As some of you may know, I have just moved from WoT: PC over here to WoWs. Prior to that move I had only about 100 games total played in WoWs ranging all the way back to internal alpha testing. Despite that, I was basically a brand new player in World of Warships. Because of this, I thought it would be interesting to have a thread about the things I have learned in my "First 200 matches" in World of Warships. So here we go...
1. Physics is operating on an entirely different level then in WoT
I know this sounds like a dumb statement, but Newton's first law is far more prevalent than it is in WoT. Ships are HUGE and HEAVY and water does not provide a lot of friction compared to something like the ground. Getting comfortable maneuvering is not something that comes quickly and varies dramatically from ship to ship. If I could start all over again, I would definitely practice just driving the ship in PvE. Captain Bad Advice Knows What I am Talking About
2. Hitting your target is more science than art
Do you know how your static reticle works? I didn't for a solid 40 games. It took me watching this iChase video to really get an idea of what it is I am supposed to do to be successful in hitting ships. Granted, dispersion means that shells won't always hit, but if I am landing around the center of the ship and shells splash on both port and starboard sides, I am doing ok with my aiming. For those who are wondering, I use static reticle type 7 because i do actually like the different lines to help my predicting of hitting angled ships (sailing towards or away from me.)
3. What the heck is a citadel?
Honestly, my biggest pet peeve in any game is a highly important aspect that just isn't explained and this is it for me. It took Quemapueblos a solid 15 minutes to explain to me where a citadel is, why it is important for a ship, and how you can hit them in game. He then forgot to tell me for a few more days that Destroyers flat don't have a citadel, so don't bother with trying to hit it with them. The short version? Aim for the waterline between the front and rear turrets. If there aren't front and rear turrets, then aim for the waterline under the superstructure. Fire your shells and initialize hope.
4. Don't think of armor penetration based on gun size, think of it based on tier
This one is a little more nebulous, but I have found that it helps me fairly well when firing AP. Basically, whatever ship I am in I should be able to penetrate with AP shells ships on this scale: Battleships 2, Cruisers 1, Destroyers 0. Meaning that if I am driving a Tier 6 Cruiser (a 1) then I should be able to penetrate Tier 6 Cruisers, Battleships up to Tier 5, and Destroyers up to Tier 7. If I was driving a Battleship at Tier 7 (a 2) I should be able to penetrate Battleships at tier 7, Cruisers at Tier 8, and Destroyers at Tier 9.
The reason I think of it in this way is because the armor models for World of Warships are super complex. It's not just an armor box that floats, there are other armored compartments inside that you need to penetrate to cause damage as well. On top of that, the citadel is the most armored part of most ships, so a flat number for penetration won't make sense. If you haven't already, read through the wiki to get a better idea of ballistics and how they work in WoWs.
5. You live by the minimap, you die by the minimap
To date, I don't think I have played a game where the information on the minimap is as crucial to your success than it is in World of Warships. Be it the ranges at which your ship will be spotted by ships, the range you are spotted by planes, or the range on all of your armaments there is tons of simple crucial data for you to utilize. On top of that, understanding how the battle is going to unfold is exactly what the minimap is used for. Question: How many times did you see a red plane indicator on your HUD only to have a full squadron of torpedo bombers wreck your match with a full spread of balance lances? I have plenty of times. Every one of those times, I wasn't watching the mini map. How about getting whacked by a Destroyer that came out of no where after about the halfway point of the match? It good guessing that they've been spotted once before. If you haven't done it yet, while you are in a match press the CTRL key and use your mouse to click the gears over the top right of the minimap. Check all of the boxes and revel in the amount of information that the map can give you!
I could go on, but this is already shaping up to be a book. Maybe I will do a second installment for my 300th game.
What are some of the things that you learned early on in your Warships career?