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LT_Rusty_SWO

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About LT_Rusty_SWO

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  1. LT_Rusty_SWO

    Weird challege you can't complete

    Yes, that was sort of my point. Actually, no, that was exactly my point.
  2. LT_Rusty_SWO

    Weird challege you can't complete

    For context:
  3. LT_Rusty_SWO

    Weird challege you can't complete

    Why the hell would it be an oops or a surprise? The whole T6 clan battle thing is talked about in the patch notes.
  4. LT_Rusty_SWO

    CV Rework - My Impressions Part Two

    Yes, and that's the point. In this case "rarely used" does equal "used in the only case that anyone actually remembers."
  5. LT_Rusty_SWO

    CV Rework - My Impressions Part Two

    ARIZONA and a few of her friends would like to talk to you about that.
  6. LT_Rusty_SWO

    CV Rework - WG, this is Good!

    The fighter boost thing, it's a consumable, right? You can look at that on the modules page where you would normally select your consumables to take with you. "all strikes to happen at once," and the reason why not: it's very simple. They're trying to make carriers not be able to insta-delete everything in sight. Having 2-3 planes at a time launch, with the requirement to go around and do it again, keeps carriers from being completely OP.
  7. LT_Rusty_SWO

    CV Rework - WG, this is Good!

    The idea behind this is that they want to see how intuitive it is. They deliberately chose not to explain anything, b/c they want to see what people will figure out on their own.
  8. LT_Rusty_SWO

    CV Rework - Dislike.

    Not as much as you think. I truly believe that on a 1:1 basis, an average DD player will have more impact than an average CV player. You may have missed something in what I said: me having my best-ever carrier damage game is not a high bar to cross. I've always been absolute trash at playing a carrier, and so I don't do it often. My best ever game was only something like 24k damage. My average would be far lower than that. And to get the 26k damage that was my new best-ever game, I did zero spotting. I didn't get a single spotting ribbon in that game. Every target I went after was one that had already been detected by someone else. All of my damage was against 2 battleships. 1 bomb hit / 2 torpedo hits against each one. I got near-misses against 2 DDs, both resulting in module damage but no loss of hit points. I'm still trash at driving a carrier. It's become slightly easier to do damage now - I did beat my previous record by 2k, after all - but at the same time that's all I did. I made far less of a contribution to my team's win than I did on the previous high-damage game, because I wasn't able to do all the other stuff like re-setting caps and spotting DDs just by putting squadrons in the right places and then forgetting about them. True. Circling back to the spawn and clustering together will amplify the defensive abilities of the AA, though. No carrier will be able to get a plane close enough to damage 2-3 cruisers and a BB clustered together with mutually supporting AA fires. Their planes will simply evaporate. Doubtful this will happen. Air detection ranges are dramatically reduced, it seems. CV isn't going to be able to perma-spot DDs, and if they're focused on doing that, then they're not actively attacking anything else. Finishing off wounded ships? C'mon now. You know that as soon as a ship is getting heavily damaged, everyone automatically starts shooting at it in an attempt to steal secure the kill. Such a narrow window for that to happen that it's not really going to be any more of a factor than it is now. The planes are going to die. Pure and simple. A ship going off alone? Yeah, he might have a bad time of it, but he's going to die quickly now, too. A ship that's part of a push? Again: interlocking and reinforcing AA bubbles. They're MUCH more powerful than you think. Always have, always will. That's not gonna change. That's kind of the key right there, the bit that I highlighted. "Mindlessly farming damage" =/= "playing the game to win." Right now if you have one team that's mindlessly farming damage and you have one team that's playing the game to win, you're going to get a steamrolling effect. Having a trash CV vs having a unicum CV isn't going to be any more of a factor in future games than the same skill differential in a BB or CA player, and it will likely be less critical than the same spread in a DD player. One of us has played both surface ships and CVs in the new rework, and one of us has done neither. One of us is speaking from experience and one of us is speaking from panic.
  9. LT_Rusty_SWO

    How Can a Battleship out run a Leningrad?

    This is most likely the case. 2 cruisers very close together can look like a single BB on the minimap, if you're busy and only glancing at it quickly.
  10. LT_Rusty_SWO

    CV Rework - Dislike.

    ... not necessarily. CVs are strong in the rework, yes, but only against one target at a time. And it's not necessarily easy to actually kill something. Your alpha is VERY low, compared to current, and AA is not that easy to get through. You're not going to be able to spot every DD and dive bomb them while torpedoing BBs. You can only do one thing at a time. I don't see CVs making stuff shorter all the time, or even on a regular basis. It's still not easy, but it is ... possibly more "fun and engaging" for nubs... and not in the standard sarcastic sense. It actually may wind up being more fun and engaging for the nubs to play. My first game in ranger on the rework server was my highest-damage game ever in a carrier. That said, it wasn't a very high bar to cross. While the individual actions that you'll do as a carrier now are simple compared to the time-management multitasking stuff, the overall impact that you can have as a carrier is much, much, much, much lower. And don't forget, follow-up strikes aren't necessarily easy to do in the face of AA, because you're pointed the wrong direction and it takes a while to turn around. I find that it's frequently easier to just have multiple targets that are sort of lined up, and attack the first one with the first strike, hit the second one with the second strike, and ... I've never had a squadron last long enough to go after the third target.
  11. LT_Rusty_SWO

    Special Testing - Public CV Rework

    It's not going to make you any happier to find out that I downloaded and installed the entire TST instance of the game in about 20 minutes on my home connection, then. Has nothing to do with the game center, and everything to do with your bandwidth. On my home connection, it took 20 minutes to download and install, which is about the same as it takes me to reinstall the regular game. On my laptop, using a 4G (not even LTE!!!) hotspot with crap signal in the middle of a construction site, it took me about 6 hours. Fix your bandwidth issues and you'll find it a lot quicker to download. BT BT BT. Now on to the complaint: I'm getting called out for unsporting conduct for what my AA does, when I have zero control over my AA? Whiskey tango foxtrot, over?
  12. LT_Rusty_SWO

    Let's play a game of guess who won.

    The point of MMM isn't the line at the top that tells you the averages, it's so that you can prioritize the most dangerous players.
  13. It's poor localisation, that's all. Badly translated by someone. Should have said something more like "5000 xp in that battle," or "in one battle," or something. Or even just "5000 xp"
  14. LT_Rusty_SWO

    Baby Ranked party thread

    I felt a little bit dirty after my first two battles in baby ranked:
  15. LT_Rusty_SWO

    Special Testing - Public CV Rework

    I only had time for one battle so far, and it took me for-damn-ever to get the game installed over hotel wifi, so I don't have a lot of gameplay feedback yet, but I will say that I'm impressed at how smoothly the game runs even on a computer that isn't supposed to be able to run it at all: Test session 1 hardware: Host machine: Macbook Pro, 2017 model. 2.9 i7, 16 GB, OSX Mojave, Radeon Pro 560. Guest VM: Windows 10 on Parallels, 4 cores / 8 GB. VRAM set to automatic. VM stored on Samsung T5 1TB USB-C SSD. Settings: Graphics on DX9 / Medium. Reduced fire and flooding effects. Alternative Battle Interface set to full. Running at 1900x1200 resolution with the VM set to full screen and the game set to Maximized Borderless I was getting a very steady 60 FPS. This weekend I'll play more on my PC gaming machine.
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