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Warrant Officer
- Birthday 03/21/1962
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Ontario, Canada
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What does it take to sink a Kremlin with torps ?
vanFrozit replied to Ericson38's topic in General Game Discussion
It takes more than one set (8) of asashio torps to alpha a Yamato. I have done it at least 3 times, torp, speed reload, torp. Kremlin, I think can be alpha'd with one set. Will go experiment...... -
I am ambivalent about it. Although, I have played this round more than most other times. One has to understand WG's goals. Which are not what many player's goals are. WG #1: Make more money from the game via flags, new ships, premium, etc. WG #2, sub of 1: Get players to play more games. Notice that no where in there is anything about selecting the best players. (Personally, I prefer if WG makes money, because then the servers stay up, the programmers and other people stay employed and providing new content, etc.) Now the players have a different set of goals, and generally don't understand the implications. Player #1: Prove to the world that I'm one of the best. Player #2: Have lots of good matches where I win a lot. Player #3: Have some good challenging matches. Player #4: Win some rewards, get some steel so I can buy that Smalland. (Well, I have this goal) Now, P2 and P3 are a bit contradictory. P2 has the problem that if everyone in a match has the same skill, at best your win rate would be 50%, and the tears would flow. There are some other issues as well with regards to time of day. Weekday mornings, say 9am - 1pm, the player base is mostly adults who are not working. 2pm - 5pm, school ends, and a bunch of very noisy teenagers show up. 5pm - 12am, the more competative and skilled players play. 1am - 9am, let's just say the player base is interesting.... This is why ranked doesn't run for a lot of this period. Weekends, well, they were made for Michelob.... Now, my times are not exactly accurate, and you have 4 time zones at least of smearing going on. (12am EST is 9pm PST, so you have drunk EST playing with energetic PST. No idea why I know about drunk EST players.... nope, no idea.) So, if you grind your rank only in one of those zones, you have a different experience than other zones. (Morning is a bit special. Always has been.) TBH, not entirely sure exactly where I'm going with this. Mostly just a bunch of game analysis. I'm currently qualifying for gold, and have noticed a significant rise in toxicity. May just stay silver.
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Most of the players who want high rank are now fighting in silver. Thus lowering the difficulty in Bronze.
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From what I have heard, the second round of bronze is a lot easier than the first round. (Basically, all the try hards are in silver....) So catching up should be not as difficult as the first time.
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no zoup for you was absolutely correct
vanFrozit replied to Mad_Dog_Magoo's topic in General Game Discussion
I use stats as a measure of how well I'm doing. It is how I work. I care more about did I play well than whether we won or lost. TBH, all I expect is people to play with sportsmanship. What annoys me is the people that whine every game about how the team failed them, etc. Or they die early and spend the match trying to tell everyone what to do. Sadly, when you look those people up, for the most part they have very low win rates. -
vanFrozit started following Once again, fixed key bindings.
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Once again, WG in all its wisdom, has made a new game mode with fixed key bindings. I use ESDF rather than WASD, because I'm a touch typist, and can't stand having my fingers off the touch typist home position. AND, Key Battles has "F" mapped to invite to division. Which means that if I'm turning right, and my cursor goes over an enemy, I spam invites. This is not the first special game mode with this problem. I can find nothing in the settings to change this. Thrilling. Even looking in preference.xml, KEY_F is not bound to anything new. Professional.
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I've only seen high tier win one match, and that was of course no bots and 5 good ships. (tier 8 radar is murder on a fujin...) The concept is amusing, but the execution isn't so good with the bots.
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What is a good Winning percentage?
vanFrozit replied to ASCHEER_3055's topic in General Game Discussion
Having played with WG's match maker since 2011, and played probably close to 50k games all told... 1. The MM does some weighting behind the scenes. Notice that it is extremely hard to get a win rate below 42%. There are examples of lower, but those instances tend to do something special to put it there. 2. Higher win rate players tend to burn out and leave for other games. They get bored. 3. You have to look at statistics in large numbers. In any given game, just about anyone can star out, or can fail miserably. #3 drives my personal philosophy. The goal is to be in the top 5. If we win, and I did well, great. If we win, and I sucked, well, what was I doing wrong? (This doesn't always apply, because there are tactics that help win but don't score lots of XP.) If we lose, and I did well, still great. (small grumbles, but..) If we lose, and I sucked, well, what did I do wrong? Alcohol and lack of sleep effects must also be taken into account. And god help you if wife aggro occurs. The OP's stat ranges are basically accurate. Oh, and there is the reroll, always division with other pros plan. There are definitely a few of these. Create a new account once you get good. Always division with your GOOD friends. You see players with high 60s+ that do this. Meh. Personally, I never division. But that may reflect more on my personality than intelligence.... -
The CV can send its planes against the ship. How many ships attempting to catch a CV have been torped to death?
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So I am trying to figure out how the new CV design is PvP. As in, where is the actual player vs player battle? Sitting in a boat, I can have RNG AA that I can sorta control by picking a side. Sorta. If I'm in a DD, I can turn, hopefully screwing up the aim. Otherwise, planes are just something to be suffered. As a DD, if the CV (or god bless, both CVs) decide to focus on me, there is nothing I can do. Smoke for a bit, try to dodge planes coming from multiple directions, but there is really nothing I can do back to them. This is not PvP. CV vs CV, there is this "drop a fighter" thing. High skill there, uh huh. (sarcasm). They can go torp each other, but that is the same as the regular boats, nothing much you can do to stop or prevent it. Maybe I'm missing something, but CVs do not feel like Player vs Player combat. The CV player needs to learn some skills on dropping torps/bombs/rockets appropriately, but that is Player vs Environment.
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Congratulations WG, you found me a credit sink
vanFrozit replied to Lert's topic in General Game Discussion
Lert! This is awesome. Now to go spend some of my 987m creds..... (Fujin whoring ftw) Edit: First time I check the forum in months, and this gem appears. Maybe I should return more? (slaps face) What am I thinking? -
You drift into personal insults. Game over.
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Measurable data is pretty much impossible for me to acquire due to lack of access to the extensive database on player performance (unless I care to go black hat). Trusting what WG claims about such a topic is like trusting what Trump says. The negative political effects of publicly admitting MM bias is very high. My own personal experience as a high win rate player leads me to believe some form of bias is occurring. It is difficult for me to estimate your own experience given the "hide my stats" you have set, but that in itself leads me to certain conclusions. Note that any bias will negatively affect high win rate players, and positively affect low win rate players.....
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When that first came out circa 2013, the devs did say that they were making MM more challenging. Personally, my experience at the high end of the win rates says that it is being used. And I could make some other observations about how it is nearly impossible to get below a 42% win rate in tanks and ships, and how that is rather statistically odd. But I don't expect to ever "win" an internet discussion. I just use my own observations and analytical skills, and make my own conclusions.
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They have a patent on it. US Patent 8425330. From 2013. However, they have scrubbed all forum mentions of it. https://patents.google.com/patent/US8425330