2Das_Schlippo: who defines the distinction between money grabbing and fair monetization tactics?
The mere restriction of premium content to payers only without the ways to earn it for free may be considered as money grabbing.
Some tactics just look bad in comparison to history and expectations, but are perfectly neutral if you look at them from the outsider's perspective.
Having said that, we realized that this innovation will drive negative reactions. But we can't stop trying something new just because of this concern.
When we released Arpeggio in January we also knew there will be negativity. However, it turned out over time more players enjoyed non-historical fantasy content than left our game because of it.
Maybe this is not a perfect analogy, but I'm just trying to illustrate a burden of decision maker to make such calls and then either succeed or learn.
In this case we've learned something.
pys on our backs and call it rain all you like.
FYI, we the people that actually pay your salary are the ones who get to define it. Do you think your back account is filled by magic or would you like to see the paper trail?