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About Hapa_Fodder

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    Community Manager
  • Birthday 05/04/1980
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    Austin, Tx
  • Interests
    Warheads on Foreheads

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  1. Aloha, Could you please put a support ticket in, with the replay and screen shots and a write up of the issue you saw? Mahalo, -Hapa
  2. I'll do some digging and get back to you. Understand though, I may not be able to get the answer to you quick, as these updates and adjustments are still in development. -Hapa
  3. Hapa_Fodder

    Prinz Eitel Friedrich or Graf Spee

    Aloha, Just my 2 credits, I would prefer Spee, she's pretty swift for her tier, good hydro, the guns actually can chunk quite a bit of damage. You DO have to be careful because it can get blapped pretty easily but I just find her more fun than the PEF. Mahalo, -Hapa
  4. Hapa_Fodder

    What happened to all of the mods?

    Aloha, As stated above, the mods are just awaiting updates is all. And since we at weegee don't own the mods, we have to wait for the modders to update them. Patience shipmate, patience. Mahalo, -Hapa
  5. Hapa_Fodder

    How are teams decided MM?

    Well in O7's case, I nerf y'alls accounts. Jst sayin Somehow you guys still wreck everything tho....... -Hapa
  6. Hapa_Fodder


    100% not arguing that, but a good DD capt will wait till they see your smoke, count out seconds for your hydro or torp so that time is near, or drop so that you have to run and reveal yourself. Not saying it always works, I'm just saying that if someone knows how to counter something, they will. -Hapa
  7. Hapa_Fodder


    Aloha, Though it looks like you had some amazing games there (GG), ever seen what someone that is a good DD main do to Smol's on the other team? The first 2 weeks they were out I had 2 battles where I got 2 Double strikes because of Smol div's that weren't the best. As a DD main I get giddy when I see a Smol on the other team. TBH, almost any ship can be an "OP" ship if driven by the right people. Now all that being said, Smol's performance is being watched just like every other ship to see trends for balancing. Case in point Henry IV as someone mentioned above. Mahalo, -Hapa
  8. Hapa_Fodder

    How are teams decided MM?

    Aloha, As @turbo07 has stated earlier, "I'll tell you once again, benefit of using any kind of hidden mechanics never justifies the risk. So we simply don't use them. " Furthermore, below is the wiki detailing how our MM actually functions. I have had whole weekends where my W/R has been like 40% and then the next day it is 85%.... it is just how online gaming functions. Sometimes you get potato'd and sometimes you fry the potatoes..... There isn't some great conspiracy involved folks... Mahalo, -Hapa https://wiki.wargaming.net/en/Battle_Mechanics_(WoWS)
  9. Hapa_Fodder


  10. Update 0.9.1 will continue the British update cycle The event will consist of directives, new unique commander Andrew Cunningham, and British heavy cruisers which will be leaving early access. The new commander has three talents: After receiving 2 "Caused flooding" ribbons, ship and squadron maximum speeds are increased by 5%. After receiving 2 "Destroyed" ribbons, an additional charge is added to all consumables. After receiving the "Witherer" achievement, the reload time of the main battery and torpedo tubes, as well as aircraft restoration time, are reduced by 10%. All three talents can be activated once per battle. Andrew Cunningham also has the following improved skills: Jack of All Trades - Reduces reload time of all consumables for the ship and squadrons by 10% instead of the basic 5%; Aircraft Armor - Decreases the continuous damage that aircraft takes from AA defenses by 11.5% instead of the basic 10%. Ranked season On the 26th of February, the 15th Ranked season will begin. Battles will be held on tier X ships, without class restrictions, in the 7 vs. 7 format. Battles will be conducted in the updated "Arms Race" mode. Service record We updated our game's service record system: The order in which game features are unlocked has been changed. Reduced the number of battles needed to reach most stages of the service record. New rewards have been added for unlocking different stages of the service record: Coal, Free Experience, Premium Account Days, Signals, Camouflages, Containers, and upgrades. Beginners will now need to play fewer battles to gain access to the main game features, and the updated rewards will make this progression easier. Please note: Players who started playing before the release of Update 0.9.1 will receive all-new rewards for already completed stages, minus what was already received in the old version of the service record. For example, players who have already reached the last stage of their service record before Update 0.9.1 will receive: 15,000 units of coal, 4 days of Premium account, a supercontainer, 10 daily containers (among which 5 are "More Resources" containers ), as well as a large amount of upgrades, expendable camouflages, economic, and special signals. Other content A new map - North Waters - will appear in the game. Players will fight among snow-covered islands and ridges. It is designed for tier VIII-X battles and will be available in two game modes: "Epicenter" and "Domination", with three key areas. A permanent "Nordic" camouflage for the German tier VIII battleship Odin has been added to the game. The "Recruiting Station" flag has been added to the game. The ways of obtaining these items will be announced in future. Please note that the information in the Development Blog is preliminary and subject to change.
  11. Hapa_Fodder

    ST, upgrade changes.

    Squadron's consumables Modification 1 (slot # 5): Bonus to the action time of a squadron's consumables increased from 30% to 50%: The upgrade was inferior in efficiency to other upgrades in the fifth slot. Enhanced Countermeasures (Worcester unique upgrade, slot # 5): Bonus to the action time of the "Surveillance Radar" consumable increased from 10% to 20%. This bonus is being increased to emphasize the difference between the unique Worcester upgrade and the new " Ship's consumables Modification 1 " upgrade, which will be available to other ships in the same slot while having similar bonuses. Also, many of you have raised concerns about how some of the new upgrades may affect game balance. For example, the upgrade "Torpedo protection system (slot # 5)" may be too effective against ships equipped with low-detectability torpedoes. During testing, we will closely monitor the impact of the upgrades on game balance and, if necessary, make additional changes. Please note that the information in the Development Blog is preliminary and subject to change.
  12. Aloha, So I have to address a few things. Everyone has the right to vent and to their opinion, replies and comments should be on topic and constructive. Please avoid personal attacks or derailing a topic I would like everyone to refresh themselves with the new forum rules please that I have posted below. Mahalo, -Hapa
  13. Guys, please scroll up. We posted about this issue. We are working on it! -Hapa
  14. Shhhhh, don't give away my secret! Both hamsters have to be in parallel for everything to work, currently they are stuck in series..... -Hapa
  15. We think the squirrel fell off the wheel... One sec -Hapa