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_Jayzilla

In AlfaTesters
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About _Jayzilla

  • Rank
    Warrant Officer
  • Birthday 01/17/1991
  • Insignia

Profile Information

  • Gender
    Male
  • Location
    Norwalk, California
  • Interests
    Scuba Diving. Beach and sea activities.

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  1. My mistake, that was a miss click just to get through the first point. The single point can be used on Preventative Maintenance instead.
  2. Honestly it depends on how often you value that extra 500 HP. It is very much valued if you find yourself being constantly shot at. But with Halsey you can pretty much consistently get confederate since you can wither down most DDs. You will definitely find yourself smiling when you see just how fast those Mark 42 mounts fire when you activate confederate. I would not go with grease the gears since your turret traverse is already very fast. Here is something you can go with either Halsy or Ovechkin: Note: Main Battery and AA specialist would put you at 20 points (recommend it when you do reach 20.)
  3. I would like an ASW torpedo for the Forrest Sherman that can only track enemy submarines with a ping. An ability to switch between default Gearing torpedoes and ASW torpedoes would be a nice addition for the Forrest Sherman.
  4. _Jayzilla

    Some what new player here, Super ships?

    Back when we had just the Hannover and Satsuma, and then later with the Annapolis and Conde, tier 9 interactions with tier 11 ships were okay. Super CVs were implemented rather much quickly than the "months of SuperShips" you mentioned. Eagle and United States pretty much overwhelm tier 9 ships now unless the tier 11s CVs do something very wrong.
  5. _Jayzilla

    Forrest Sherman - what works?

    Unfortunate that we cannot get Ovechkin anymore, misses out on 400 HP, but Halsey is just fine and is in fact a meme when Confederate is activated, and the Forrest Sherman's reload is substantially reduced. The ideal build seems to be this for a good 1.3s reload at 15.1 km: But you can also try this, for 1.4s reload at 14.6 km but a little bit more in the fire chance (not that it is necessary, that two points can be used for whatever else helps with the smoke or situational awareness): But my thinking has been that gun boat destroyers that fire out to 12 km is fine for most situations (especially with the favored ballistics that the 5"/54 Mk42 mounts give you,) just have to pay very close attention to your surroundings (I use Druid up close too) but it requires you to use more smoke charges in the beginning and some may become wasted. This build below is very risky since Forrest Sherman cannot really run away when being chased by faster DDs nor can it heal any HP between engagements. For 1.2s reload at 12.6km, you get to pull out maximum firepower:
  6. Though we have non-functional anti-ship missiles on the Smaland, just for show
  7. Happy 245 years and many more years to come! Semper fidelis!
  8. _Jayzilla

    ST 0.9.9 new ships - what do you think?

    30 second reload in the preliminary while some "obese" ships get 40 second derps.
  9. _Jayzilla

    California is worth it!

    Any ship can be great against bots in Co-op, but the majority do not play in Co-op.
  10. _Jayzilla

    A Dissapointment with the new USN BB Line

    That is the thing though, Yamato does not have a long reload. It is a standard 30s, but equip Main Batter Modification 3, and it gets 26.4s. There were late war designs that the developers could have used, which would have fit better than the meme of having any of the Tillman studies (which mind you were never serious enough to even have allocated resources for.)
  11. _Jayzilla

    What was your best salvo ever?

    Mind you this was the third salvo:
  12. _Jayzilla

    SUPERTEST (ST)

    Supertest is a wonder place filled with wonder unicorns.
  13. _Jayzilla

    WW2 and Cold War ships are a bad mix

    Tier 7 for USN is Mahan not Benson.
  14. _Jayzilla

    The Des Moines should no longer be Tier X

    Well this game did have a Des Moines at tier 4 once.
  15. _Jayzilla

    Battleships spawning with the enemy

    Strong emotions for a game mode which is optional, for a game which is largely free. If you realized that you were getting no real reward or progression from clan brawl then why bother to keep playing? It is just as easy to recoup any losses from a couple of battles just from divisions with your clan members. The spawn points came as a surprise for everyone, some were able to learn quickly from it, so at the end of the day no one owes anything to anyone.
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