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_Jayzilla

In AlfaTesters
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About _Jayzilla

  • Rank
    Warrant Officer
  • Birthday 01/17/1991
  • Insignia

Profile Information

  • Gender
    Male
  • Location
    Norwalk, California
  • Interests
    Scuba Diving. Beach and sea activities.

Recent Profile Visitors

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  1. _Jayzilla

    Why is ASW NOT fixed

    Well while we are at it, maybe hedgehogs for DDs that have them modeled. I would love switchable ASW torpedoes for the Forrest Sherman too, just to spice things up.
  2. _Jayzilla

    I love Gunther

    Nice! Well, it is bound to happen when you use an 800% commander's exp boost.
  3. _Jayzilla

    How?

    You see the enemy planes going after your friend DD on the mini-map. It was lit and so the enemy sub pinged it and caused those homing torpedoes to turn, despite you yourself being not pinged. This really is an example of being at wrong place and wrong time. Had that enemy sub missed its ping on your friendly DD, they would have just kept going straight.
  4. _Jayzilla

    4k anyone?

    I ran at 4k for a bit, and yes all the UI are tiny. I am at 3440 x 1440, it is an ultra-wide. But yeah widescreen 1080p or 1440p is a sweet spot to be in.
  5. _Jayzilla

    Who have you seen in game

    The muzzle velocity of the Italian cruisers make it very easy to blind-fire though storms too.
  6. _Jayzilla

    16-gun Monty?

    I would consider a 3x3 457mm gun layout with better soft stats to retain a "jack of all trades" kind of role. I would see it as a more natural progression that trying for BB-CV hybrids.
  7. I am stuck to an older paradigm.
  8. _Jayzilla

    Superships in early access?

    Well, being surface ships, these will get a lot more testing done with it than the super CVs already available. /s
  9. _Jayzilla

    Plane spotting in smoke.

    Most of the time, CVs will drop at the middle or edges of the smoke since that is the likely places a DD in smoke can end up. Try turning in an oblique angle to throw off some the aim.
  10. _Jayzilla

    Destroyer Citadels

    Destroyers with citadel!? But in all seriousness, destroyers did have citadels at one point, but now they do not.
  11. My mistake, that was a miss click just to get through the first point. The single point can be used on Preventative Maintenance instead.
  12. Honestly it depends on how often you value that extra 500 HP. It is very much valued if you find yourself being constantly shot at. But with Halsey you can pretty much consistently get confederate since you can wither down most DDs. You will definitely find yourself smiling when you see just how fast those Mark 42 mounts fire when you activate confederate. I would not go with grease the gears since your turret traverse is already very fast. Here is something you can go with either Halsy or Ovechkin: Note: Main Battery and AA specialist would put you at 20 points (recommend it when you do reach 20.)
  13. I would like an ASW torpedo for the Forrest Sherman that can only track enemy submarines with a ping. An ability to switch between default Gearing torpedoes and ASW torpedoes would be a nice addition for the Forrest Sherman.
  14. _Jayzilla

    Some what new player here, Super ships?

    Back when we had just the Hannover and Satsuma, and then later with the Annapolis and Conde, tier 9 interactions with tier 11 ships were okay. Super CVs were implemented rather much quickly than the "months of SuperShips" you mentioned. Eagle and United States pretty much overwhelm tier 9 ships now unless the tier 11s CVs do something very wrong.
  15. _Jayzilla

    Forrest Sherman - what works?

    Unfortunate that we cannot get Ovechkin anymore, misses out on 400 HP, but Halsey is just fine and is in fact a meme when Confederate is activated, and the Forrest Sherman's reload is substantially reduced. The ideal build seems to be this for a good 1.3s reload at 15.1 km: But you can also try this, for 1.4s reload at 14.6 km but a little bit more in the fire chance (not that it is necessary, that two points can be used for whatever else helps with the smoke or situational awareness): But my thinking has been that gun boat destroyers that fire out to 12 km is fine for most situations (especially with the favored ballistics that the 5"/54 Mk42 mounts give you,) just have to pay very close attention to your surroundings (I use Druid up close too) but it requires you to use more smoke charges in the beginning and some may become wasted. This build below is very risky since Forrest Sherman cannot really run away when being chased by faster DDs nor can it heal any HP between engagements. For 1.2s reload at 12.6km, you get to pull out maximum firepower:
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