking to learn that Japan was deeply concerned with the idea of the Russians ordering more Tashkent class DDLs and using them in the Pacific theater, eh? Now, sure, you can argue that the VMF wasn't as dominant as it could have been, but it's been mentioned before, the land war was more important. And I'm not even going to gratify your "Make soviet ships look better" comment with a reply. Your vision is so clouded by your need to see bias I'm shocked you can read whats on your screen.
  11. Sledgehammer427

    Was the Russian/Soviet Navy that good in WWII?

    What I would give to shell Pawtucket. Or Newport. Taunton's ok.
  12. Sledgehammer427

    Did I miss a memo?

    Its probably due to the massive volume of BB mains that come out on the weekends. I've been seeing more Shimas the last couple days than I have in the last month or so, there's so many BBs out
  13. Sledgehammer427

    Some thoughts on balancing submarines

    The US fleet submarine starting in the mid 30s were capable of 21 knots on the surface, Type VII U-boats were also capable of 20-21 kts mid-war due to engine and supercharger improvements. The XXI can reach 17 submerged running the batteries and motors flat out but your range is very hampered. The fact subs are being tested in a separat game mode should keep all of us from drawing too many conclusions fttb
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