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NTRabbit

Beta Testers
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About NTRabbit

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  1. Benson, what am missing?

    The Benson used to be really good, but that was back when the only tier 8 DDs in the game were Benson, Fubuki, and Tashkent, which is probably the time period from which most people are fondly remembering it. Since then it's been power creeped pretty badly, mostly by Z-23 (better hybrid) and Akizuki (better sub-10km gunboat), and probably the Lightning soon too, but also to some extent by Kiev and Ognevoi being better than the old Tashkent as well. I've lived this because I first unlocked the Benson way back then, actually my first ever t8, and then got more interested in other ships before coming back to do the occasional daily on it more recently. It's not a bad ship, but it's not a good ship anymore either.
  2. Izumo's buffs

    So she's accurate except for the thing that makes her inaccurate? All the supposed tight horizontal dispersion in the world means three tenths of stuff all when the vertical dispersion is so bad that every single salvo blasts the vast majority of the shells a mile long and a mile short at the same time. The number of times I've caught a Neptune or Minotaur sitting still with a perfect flat broadside at ~10km, only for every shell to land in the water either side of the funnel, would make most people want to quit the game. It's impossible to work with. Mean time, Iowa shells consistently land on the distance I aimed them, and consistently do damage. If you look around, I think it's on Reddit, someone put a video up on youtube of Izumo and Iowa running side by side tests in the training room that demonstrate just how godawfully inaccurate the Izumo is in actual use, rather than on a stats sheet.
  3. Izumo's buffs

    Worst accuracy for the tier, not best. They are horrible shotguns that scatter everywhere, and last time I looked were in the bottom third for accuracy of all my battleships, tied with the likes of the Wyoming, and trailing by a long way often maligned ships including every single German battleship that I've sailed, which is up to Bismarck. The Iowa blows Izumo away for accuracy, and really I can't imagine how FdG, Lion, or Alsace could be any worse. When people say the Izumo's big advantage is its guns, I seriously do not understand what ship they think they've been sailing. As for survivability, the ship is still total [edited]and a trivial kill for any battleship, heavy cruiser, or destroyer due to the still terrible detection and ponderously huge size, it's just a tiny bit harder for light cruisers to demolish them.
  4. Izumo's buffs

    There is no range at which the Izumo's guns are good or accurate, and they are easily at their worst when trying to shoot at long range. When they're not missing, they're either overpenetrating cruisers or bouncing on battleships, with no middle ground. The only range the Izumo guns can consistently start hitting 4 shots per salvo or better at is less than 6km, and even with the improved armour, her massive detection range and ponderously large hull makes it exceptionally difficult to get into that range without bleeding all of your health in the process. You can quote all the paper stats you like, when you actually use them in game the Iowa is significantly more accurate than the Izumo at all ranges, because there are more stats and calculations involved in accuracy than just the dispersion and sigma numbers they list in public.
  5. Izumo's buffs

    Even with the armour buff, she's still got far and away the worst and most infuriatingly inaccurate guns in tier. What they really need to do is rip off the 16" turrets and give it the 18" turrets from Musashi - that way she remains relatively inaccurate, and the gammy layout and huge hull make her different from Musashi, but still has the chance of doing at least something with that single shell hit most salvos cough up.
  6. Izumo (Tough) Love

    Izumo has no greatest strength, just a series of ever increasing weaknesses or contradictory elements. Case in point, your suggestion that she never get into a brawl because she has no side armour, can be seen coming a mile away, and can't turn for peanuts - yet her guns are so horrendously bad that, like a Gneisenau, they only function at sub 6km range. You'll never beat an Iowa or Missouri anywhere but in a brawl, for example. Bow tanking also only works if there are no cruisers within range. If there are, bow tanking does absolutely nothing at all. Does nothing at all regardless when up against RN battleships.
  7. New T9 Japanese BB?

    I don't have a Musashi. I do have an Izumo, and I also have an Iowa, Bismarck, Lyon, Dunker, and Nelson, and I can tell you with certainty it's the ship. The dispersion is garbage tier, the number of times I've inexplicably gotten the drop on a flat broadside battleship or cruiser at 8-10km, and then had en entire 9 shell salvo land dead level with B turret-to-the-funnels, but all fly long or short and record 0 hits, is off the charts. And there is no "accounting for the shell velocity" either, because if you aim high to make the short shells hit, they all go long, or if you aim short to make the long shells hit, they all hit the water. When you do hit, the shells are incredibly likely to overpen cruisers, and make no headway at all into angled battleships, because they just bounce right off decks and super structure. The Hindenberg and Kronshtadt are better battleships than Izumo, and they will sink you with only a modicum of effort 100% of the time. Also worth pointing out I found the Amagi to be as much of a shotgun as Fuso, Nagato and Kongo have been the only accurate ships in the line thus far, and my two most accurate battleships by some margin are Nelson and Dunkerque.
  8. New T9 Japanese BB?

    They can save time and money by just dropping the Musashi turrets into the current Izumo model. Neither ship can hit the side of a barn door at 20 paces, but at least when Musashi does manage to hit something, it stays hit, while rare hits from Izumo's 16" guns tend to result in either overpens or bounces, with nothing in between. If Izumo were able to dish out any damage at all, it'd be easier to put up with just how easily she takes damage in return, and Musashi would still offer points of difference to make her worth buying.
  9. My Opinions on the KGV

    My problem with KGV is that it's armoured like a cruiser. Not only does it suffer from IFHE spam, but the armour is also so thin all over the ship that 15" and 16" armed battleships can hit you for full pen damage essentially at will, no matter whether you're angled, kiting, anything. It just can't take a hit, at all, which is really bad on a battleship that relies entirely on HE DoT. I've had 12" armed Cesare's punch 20k damage out of it per salvo despite angling, which is not good.
  10. Fighting Saipan w/ Ranger

    The only answer is to not play your Ranger, and keep leaving feedback with WG until they hire someone who knows what they're doing to unfuck CVs, especially tier 7
  11. USN vs IJN Carriers (after changes)

    AS Ranger never broke the CV game, it was the best loadout on Ranger by being the only one that was remotely competitive, but it was still the worst tier 7 carrier by a big margin. The only thing AS Ranger could do to a Saipan was force it to put a little more thought and effort into winning every game, any Saipan captain consistently losing was a terrible player who would never have won regardless. Saipan broke the CV game, and then Kaga tagged in for a suplex, and now Graf Zeppelin is doing the same thing at tier 8, because Wargaming developers have no idea how to even play carriers, let alone balance them. Go check the feedback, they've got absolutely no idea.
  12. Should the Izumo be Replaced

    The problem is they've tried to blend the wildly inaccurate, shotgun style gunnery of Fuso and Amagi, with the large and ponderous nature of Yamato to create a stepping stone, and come up with a ship that's the worst of both - all the glaring issues of size, concealment, and HE spam vulnerability of a big ship like Yamato, coupled with the awful gun characteristics of the IJN shotguns. Yamato only works because it has extremely accurate overmatching guns, take that away and you've got a lemon. It desperately needs replacing, or if not that, then give it the turrets from Musashi, so even when it does scatter all over the ocean, that one hit does some real damage, unlike the current shitshow.
  13. Is The Izumo Really a Bad Ship?

    I've found the guns to be vastly inferior to the guns on my Iowa, especially at long range. They have an awful dispersion pattern that is forever splitting the shells short and long for endless frustrating brackets, just like Amagi. Only difference is Izumo is netting me more single shell hits over total misses. Tier 8s have essentially the same MM result as tier 9s, which is t10 matches 90% of the time, and there's not a chance in the world Izumo could even approach my North Carolina for effectiveness, let alone anything higher.
  14. Is The Izumo Really a Bad Ship?

    I've found all of the above to be true, except the guns are poor as well. Despite being clustered on the bow, they don't benefit from it in accuracy like Nelson and Dunkerque do, and instead they scattergun like the woefully inaccurate Amagi, albeit not as badly. It does nothing well.
  15. Just top quality balance work The Ranger meganerf is a real treat, the AS loadout was the only good one it ever had. The current singular loadout may well be the worst carried by any CV that has ever appeared in this game, which is just fabulous in a tier where your most common opponent is Saipan, a ship that has always been so broken overpowered it makes the "too powerful to be sold" Nikolai and Gremy look like minor bumps in the graph.
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