Credit to the other threads on the other server forums.
Yes, you heard it right. RENAME YOUR SHIPS.
Renamed Moskva to Russian Bias, because I can.
Now, onto the tutorial.
Step 1: Acquire the needed tools
- http://tools.konstruktors.com/ An online po to mo and vice-versa converter.
- https://poedit.net/ Downloading and installing this program for it's ability to edit the text inside global.po
Step 2: Locate global.mo
I shall be using default installation directory: C:\Games\World_of_Warships\res\texts\ru\LC_MESSAGES\ inside this directory is a lone file (global.mo)
Note: Backup original global.mo, I recommend adding to an archive as you can paste it back into LC_MESSAGES as much as you want if you mess up.
Step 3: Converting global.mo into readable file for POEDIT
The website you will be using to convert is http://tools.konstruktors.com/
Choose File (C:\Games\World_of_Warships\res\texts\ru\LC_MESSAGES\global.mo) and click convert.
Step 4: Start up poedit
Step 5: Click on Edit a translation. Locate the downloaded and converted global.po file and double click/open it.
Step 6: Renaming
To rename a ship simply use combination CTRL F (find) and type in a ship you would like to rename then click enter, I will be renaming Shimakaze to Skillkaze for sake of demonstration.
When you select an entry you will see boxes Source text: and Translation:
DO NOT TOUCH Source text: !!! bad things happen..
We will be editing Translation:
As you can see, Shimakaze is there. Now, edit it however you please. Once again, I will be editing Shimakaze to Skillkaze for sake of demonstration.
Once you have renamed to however you please, bring up CTRL F and search for Shimakaze and keep renaming all Shimakaze names until there are none left/all renamed.
Note: Don't bother renaming descriptions, but you can if you want. E.g.
Skillkaze, the Skillkaze was the Super-Torpedo puker of the Imperial Japanese Navy, only one was made. Thank god for that.
Once all names have been renamed, save the file.
Note: You will likely get an 'error' message like this
When you save global.po you will get two files: global.mo and global.po.
If you are using the poedit converted global.mo file skip to step 7.5
If the first file (global.mo) doesn't work for some reason take global.po and go onto step 7.
Step 7: Converting global.po to global.mo so the game can read it.
The website you will be using to convert is again http://tools.konstruktors.com/
Convert it .
Step 7.5: Now, drag and drop global.mo to C:\Games\World_of_Warships\res\texts\ru\LC_MESSAGES if you haven't backed up your original global.mo file DO IT NOW!
Step 8: After you have applied changes, start your game.
If all goes well then the changes will be successful like this:
Note 1: If you have a mod that changes in game names/player panels such as Hakabases then these changes will not apply as you are editing game files, not images.
If you don't have any mods that may edit these names then your changes will show up in game.
Note 2: EVERY SINGLE(maybe not every single) UPDATE AND OR UPDATES WHERE SOMETHING IN global.mo IS CHANGED YOU WILL HAVE TO RE-DO THIS MODIFICATION!
For example: If WG decides to patch an error in a ships description in a stealth-patch.. let's say 0.5.8.1. Then your modded global.mo will be overwritten. For this sake, I recommend making an excel document or something of that type. E.g.
Original name Renamed
|Hindenburg||The German Party|
That way you can take the new global.mo and quickly apply changes.
Welp, that's it. I hope this helped.
Edited by DarthDoge, 11 July 2016 - 11:11 PM.