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  2. SuperSSL

    Ship's Log: Rental Submarines

    Did you want to be more specific? What do you love about the class? In what ways has it refreshed the game? What are the gameplay possibilities? What tactics are too hard to use with the increase to ASW airstrikes?
  3. sonoasailor

    Ship's Log: Rental Submarines

    Sorry - no interest in subs. Luckily they generally have little impact in Coop play, so i will still play the game....
  4. GiN_nTonic

    People quitting the game

    I agree with you 100%. I still may play this game during events like clan wars and ranked. Its just i used to probably spend $500 a year (perhaps more sadly) on this game and now will be virtually nothing. There is a major financial impact for WG is real.
  5. SaiIor_Moon

    New name for damage done to a SUB?

    And to top it off, WG gives BBs depth charge airstrikes that are like 5km range LOLS!! Musashi for instance, has this. I kid you not. A 5km range airstrike. At Tier IX. What the heck are you supposed to do with that, in a battleship that does NOT want to push in very often in the first place (due to highly vulnerable sides, horrific turret traverse, EXTREMELY ineffective secondaries, and horrific AA). And furthermore, are you SERIOUSLY going to chase subs that are also faster and far more maneuverable than you with a 5km range DC airstrike? Sounds like literal suicide to me, especially since you're just making it SUPER easy for the sub to just easily shotgun you, and with that horrific turret traverse, you're not going to be doing much to that sub. Add to that, you can no longer accurately depict the direction of sub pings, and you're going to more often than not be double-pinged. So that shotgun is 15% more powerful per torpedo. Make no mistake, Musashi is totally a Tier X ship at Tier IX (those Yamato guns!), thus it's extremely powerful/borderline overpowered even, but pushing in and chasing subs is NOT in its job description. Same goes for a MAJORITY of other battleships! Not to mention, Wargaming doesn't incentivize pushing in at all. The meta doesn't support pushing. It's all about sniping at long range these days, especially in higher tiers. So WHY would a battleship, of all ships, THE least maneuverable surface ship in the game besides CVs, be the primary choice for sub hunting? It makes no sense. The sheer fact that Wargaming wants BATTLESHIPS to be the primary sub counter (which btw, subs easily counter BBs directly in return) is ludicrous.
  6. Soshi_Sone

    OK Just for fun.....

    Plus or minus 100 XP is kinda moot. Your 112 delta from the top is within the slop for a number one finish. Also, keep in mind that lower tier ships get boost to their XP. So the Gneis overall contribution is biased based on being a T7 in a T9. Hence, his second place (within first place on the slop) is partly due to his performance as a T7 in a T9 match. That said, I've seen players on the bottom execute play that can win a match, and players at the top being potato. These skews can happen because XP can't take into account certain unique situations. But it does pretty good. As for me, I play to win. That's it. Forget the XP. Forget the kills. Get in there and figure out how to win, and let the chips fall where the fall.
  7. Dudefella

    People quitting the game

    Almost 20K battles and 128 posts on the forums. The white knights going to throw his opinion out too? /eyeroll
  8. Dudefella

    People quitting the game

    Which makes time spent on video games more precious to those who are getting busier. I know I choose WoWS less now because the random battles aren't as much fun for me. When I have free time for games, I don't want a silly waste of time which I (I only speak for myself) perceive Subs, Super Carriers, and power-up battles to be. /2cents
  9. Drifter_X

    RN BC spotted in the wild

    I think it looks cool for some reason...............
  10. WM1957

    When will the sub rentals stop?

    I find that to be really annoying to receive rental ships when I already have the ships.
  11. They're not keeping their big fleet for any long period there at the East Coast of the USA. Resupply is going to be a PITA and have fun keeping the ground troops in supply. I'd like to make a reminder this isn't some mere invasion of hopping over the border from Germany into France. I highly doubt that Imperial Germany would have the capability to project all or almost all their naval power to the USA and keep them there. Sea invasions done in WWII by the Allies required immense logistical efforts. Overlord took a lot of capabilities of the combined US & UK just to do cross-channel invasion for 156k men for the landing forces. To invade Sicily in WWII took a huge effort. The Battle of Okinawa in 1945 with landing 183k to eventually 250k troops. Okinawa took almost 3 months. It required the World's Strongest Navy and the World's Best Logistical Support (long chain of supply bases and repair depots), and a war's worth of experience in amphibious operations. In the Pacific War of WWII, the United States set up lots of bases and very importantly Drydocks far into bumf***nowhere like in Ulithi, so that ships could possibly be repaired closer to the fighting instead of having to go all the way back to Pearl Harbor or the United States. Ulithi Atoll in the Western Pacific. Damaged Carrier being repaired at Ulithi. Even in WWII, nobody else was doing that stuff, except for the United States and its insane industrial and logistical capability. I do not see Imperial Germany having that capability. I see them as built for fighting a war in Europe and in their local waters against other Euroopean powers. Projecting a significant military force far overseas in early 20th century capability makes Operation Sea Lion look like a reasonable plan. The Americans would be in a frenzy with foreign invaders on continental US soil. And as was already covered earlier in the thread, the US coasts are not unprotected like it was in the War of 1812. It would have been funny if it had happened though. Imperial Germany would break itself trying to wage war thousands and thousands of miles away. I wonder how that would change the European political landscape for the early 20th century if that happened.
  12. I just use battlecruiser as a term for whatever mixes the two classes together somewhat. I feel thats the most simple rout without worrying about historicity, which gets really muddy. Of course Im derailing now, sorry.
  13. Same. If I have to choose between screwy graphics and the mods, I'll go with the mods. I did turn off the torpedo wake mod as some have suggested and it did not fix the issue. For me the issue just started with the new patch. Looks like some have been putting up with this for a while.
  14. SaiIor_Moon

    New name for damage done to a SUB?

    No offense here Wolf, but your statement seems to insinuate that we should all just use our ships to ram submarines in order to actually sink them....."So easy! No miracle required." I would argue that actually ramming a sub with a CV (or ANY surface ship, for that matter) is HIGHLY unlikely at best. I have had subs shotgun me (multiple times, because apparently who cares about their extended torpedo ranges when you can just come up under 1km and shotgun with double ping!) and yet I haven't been able to ram a single sub in return. Sounds like you have indeed been acquiring some miracles there if you're ramming these subs that easily, with CVs of all ships ;P
  15. I have the same issue but didnt fix it. Mod station isnt the issue because my other computer works with mods and I dont have this issue. Really weir and annoying!
  16. Type_93

    OK Just for fun.....

    Not sure how the algorithm computes XP for different things. As a torp boat I never try to cap off the bat. That almost always ends bad. I’d rather stay wide and let the reds start capping. Then you know more or less where they are. Fling some torps into the normal spots people try to cap from and spot em when the run out to dodge. but back to the XP, I dunno. I’ve had matches with no kills or caps, but tons of damage score much higher than matches with multiple kills and caps, but not much damage.
  17. Hmm no. Having said that, just ignore it. When you get into that match focus on killing ships and don't worry about it. Unless you are a DD main that is.
  18. So far been doing short range assassin with good results. But plan on giving long rang gunboat a try. Thanks for the input everyone.
  19. thought i could make the files a different way so it would be easier if the user in case they wanted to do a full remove ... it failed so going back to original way i was doing camos files so all hulls are clean again ... Helena Hull A + B Camo and Hull file (posting corrected pic) New Orleans Hull A + B Camo and Hull File
  20. Ship class as in ship classification, not literally ship class. Iowa-class - Ship class Battleship - Ship class(ification) (or as you say, Ship Type, which is also correct btw) It is a little confusing, but Boggzy is still technically correct when he refers to a CV or a BB or a CL as a ship class(ification), class being the shortened form of classification in this case. Although for ease of understanding, maybe Wargaming SHOULD refer to them as ship types. ¯\_(ツ)_/¯
  21. BrushWolf

    Sub over-penetration de-buff suggestion

    I distinctly remember getting flooding from shell fire, it was very rare, less than 1 in 100 matches, but it did happen for quite awhile. At a guess some ships still had a few target points that triggered flooding.
  22. ArIskandir

    People quitting the game

    Looks like on a similar level to pre-COVID numbers... COVID was a distortion of the trend, gone COVID looks like it falls back to "normal". Not really amazing numbers but neither an indication of the game "dying" imo... in the end that's WG's problem I'm here to enjoy the game, not to worry about its future.
  23. DrHolmes52

    People quitting the game

    Looking at that, May 2022 is maybe 1500 less than May 2019 (pre-covid) and almost even with May 2017, so they are down some. Some of that may be burnout from so much staying at home due to covid. But they are well off from 2018.
  24. paradat

    OK Just for fun.....

    Pretty sure a solo cap is just about the same as kill as far as XP goes.
  25. HazeGrayUnderway

    Atlantico Dockyard Progress Thread (PVE Thread)

    Each Dockyard, the further into the weekly missions you get, the less fun it is. It's specifically done this way as a "friendly reminder" by WG to get you to open your wallet. Free 2 Play gaming in a nutshell. Inconvenience the player, make it more difficult to get them to spend. But it could be worse. There are companies out there like like EA and Activision that sell full price premium games and still have the audacity to do F2P style monetization. The best part is a lot of people fall for that. Ever since the rise of F2P gaming, video gaming in general has only gotten worse. I hated seeing video games actually take the direction where it is designed to make the game a worse experience to shake more and more money out of players. The games have gotten more beautiful, but the gameplay hasn't improved along with it. It's only gotten worse. And it is specifically done this way.
  26. HazeGrayUnderway

    PSA: Opt-in Combat Mission (until June 15, 3am PDT)

    Thanks for the reminder.
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