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W4lt3r

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About W4lt3r

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    Warrant Officer
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  1. W4lt3r

    AA gun upgrade

    This is probably affecting everyone here. Your AA Mod 1's were turned to AA Mod 2's (the 3 million AA module) during the patching process. Go to your inventory and sell them for piles of credits. My inventory got bloated by 31 AA mod 2's after the patch, and I certianly had only one of those before the patch.
  2. W4lt3r

    Update 01/30/19, I'm pissed

    Your highest CV was tier4.. "Working hard"... hah. You still have your CVs. I think you're just looking for an excuse to be outraged, in the today's outrage culture. Get over yourself.
  3. W4lt3r

    IFHE Nerf?

    Wilvan.. Read: Calibers EXCEEDING 139mm. Aka gun >> 139mm caliber guns Calibers up and including 139mm. Aka gun <= 139mm They just need those two separate identifier lines so they can set separate fire chance reductions to them.
  4. W4lt3r

    Atlanta... Horrible AA?

    If there's changes, I would just want two: Up the amoutn of flak bursts from 5 to 10 with long range aura. And yeet the medium aura away, because it's literally worthless. That's all.
  5. There's pretty much only one ship in the game that can destroy those aircraft, and that's the worcester. Dallas, Baltimore, Gearing, Fletcher, Benson, etc. Any prominent US cruiser before tier 10 is woefully unable to shoot down planes. The AA is a joke right now. Too limited in range, the skills that affect them are way too weak, the modules that affect them are way too weak.
  6. W4lt3r

    CV Rework Feedback

    Game center not having TST open for me, despite participating in the test. Missed round 1 of testing because I was late to apply. This dang game Center is not really wanting to play ball...
  7. W4lt3r

    CV Rework Feedback

    I'm not sure has anyone else mentioned it yet, but with the removal of limited # of aircraft from CVs, this leaves the issue of AA mounts easily being destroyed and unable to be repaired, leaving an ship more and more vulnerable to CV attacks. There should be some sort of mechanic to allow restoration of AA mounts, whether it could be tied to DCP which would refresh % of the AA mounts along with usual DCP functions. Have it be tied to the AA/Secondary's toggle button, and as you turn your AA / secondaries off, they would start to get replenished over course of the time, but there's the penalty of being extraordinarily vulnerable to CV attacks in this period (maybe have some sort of grace period from shifting from disabled / enabled status). Or then slap it on top of Repair party, but that leaves lower tier cruisers to a peculiar spot, who don't have the ability till tier 9. But some thought should be put onto the AA mounts and their ability to stay in function. Yes it's not realistic that the ship could replenish it's AA mounts if they get knocked out, but ships did carry replacement barrels for their small and medium caliber guns at least, so there's that.. But whole mount replacing is not realistic, but have to consider where to draw the line.
  8. W4lt3r

    Submarine Mission

    After further consideration, I would suggest that Barracuda should have the highest submersion time of all the subs, I'm going at like 1 minute 50 or even 2 minutes, but also has the slowest oxygen replenishment rates (think that is already a thing) Or then buff up her maneuverability, like dropping the turning circle to like 400m and rudder shift to like 5.2.
  9. W4lt3r

    Submarine Mission

    Barracuda defo needs some adjustment. It's awful to use compared to Seelöwe or Zipper. Whether it's submerged time, speed of the submersion or something else. Maybe even bump the concealment down to 5km.
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