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SO a how about a hard core naval sim version of WOWS...


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TL_Warlord_Roff #1 Posted 22 June 2016 - 06:08 PM

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You got this awesome artwork, all those models done to the umpteenth degree...

 

and honestly if there was a "Hardcore" version of WOWS that was entirely by the numbers historically as dead on as ya'll can make it, well, ya know, it might, ya know, shut a buncha people up!.. no commander skills, modules and add ons.  No options no player picking mods.  Players earn ship up grades.. and some ships don't have up grades.  If it didn't exist historically, it wont be there.   And everyone starts in DD's.. Getting ones self into a BB will be a bit of a long process..

 

There's a handful of hard core navel sims out there..including some die hard's running heavily modded version of Great Naval Battles 5,  Jutland and Distant Guns, Ironclads, Victorian Admirals, and a few other titles...I'm only familiar with the ones available in the US market.

As far as I know the best worlds ww-II ship combat sim might not even be available in the US!

 

But on the side, just a spare time project a World of Warships Hard Core mode.  Let folks play it for free, keep it upgraded as needed, and when players go on and on about play balance in the main game, reward them with a weeks worth of premium time in the hard core game..

 

*cackles maniacally!*.

 

..


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Red_Raven_168 #2 Posted 22 June 2016 - 06:10 PM

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can't wait to read the whine threads when dispersion is set to "historically accurate" :trollface::popcorn:

View PostCapnCappy, on 28 June 2016 - 08:12 AM, said:

You realize you're commenting on a thread that's older than some players?


DerekSlide #3 Posted 22 June 2016 - 06:15 PM

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View PostRed_Raven_168, on 22 June 2016 - 01:10 PM, said:

can't wait to read the whine threads when dispersion is set to "historically accurate" :trollface::popcorn:

 

I was just thinking that. People would have so much fun with a ~5% hit rate.

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Destroyer_WolfgangZenker #4 Posted 22 June 2016 - 06:16 PM

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Silent Hunter? More hardcore then that is nothing that i can think of

                                                                

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Nachoo31 #5 Posted 22 June 2016 - 06:18 PM

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View PostDerekSlide, on 22 June 2016 - 12:15 PM, said:

 

I was just thinking that. People would have so much fun with a ~5% hit rate.

 

You sure?   When I visited the Mighty Moe they said its guns could hit a Dime 2 miles away.  They were actually accurate.

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1Sherman #6 Posted 22 June 2016 - 06:19 PM

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View PostDerekSlide, on 22 June 2016 - 06:15 PM, said:

 

I was just thinking that. People would have so much fun with a ~5% hit rate.

 

And then they'd complain about USN ships being OP because of the Ford Mk 1 Fire Control Computer.

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Destroyer_WolfgangZenker #7 Posted 22 June 2016 - 06:19 PM

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View PostNachoo31, on 22 June 2016 - 08:18 PM, said:

 

You sure?   When I visited the Mighty Moe they said its guns could hit a Dime 2 miles away.  They were actually accurate.

 

With the new radar and upgraded ship after the 70-80s sure , but not in 1930


You can hit a can of soda on the other side of the world with today's tech


Edited by PrinzMakaay, 22 June 2016 - 06:23 PM.

                                                                

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BladedPheonix #8 Posted 22 June 2016 - 06:23 PM

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View PostPrinzMakaay, on 22 June 2016 - 12:19 PM, said:

 

With the new radar and upgraded ship after the 70-80s sure , but not in 1930


You can hit a can of soda on the other side of the world with todays tech

 

actually the Iowas employed 1940s radar, which suprisingly was better than 30s radar. though lets be honest, most of the targets that the Iowas faced were non-moving targets on land.:bajan:

Destroyer_WolfgangZenker #9 Posted 22 June 2016 - 06:25 PM

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View PostBladedPheonix, on 22 June 2016 - 08:23 PM, said:

 

actually the Iowas employed 1940s radar, which suprisingly was better than 30s radar. though lets be honest, most of the targets that the Iowas faced were non-moving targets on land.:bajan:

 

That^

 

Can't agree more


                                                                

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vonKaiser #10 Posted 22 June 2016 - 06:32 PM

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Heck with the real fire rate, true realism turning/stopping/maneuvering times would be enough for most to cry. 

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for_SCIENCE #11 Posted 22 June 2016 - 06:34 PM

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You, I and a few other rivet-counters would appreciate it, but I imagine modifying WoWS to make a sim would still require a significant investment of time and money to refine the current engine and physics to a realistic level.

Simulators are a niche market, and naval combat even more so. There's a reason that the most recent naval combat sims are the likes of Steam and Iron- there's not enough of a market to support the development costs that 3D AAA graphics and physics modeling require. WoWS does as well as it does because it is more arcade like, which means it is accessible and easy to get into for casual players, which is 95%+ of the playerbase. It's absurd to expect WG to do all this work for free for a tiny fraction of us.



GX9900A #12 Posted 22 June 2016 - 07:02 PM

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View PostPrinzMakaay, on 22 June 2016 - 11:19 AM, said:

 

With the new radar and upgraded ship after the 70-80s sure , but not in 1930


You can hit a can of soda on the other side of the world with today's tech

 

also on this, their fire control 'computers' (i use this term lightly) where never upgraded for the main guns, only missile guidance and radar tracking were upgraded. at least from what i have seen... someone please correct me if i am wrong.

SireneRacker #13 Posted 22 June 2016 - 07:15 PM

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After you get rid of repair party, damage control and give damage even to team rams you will have a flood of whine threads

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Super_Dreadnought #14 Posted 22 June 2016 - 07:20 PM

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"Ehmagerd! Muh Yamato is being attacked by 300+airplanes at the same time! Nerf CVs moar! Nerf realism!"

 

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"Buff DDs! They no funsies since I can launch torps only once per match!"

 

 

meanwhile CV players go make a cup of tea while their airstrike is flying hundreds of kilometers to their destination

 

 



NK_33 #15 Posted 22 June 2016 - 07:58 PM

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TL_Warlord_Roff #16 Posted 22 June 2016 - 10:12 PM

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I'm not say'n it would be uber popular though.. ya never know.. all full on realistic as they can make it version of WOW would not be that difficult..  I'm just sure.. it might not be quite as "hard Core" as say Storm Eagle Studio's jutland or Distant Guns but thoe titles are not so much about commanding a single ship as commanding an entire fleet.   But a more or less hyper accurate within the limitations of the game engine.. with ((important caveate)) as little change to the basic game as possible..  Just use the historically correct numbers for everything..  and a historically accurate scale...yea map size would need to go up...pretty much 4x their current size to be playable..and a single 24 player match could take as long as a hour.  The game would be by nature very unforgiving of player errors... Move wrong, do wrong, you die..

 

Defiantly not every ones cup earl grey, hot...and just so the rest of us have even a remote chance of doing well, no CV's.. and no paper ships...    just a surface combat game... Carriers are just to powerfull.

 

And there would be no nerfs... ever...corrections perhaps.. but stats are the historically, technically correct ones for all guns, ships etc.

 

It would be a labor of love though..

 

and I'd play it..pretty, and hyper accurate.. yea, bring it on! 


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Submarine_Wahoo #17 Posted 22 June 2016 - 10:45 PM

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View PostGX9900A, on 22 June 2016 - 03:02 PM, said:

 

also on this, their fire control 'computers' (i use this term lightly) where never upgraded for the main guns, only missile guidance and radar tracking were upgraded. at least from what i have seen... someone please correct me if i am wrong.

 

They never modernized the FCS because it was already a reliable system. However, hitting a stationary dime 2 miles away isn't the same thing as hitting a maneuvering ship 20 miles (32.1 km) away. I'm sure the Iowa is fully capable of hitting targets at that range, but not with the reliability that people boast about/exaggerate.

 

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Mezurashi #18 Posted 22 June 2016 - 10:56 PM

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View PostPrinzMakaay, on 22 June 2016 - 10:16 AM, said:

Silent Hunter? More hardcore then that is nothing that i can think of

 

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rustydawg #19 Posted 24 June 2016 - 07:14 PM

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IL-2 Sturmovik has COOP games where 6 or so players can man a single bomber, Pilot, co pilot bombardier, gunners..etc.

 

I wonder how this game would work if a few hundred players manned each station on a ship like captain, helmsman, gunners, damage control...etc. And on carriers all the guns and damage control manned plus individual pilots for the planes, plus gunners if needed.

 

Discipline would have to be the order of the day

 

Just a thought,

 

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Belthorian #20 Posted 25 June 2016 - 09:20 PM

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View PostPrinzMakaay, on 22 June 2016 - 06:19 PM, said:

 

With the new radar and upgraded ship after the 70-80s sure , but not in 1930


You can hit a can of soda on the other side of the world with today's tech

 

I served as a gunners mate onboard the Uss Iowa in the 80's. We still used the EXACT same fire control as they used in the 40's for the main and secondary battery. When they were recommissioned in the 80's they could have built a modern fire control computer that would have been 1/100 the size of the MK-8 Range Keeper but they couldn't build one that did the job any better. The only additions we had were radar that measured the speed of the shells leaving the barrel but everything else was original. 




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