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Yasha

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About Yasha

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    Chief Petty Officer
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    Typically on 10pm-12:30am Pacific Time

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  1. Yasha

    Should I return?

    I appreciate all the useful advice. Amracil's comments about stats being a "uniform" that team-oriented clans require rings very true. I've looked over the clans once again with considerable care, and can't find anything appropriate to my current situation. Team-oriented gaming and poor stats just don't go together in WoWS. Gin_Blossoms, I am not ex-military. However, professionally I've worked closely with senior non-coms and officers on multiple projects, got along just fine, and learned a lot of useful things. My own academic field is military history, but that's of little benefit in this game, just as it is in my real-world profession (software project management). Using an old, alternate account (to avoid doing even more damage to my terrible stats) I've tried some co-op and low-tier battles. I've noticed that the meta in randoms has changed. CV and aircraft handling now dominate low tier random fights. This is probably useful to advancing a new surface ship captain, since errors have less effect when the carrier aircraft are winning or losing the fight for you. _BBaby & Cpt_RickSchwifty, my stat situation is worse than you think. Right now I'm at 1.3k battles, 46% WR, 19k damage, and T8 max level. Reaching T10 would take ~4 months (at my rate of play) and give me a Grosser Kurfurst. More importantly, I expect it would take me 1-2 years to get my WR above 50% and my damage to ~40k, given the huge hole I'm in. Of course, that would give me time to acquire a "useful" T10 cruiser, assuming that CB team composition doesn't change. I'm not complaining. This is just simple reality based on my current stats. If I really think I can be an older, wiser and better captain, I would do better as a "re-roll" (starting a new account) instead of trying to rescue my current disaster area. Yes, I give up hundreds of dollars of investment, but that's already a "sunk cost" in more ways than one. So, thanks again everyone. I judge that game has not changed enough for me to return. I appreciate the candid viewpoints.
  2. About a year ago I stopped playing WoWS. Right at launch I made the mistake trying to advance regardless of stats. When I returned in 2018, I discovered a highly competitive atmosphere full of stat obsessed people. In an attempt to be a better player, with better stats, I joined a well-known clan. Unfortunately, 500+ battles later, my stats had declined further. I had relied too much on learning from the clan, and not enough learning on my own (by flounderingthrough the forest of forums and hundreds of hours of youtube videos). Sadly I enjoy playing BBs and DDs, especially in a well-organized team. Unfortunately, the only well-organized play (CB) requires T10 cruisers– the exact ship type I’m least successful playing! In addition, my WR of 46% means that even with “instant unicum” playing ability, it’ll be months before I can get my WR far enough above 50% to be attractive to “serious” clans. Yes, I known many clans have division play in random battles. However, I have yet to find a group that takes division play seriously enough to have organized plans, decisive div leaders, and AARs (After Action Reviews) afterward. Traditional clan Div play seems to be “whomever can group up, drunk or sober, sail with what you want, however you want. Voice comms are extremely optional.” Similarly, I still cannot find a clan with defined TTPs (Tactics, Techniques and Procedures). It appears that clans still expect members to have already acquired, on their own, the same unspoken TTPs as the clan battle leaders use. Have things changed, or are these perceptions from last year still true today? Am I doomed to playing solo, or in casual clans without well-organized activities, because my WR% is terrible ?
  3. A couple of questions: (1) On weekdays and weekends, what time of day is the clan leadership in-game? If new members are at wildly different times, it isn't possible to have the teamwork stressed in the clan overview. (2) What specific processes does the guild use to help less-skilled members become more skilled?
  4. Yasha

    TEACH - A clan for helping players improve and learn

    A little more information would be helpful. Exactly how does the TEACH program work, and how is that different from or complimentary with the ADOPT program? Exactly how do you go about making people better? What educational methods are used? In addition, I can't seem to get any indication of what times, weekdays and weekends, the organization is available. I dropped in on the discord (which, by the way, is titled "Special Boat Service"), but aside from random chatter in #general, nothing seemed to be happening. There was no channels or pinned messages about procedures, rules or processes. More info about procedures to join, and what to expect after someone joins, would be super useful.
  5. Yasha

    TEACH - A clan for helping players improve and learn

    This is a fabulous idea for a clan. I've been looking for a clan that is serious about helping people improve for ages. What times of the weekday/weekend (and in what time zones) are clan leaders/teachers most active?
  6. As a player with 788exp/battle and 1,346 battles, I'm obviously the idiot he doesn't want to play with. Of course, if you look at my last 100 or so battles, my average exp rises to over 1,000. So maybe he'd want one of my better BBs or DDs on his side after all - unless I was on one of my off nights, was a bit too bold, and got heavily punished for it. I am all in favor of a telepathic match-maker that provides a perfectly balanced fight with less than 30 seconds wait time, regardless of level or time of day. I do wish the matchmaker tried to match player stats over exact ship types, but I think wargaming.net is more likely to publish crate probabilities long before they consider player stats in the matchmaker.
  7. How late is late? What hours (and timezone) are the clan LEADERS typically on during weekdays and weekends?
  8. Yasha

    56% winrate with 7k+ battle looking for a clan

    How could someone have 8K battles and be a re-roll? If they had re-rolled, it must have been years ago and no longer relevant.
  9. Zaydin, your post offers people no special reason to join DOTM. Here's a few suggestions about "selling" your clan: Offer a Discord or Teamspeak voice channel for people, post access to it, and be on that channel, as well as in the game, to welcome curious people. Yeah, that means you gotta learn about one of those and set it up. I recommend Discord because it's free, it's new, and there's plenty of info about it. Tell people what time zone you're in, and the clan's common gaming times (weekdays and weekends). Then be there, every single day you promise, for the entire period you promised. Personally welcome each newcomer. Decide what kind of members you want (age? minimum experience? minimum tier? casual players, or those who want good income and good win records?). Announce these requirements and interview people before you invite them. - Trade secret: if you're desperate for people, accept virtually anyone; the interview is get them to talk about themselves and convince be agreeable. Division-up with them for a battle. Only reject those you absolutely can't stand. Emphasize this clan is a "ground floor" opportunity to become a key member and help guide clan development. Don't promise promotions to recruiter or deputy commander, but give out those positions to the most active members after they've in the clan for a week (two weeks if you're unsure). Decide on minimum participation requirements, and enforce them. You might want to ask for at least 40 or 50 oil per week per member (clan members earn 10 with each container). That emphasizes port development, while getting people to play at least a certain amount each week. You might also want to require that people be on Discord while playing, to foster clan togetherness. Clearly define clan rules. For example, decide on what "be respectful" means, review it with other members, and post it on the clan Discord so everybody knows. Any other clan "rules" also should be written down. If you change the rules, change the Discord post too. I remember an old NASA engineer co-worker who constantly reminded us, "If it isn't written down, it doesn't exist." Once you have the basics running, be CONSTANTLY on the lookout for additional cool ideas that keep players involved in the clan. Best idea I've seen in ages was to require clan members to use a special insignia as their "face" on Discord. The insignia showed their longevity in the clan. The clan leader sent out congratulatory letters whenever a clannie "leveled up." Some clans use military ranks, but I favor diagonal stripes like the "years of service" hash marks on uniforms, except it would be for months of service in the clan, not years. You could give out a "bonus month" of experience for a major milestone, such as one bonus for each different class of T10 ship a clan member has or acquires. Another idea I've seen used often is "Operation Days." Certain days each week are for running operations with other clan members. Each member must consider it "their honor-bound duty" to play in at least one operation with any clannies who haven't done on operation yet that day. Finally, constantly ask your members what they'd like to see, and get them to help you organize it. Above all, be friendly and be positive with everyone in your clan. Division-up with different members all the time, including the low-level ones and the less skilled one. Be sure to talk with as many of the membership as often as possible, even if it's just divisioning with them. Keep a "tally" sheet of whom you've talked with, so you don't forget quiet Joe in the corner. With most players teach good play by setting a good example in operations and divisions. Show how destroyers spot for heavier ships, battleships lead pushes as damage-sponges, and cruisers support both. Make sure you always strive to angle, so everybody remembers about that. When you make a poor move, or overextend, confess it and talk about it - people can learn from your errors too. If you have members who are still in Tier I to Tier III, offer to give them a personal explanation session, in the training room. Teaching people who the dynamic crosshairs works is almost always necessary at that level. Teach them to look for broadside shots. Teach DD captains how to make intelligent choices about torps and smoke. Teach all cruisers and destroyers about WASD evasion, and the need to evade when the gun flash occurs, NOT when you see the shells in the air. If you've got serious people in the clan, offer to run AARs after each division fight you're in - they're a great learning tool. If you don't know what an AAR is, I've posted a helpful explanation elsewhere (see link at the bottom of this post). Remember, as clan leader you're chief recruiter, head trainer, morale officer, and the entire IT department for the group. Someday you might have reliable clannies who can take over some of these duties. But until then, the clan won't grow and stay together unless YOU take responsibility for everything. That's what successful clan leaders do ... so step up and be successful! Reference: more about AARs...
  10. Yasha

    win rate

    Max, I have a similar problem. I take my battles seriously, want to be successful, and have stats as good as anyone's. Clans for "serious" players typically require that you already HAVE exceptional stats, which leads to a chicken-and-egg situation (the best way to learn is from experts, and experts all want to play with other experts, and never with the likes of me or you). Like you, even when I'm trying hard, for every night where I'm on the winning side 60%+ of the time, there is another night where I lose more than I win. Moving from T7 to T8 definitely hurt. I playing sail in the T8 Bismarck: it's usually outgunned, out-tiered, and facing better captains because I often get put into matches with T9 and T10 players. The end of clan battles means that top end players are now back in random battles more, so I'm against enemies with thousands more battles of experience. My stats haven't plunged, but they've hit a plateau until replace those weak 15" guns with T9 German 16"+ guns. There are a few clans who advertise themselves as training guilds. They want to help you improve your game, either in training classes (better than nothing), or with a mentor (one-on-one tutoring can sometimes be very helpful). However, the classes or tutor needs to be available at your typical gaming time, and the guild's active members should be around when you are, so you can division-up and practice with people from the "same school" as the teacher. Unfortunately, age and/or cultural differences can make some clan environments unpleasant, while in others the "trainers" are just ego-driven blow-hards who need "students" for an audience. A good test is to ask how much professional training and experience the "trainers" has in teaching. Have they ever written down a lesson plan? Do they know about the triad of VAK (Visual, Auditory, Kinesthetic) learning styles? Do they adjust they teaching approach depending on where their students fall in that spectrum? The sad truth is that there are virtually no professional educators who are training people to be better players of WoWS. I've never encountered one, and don't really expect to. The level of professionalism needed to be a truly effective educator is WAY beyond what you can expect from fellow gamers. Worse, just joining a clan because they say you'll be trained and get better is a mistake. I did that: I spent months with them, and my stats went DOWN instead of up, leaving me with that much larger of a stats cliff to climb toward to reach 50% myself. The best way I know is that if you're a visual learner (like me), read the some of the observations of really expert writers (LWM - Little White Mouse is my favorite). If you're auditory, dig around in the slush pile of youtube vids for pointers. I lilke Flamu, Notser and NoZoup. If you're Kinethetic, you might try setting up practice battles against a ship of the same tier, just to learn their weak points, how to engage them at full speed from various angles, how fast you can hurt or sink them, etc. Whenever I'm starting a new ship, I always read up what I can, and look for a vid or two from a respected commentator. That gives me some background on how other people view the ship. Then I play that one ship as much as possible, since practice does make perfect. Finally, I always try to congratulate one friend and one enemy after each battle. I try to concentrate on players who did well, and learn from them, rather than fixate on the idiots who try to snipe from 20k with a German BB, etc. Finally, I recommend making your stats visible to the public. Any "serious" clan will want to see them anyway. Besides, experts can often detect weaknesses in your play just by looking at your stats - but only if you reveal them!
  11. Yasha

    T8ER KINGS Is Recruiting!

    What time zone do you all play in, and what time of day (on weekends, or weekdays) ? In addition, since you're all 55-60% W/B, is there a minimum W/B you'd consider?
  12. Yasha

    Looking for a clan

    I thought Counter-Gambit's suggested edits, or something approximating them, would be entirely appropriate. I thought he did a good job turning the specific into the general. As for whether generalization is preferable, or necessary, I would leave that decision to wargaming.net's representative(s) handling this forum. It's part of their job, after all.
  13. I can't understand why people use IFHE with a GERMAN battleship. The damage power of German HE is definitely sub-par. Increasing the 380mm's penetration from 63mm to 95mm doesn't seem that useful. I am not a good enough player to use manual secondaries just yet - as I mentioned in my original post, I prefer to concentrate on making my primaries accurate and effective.
  14. Yasha

    [KRON] is recruiting

    A few questions: (1) Do you have any OFFICERS who play middle and late evenings, Pacific time zone? When you say "NA server prime time" I would assume the leadership is all mid-evening Eastern Time (i.e., done by 11pm Eastern) (2) Does the clan's self-improvement program include AARs? If so, how often? After what kind of battles? Any minimum AAR attendance requirement? (3) You mention discord. Are members required to use it when playing WoWS? Do you allow potential members to join the discord, or at least one channel of it, to ask questions, etc.? (4) Does the clan have a website, or just use discord? Thanks N.B.: Regarding my personal status, WOLF7 is a "flag of convenience" that allows clan benefits for a solo player. I'm still looking for a late pacific time zone clan that's serious about playing well.
  15. I am leveling-up my first Battleship line, which is German, and am trying to map out the upgrade path. I've had a very successful run with the Gneisenau, and am just starting with the Bismarck. The first ten points was straight-forward Preventative Maintenance (1) - too many important things incapacitated otherwise Expert Marksman (2) - because every speed increase for main battery turrets is critical Superintendent (3) - because a BB captain tanks, and you need all the repairs you can get Advanced Firing Training (4) - because these are German BBs, with awesome secondaries The remaining nine points, which happen very slowly, are much more difficult. Two of them are probably from this four: (a) Basic Firing Training (3) - so those secondaries and AA weapons put out more firepower, (b) Concealment Expert (4) - so I don't attract so many long-range attackers, since long range gun duels rare end well, (c) Fire Prevention (4) - to reduces the number of fires starting, and (d) Manual Fire Control for Secondary Armament (4) - to make those awesome secondaries even more awesome. Personally, I'm inclined toward Fire Prevention and Basic Firing Training, in that order, because in every battle I'm tanking and either leading or joining the push. That means concealment rarely gives more than a momentary advantage. Furthermore, I'm trying hard to make each main-gun shot count, which means I'm going to be not be "right on top of" designating a new secondary target when the old one disappears. Even if automatic secondaries don't hit as hard, I'm prefer to insure my primaries ARE hitting hard as often as possible. If I make those choices, I have a final 2 points to spend, probably on Adrenaline Rush (2) - so that as my damage increases, I can hit back faster. However, people have also made a good case for High Alert (2) - so that my damage control comes back 10% faster, or Jack of all Trades (2) - so any consumable comes back 5% faster. On the other hand, if I have only one (1) final point to spend, it will go to Priority Target (1) - as a reminder of how much trouble I'm in, and whether I should turn on hydro to find a nearby destroyer in smoke, or torpedoes approaching. Opinions and Suggestions, please?
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