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  2. USS_Taylor_Swift

    Smolensk Build

    This is a premium never sold for money though or for a resource that can be obtained with money. I really don't see the Smolesnk staying in the game in its current form. If they don't nerf it, they're going to have to just pull it from the arsenal--it's very brokenly OP.
  3. Octavian_of_Roma

    ZOUP, please don't quit

    Those are not scientific theories.
  4. LoveBote

    Firefight Friday - Rapid Fire vs. Snipers

    both, all, fire EVERYTHING!
  5. Sumseaman

    Smolensk Build

    Yeah I know but still....free currency. Fair point though in that the Miss was only available originally for FXP and it never got a credit nerf. Only thing I don't feel bad about right now is the Harug I just spammed to death while it was in smoke....
  6. Salttyy

    Le Fantasque vs Le Terrible

    BTW, Le Terrible speed was exceeded by various nuclear powered ships. Of course the speed is classified.
  7. Bill_Halsey

    Smolensk Build

    They tried it with Guilo Cesare and they backed off after the outcry. Smolensk is a premium so I doubt they'd nerf it. The only way to nerf it is with a gobal nerf rule that will impact it more than others. The question is who has that much coal lying around? (*whistles innocently*)
  8. BloodPhoenixJEU

    Submarines are Coming

    I'm going to start with two disclaimers, right from the beginning. First, I really do enjoy "World of Warships". A sure sign of just how much I enjoy it is that I doggedly continue to play it, even in the face of the stark reality that I am NOT VERY GOOD AT IT. As someone who built plastic ship models (mostly of WW2 Battleships) in my childhood, I love the attention to detail on the ships. Second, I have to give fair warning that I have been playing war-games for (cough, mumble) years. I had no idea just how many it was until I did the math. Holy Crap, did it make me feel old! Thirty-six years. So I am officially the war-gamer communities equivalent of the "Grumpy Old Man"...the "Grognard". I've played a ton of different games, and can recognize the difference between a good one and a bad one, or a well-conceived rule or game mechanic, and one that is deeply flawed. I've also actually read alot of military history (anyone else on here who remembers "Books"? LOL) So I freely admit that maybe I'm just old and crabby and opinionated. I'm probably all those things...but I apologize in advance if I ever come across as a "know it all" because that's one thing I'm not. I am happy to welcome new information, and learn several things on the average day. If some of this seems off topic, bear with me, I'm getting there. Now that I've got that out of the way...I came to "World of Warships" from a background of historical gaming. That's not to say that I won't enjoy commanding ships that fight in the cold vacuum of space, or that have a ship's complement that includes Elf Marines or Orc Pirates. I've played a wide array of Sci Fi and Fantasy games. But HISTORICAL will always be my first love. That love of history caused me to be drawn to the superb ship models in this game, and what seemed at first glance to be some very accurate modelling of naval gun ballistics, armor penetration, etc. Now, as I've played the game more... I've come to recognize I have to just look at it as a "game" rather than a "simulation" and enjoy it for what it is. From the standpoint of a historical war-gamer, I wish that there was a system in place that not only grouped opposing ships by Tier Level, but also by time period. Not that its important for game balance...its more just a matter of seeing the very distinctive ships from say, pre-World War 1 only fighting similar vessels so there isn't any jarring anachronisms. Tier Level often correlates to the year the design entered service, but not always. I'm enough of a history buff, that it will never stop feeling weird to me that I can be going into battle in a WW2-era American ship, flanked by a Japanese and an Italian vessel. I wish "Wargaming" (the company) would organize events where everyone on a side was from the same nation, in a historic match-up (WW2 Germans vs British, or WW2 Americans vs Japanese). So from all of that, you can imagine how I feel about some elements in the game... I thoroughly enjoy things like the Space combat, and the Halloween events...but when I'm playing a ship from 1939 and someone steams past with one of those skins on their ship...my skin crawls. I feel the same way about, lets say...warships from an anime I've never heard of. Like I said before, maybe I'm just old and crabby, but I want a game about historical warships to omit things that aren't historical. I want WW2 German ships with Kriegsmarine crews, not...say...vampires? And, to show you just how crabby I am, while I enjoy "What-ifs" as much as the next guy...Neptune's Beard! Can we please go easy on the influx of ships that never sailed beyond the drawing board? I know, everyone has a favorite fleet, and we all want to see our favorite fleet get the fun toys they never actually built but really really wanted to build...but at some point it becomes ridiculous. My ancestry is Polish, so of course, I bought the one Polish DD in the game. But why stop there?!? I'm sure someone in the Polish High Command must have sketched prototype plans for Polish Capital Ships on a napkin at the Officer's Club...in the name of game balance, I think we really need to give the Poles Battle-cruisers, Battleships, and at least a couple carriers. Every nation should get at least one CVL and one CV. (And no, I'm not remotely serious). So, the point of all this is to say that I can see from the description that the Subs are going to travel the same "Highway to Hell" that the Carriers have taken us all down for what seems like a decade. Carriers, you love them, or you hate them. I hate them. In large part because I feel that the game presents a very unrealistic and NON-HISTORICAL view of how Carriers were actually used in battle. How so? Well, just as an illustration from one battle...at Midway the two US carrier Task Forces operated 25 MILES apart to reduce the chance of both being discovered by enemy scout planes. And the maximum range for a carrier-launched airstrike with dive bombers and torpedo bombers? About 200 miles. Because they knew full well what would happen if they ever got into range of the large guns of enemy capital ships. Which is why it almost never happened, and was devastating when it did (Google "Battle off Samar") Oh, the existing portrayal of CVs is fun enough, I suppose. It just bears no resemblance to reality. You may as well just throw any semblance of accuracy out the window and engage in utter fantasy, like...turning the CVs interceptors into rocket-armed ship-attack planes! If there was a button somewhere I could click to "OPT OUT" of Carrier Battles, that would guarantee that I never again had to play a Random Battle with CV's in it, I would smash that button in a heart-beat. When I go to sleep tonight, I'm going to dream that when the submarines slip stealthily from their pens to lay waste to the game as we know it, there will be an "OPT OUT" button for Submarines. (HINT, HINT!!!) I echo the concerns mentioned above by BB3 Oregon Steel that, based on the description, the implementation of Subs will not be rooted in historical reality. And if they aren't, then what's the point? One of the few things I like about the description of how subs will work is the outline of how DD's will be able to combat them with depth charges. However....there's a problem with that. When you are commanding a Destroyer in an ongoing battle with other surface ships that want to hit you with a spread of torpedoes or drop a 400mm shell on your bridge, you have to pay constant attention to staying alive. Your attention cannot be divided between evasive maneuvers and simultaneously hunting subs. Unless you are much better at multi-tasking than I am! And lets be honest? How often were DDs engaging submarines in the middle of a surface battle? If you want to use subs, use them historically. Set up special scenario types where one side is all Destroyer captains or subs that have to protect either a convoy of NPC freighters or a task force of NPC Battleships or Carriers from an attacking force of subs. Such a scenario would not use capture points, but would determine victory strictly on the basis of the destruction or protection of the target ships. (I would further suggest letting the subs set up anywhere on the map before the battle started, since they would often deploy in ambush ahead of the enemy's arrival). But I know that won't happen. In order to satisfy the multitudes who have been clamoring to play subs (no-one I know...) they will be introduced into the standard game, and will either be over-powered or incapable of carrying their weight within their team. They will tinker with it for months trying to get it right, and it will become a nightmare we cannot wake from. World of Warships, at its heart and soul, is a game of surface ship combat. The more you try to stretch that to include other types of units that saw use in naval warfare, the more you undermine the games greatest strengths. I don't play World of Tanks, so I don't know this for sure, but I'm willing to bet that they have not introduced playable tank-killer aircraft into that game. They existed - they were used. There are some great ones that are totally historical! You could have the Ju 87 G-1, the IL-2...it would be great! But that's not what World of Tanks is about. And adding them would add another dimension (up) to the game, in much the way that submarines will add another dimension (down) to World of Warships. Devs, I beg you. Don't do this thing.
  9. Avenge_December_7

    Caption the profile image above you.

    Surely my soda has not been poisoned
  10. monpetitloup

    ZOUP, please don't quit

    You have no oroof that the supernatural is not real. If you pretend to be a scientist be coherent with yourself. All you can conclude is that you have no evidence to prove or disprove it’s existence. oi and scientific theories do not universally have predictive power. See alchemy, flat worlders, the theory that metals are more abundant than gasses in the universe etc etc.
  11. Sumseaman

    Smolensk Build

    Yeah just watched little Flamu's vid and trying that build. Even if I play like a twit I still come away with a good game. 496 sheet. Nice game there! Question….since she is a coal ship, is she eligible for nerfs? I enjoy it but I don't know if something that could become widespread is a great idea. Oh well same can be said of others.
  12. BeastLoad

    Recruiting Station: A Full Guide

    Hi, one more question. The total points earned by my shipmates don't seem to match what I have listed on my points bar. My total points collected already is 440. 400 from my first shipmate bonus and 40 point earned last week from shipmates. Showing on my points bar currently is 300 points. But the 2 shipmates have total earned points totals of 330 and 120. A total of 450. If I've only received 40 points so far from them, that would mean that I'd have 410 points left to collect, but the bar only shows the 300. I'm attaching screen prints. Do they wait until server reset to update the bar maybe? Thanks
  13. Finally my captain will get his ship, er.... sub. I think I have 2 trained on her just waiting for that berth to be filled.
  14. Bill_Halsey

    Smolensk Build

    Flamu's Build This is my first game with the build when I tested it. and I wasn't even trying hard.
  15. Sumseaman

    Smolensk Build

    Still playing with this build. Pretty good choices you have there. It's all about the fire spam really. Broken ship.....
  16. Today
  17. Nevermore135

    What tier would be USS Brooklyn?

    Brooklyn would be tier VII. We already have a Brooklyn-class cruiser in the game: USS Boise (CL-47).
  18. Turbogerbil

    1st Game vs Colbert (ALREADY!!!)

    There were plenty of Benhams around on the first day of that event, so I guess there are those who want the new things now regardless of the economic cost.
  19. Oldschool_Gaming_YT

    Smolensk Build

    My first impressions and my first build (have changed it up a bit since....)
  20. I_SwearToGodTheseMuppets

    Times When SALT is Justified?

    Being salty is healty reaction when muppets do their muppet things...
  21. Blorgh2017

    Caption the profile image above you.

    The fire birb decided to maintain his silence, despite knowing that the wine was indeed poisoned.
  22. LoveBote

    1st Game vs Colbert (ALREADY!!!)

    if you are not patient, (unable to wait 6 months +1 day) and/or only have high xp tech tree lines to reset, I guess it is the only way. still, seems crazy.
  23. gumby_destroyer

    Many crashes after update 0.8.7

    Critical errors here as well; never had this happen until this release.
  24. Angel_With_A_Shotgun

    TL:DR - Research Bureau

    Warships as of the moment.
  25. Daniel_Allan_Clark

    What tier would be USS Brooklyn?

    Tier 2 of an armored cruiser line... https://en.m.wikipedia.org/wiki/USS_Brooklyn_(ACR-3)
  26. BeastLoad

    Recruiting Station: A Full Guide

    If we do not collect them by a certain time, do they stay and get locked up for another week before we can collect them? And I assume once the total is at 1500 they will transfer automatically at the end of the week so that we don't lose out on any points for the following week? Or does it stay full until you manually collect? Thanks!
  27. Leningrad, thanks.
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