Jump to content


0.5.7 Official Feedback Thread


  • Please log in to reply
109 replies to this topic

NyxWGA #1 Posted 22 June 2016 - 04:49 PM

    Player Experience Supevisor

  • Developers

  • 427
  • Member since:
    10-03-2013

Hi everyone!

 

0.5.7 was released this morning and we'd like to know what you think about it!

 

Patch notes are here: http://forum.worldof...57-patch-notes/

 

Discuss away!


javascript:void(0)

Goose21891 #2 Posted 22 June 2016 - 04:52 PM

    Fleet Admiral

  • Beta Testers
  • In AlfaTesters

  • 12,631
  • Member since:
    03-16-2015
Being able to sell the Magazine Mod 1s all at once, rather than one at a time would have been nice

 


Nuk_ #3 Posted 22 June 2016 - 04:53 PM

    Commander

  • Supertester

  • 3,679
  • Member since:
    06-29-2015
Wish we had just gotten a refund for the modifications, like with the Captain Skills

And in that bright October sun, we knew our childhood days were done.

  

 

Goon Squadron [GNSQD] Recruitment Officer, Contact for more Information.


Moksie #4 Posted 22 June 2016 - 04:57 PM

    Fleet Admiral

  • Supertester
  • In AlfaTesters

  • 13,088
  • Member since:
    12-04-2013

Very confused as to the module that is on my Mutsuki.

It decreases dispersion, as it is a targeting module.  Yet it slows down my torpedo aim.

How does a targeting module slow down targeting on my DD?

I fail to see the logic.


Amd 955 BE OC @3.8 ATI 290x Changed

8 Gigs Ram adjusted settings

Windows 10 250gig SSD Changed

 2560x1440 Monitor 27" Changed


D_I_P_Scout #5 Posted 22 June 2016 - 04:58 PM

    Warrant Officer

  • Members

  • 544
  • Member since:
    01-08-2016
I will say I like the new rework of the ship modules a lot so far.  Makes them far more useful across the board, and on a wider range of ships.  Well done.

Nhi_Vanye #6 Posted 22 June 2016 - 05:02 PM

    Warrant Officer

  • Members

  • 551
  • Member since:
    12-29-2015

View PostMoksie, on 22 June 2016 - 10:57 AM, said:

Very confused as to the module that is on my Mutsuki.

It decreases dispersion, as it is a targeting module.  Yet it slows down my torpedo aim.

How does a targeting module slow down targeting on my DD?

I fail to see the logic.

 

+ to traverse speed means that the torpedoes aim more quickly (+ to speed, not time).:)

"There seems to be something wrong with our bloody ships today" - Vice Admiral Sir David Beatty


BladedPheonix #7 Posted 22 June 2016 - 05:12 PM

    Captain

  • Alpha Tester

  • 5,067
  • Member since:
    08-09-2012

View PostFog_Cruiser_Zara, on 22 June 2016 - 10:52 AM, said:

Being able to sell the Magazine Mod 1s all at once, rather than one at a time would have been nice

 

wait you can sell them? :ohmy:how? please show me!:look:

Edited by BladedPheonix, 22 June 2016 - 05:12 PM.


Goose21891 #8 Posted 22 June 2016 - 05:13 PM

    Fleet Admiral

  • Beta Testers
  • In AlfaTesters

  • 12,631
  • Member since:
    03-16-2015

View PostBladedPheonix, on 22 June 2016 - 01:12 PM, said:

 

wait you can sell them? :ohmy:how? please show me!:look:

I just mounted them on a ship with no modules and sold them one at a time


 


DragonOfTheArmory #9 Posted 22 June 2016 - 05:22 PM

    Petty Officer

  • Members

  • 59
  • Member since:
    09-28-2012

There is a weird quirk with a lag spike when someone is detected at distance.  When you see them start to appear on the mini-map and you train the guns in that direction the location of the ship skips around for a few seconds before it stabilizes out somewhere, then warps to where it is suppose to be at.  Its enough that if you have a shot and you want to go and take it you are way off.

 

On Estuary, I get a bit of lag with some low-ish frame rates.  My normal is about 75 FPS and they drop down into the 30 to 40 range.  Not a map that I normally have issues with.



Moksie #10 Posted 22 June 2016 - 05:27 PM

    Fleet Admiral

  • Supertester
  • In AlfaTesters

  • 13,088
  • Member since:
    12-04-2013

View PostNhi_Vanye, on 22 June 2016 - 09:02 AM, said:

 

+ to traverse speed means that the torpedoes aim more quickly (+ to speed, not time).:)

 

​Read it wrong 5 times my bad, thanks.

Still blaming the fine print though.


Amd 955 BE OC @3.8 ATI 290x Changed

8 Gigs Ram adjusted settings

Windows 10 250gig SSD Changed

 2560x1440 Monitor 27" Changed


Red_Raven_168 #11 Posted 22 June 2016 - 05:29 PM

    Admiral of the Navy

  • Alpha Tester

  • 18,814
  • Member since:
    08-09-2012

from the whine™ posts I've been reading in the general forum

 

I'd say - without reservation - that this update was a resounding success


View PostCapnCappy, on 28 June 2016 - 08:12 AM, said:

You realize you're commenting on a thread that's older than some players?


BladedPheonix #12 Posted 22 June 2016 - 05:32 PM

    Captain

  • Alpha Tester

  • 5,067
  • Member since:
    08-09-2012

View PostFog_Cruiser_Zara, on 22 June 2016 - 11:13 AM, said:

I just mounted them on a ship with no modules and sold them one at a time

 

TY Zara, I'm in need of some credits, hopefully I'll beable to get the amount I need now!:)

reaper_swpz #13 Posted 22 June 2016 - 05:38 PM

    Ensign

  • Members

  • 889
  • Member since:
    01-05-2015

Trying to understand how 5.7 supposedly makes secondaries useful.

 

Block Quote

Secondary Armament modernization changes

Initially we felt that secondaries would be strong enough after we had fixed the accuracy bug that had plagued them for a long time

 

What fix is he referring to exactly? Secondary accuracy is still as if the guns are crewed by a bunch of drunk monkeys, they shoot everything but your intended target.

 

As for the patch, rather dislike the frequent domination mode that is being forced on tier 8+, out of some 15 games, haven't gotten a single standard battle. Especially with the lack of a DD cap, it's literally "world of destroyers" as the team who has more will usually win as DD are the only class that can take caps initially and in time for their support to hold said caps. More DD = more caps = more points = practically a guaranteed win.

 

Point gain from capping needs to be decreased, it ends matches far too fast currently.


Edited by reaper_swpz, 22 June 2016 - 05:41 PM.


Herr_Reitz #14 Posted 22 June 2016 - 05:39 PM

    Captain

  • Beta Testers

  • 4,924
  • Member since:
    08-18-2014

View PostFog_Cruiser_Zara, on 22 June 2016 - 12:13 PM, said:

I just mounted them on a ship with no modules and sold them one at a time

 

Almost pornagraphic.... mount / demount / sell / mount / demount / sell... 16 times

 

Sold em all - someday WG will make them mandatory for some contest  you know at 10 times the going price - then took the cash added some more and bought the NY so I can pickup the special camo.

 


Edited by Herr_Reitz, 22 June 2016 - 05:41 PM.


Goose21891 #15 Posted 22 June 2016 - 05:42 PM

    Fleet Admiral

  • Beta Testers
  • In AlfaTesters

  • 12,631
  • Member since:
    03-16-2015

View PostHerr_Reitz, on 22 June 2016 - 01:39 PM, said:

 

Almost pornagraphic.... mount / demount / sell / mount / demount / sell... 16 times

 

Sold em all - someday WG will make them mandatory for some contest  you know at 10 times the going price - then took the cash added some more and bought the NY so I can pickup the special camo.

 

I had to do it 42 times....bought the Chappy with the funds though 


 


Brian_Lanterna #16 Posted 22 June 2016 - 05:56 PM

    Seaman

  • Members

  • 32
  • Member since:
    01-11-2016
I think the Iowa is now a floating sniper rifle post update thanks for upping art mod 2 to 11% instead of 7% the extra 4% makes a huge difference 

Zampy #17 Posted 22 June 2016 - 05:59 PM

    Lieutenant

  • Beta Testers

  • 1,734
  • Member since:
    08-09-2012

View PostFog_Cruiser_Zara, on 22 June 2016 - 12:42 PM, said:

I had to do it 42 times....bought the Chappy with the funds though 

 

Oh dear, I gotta set aside some time to get this done then.

__Jynx__ #18 Posted 22 June 2016 - 06:17 PM

    Seaman

  • Members

  • 19
  • Member since:
    01-18-2014

I love the changes implemented in this patch. I think it's all a great step in the right direction. I'd like to add this suggestion for a future patch. How about re-working the CV mechanics?

 

I've noticed a markedly noticeable reduction in the amount of CV players in the past few weeks on the NA server. (EU has quite a bit more CV players from what I've noticed)  I think a big reason for this is there isn't a lot of skill involved at all when going up against enemy planes. And the biggest let down is seeing an enemy CV that is a tier higher than you. If I load into a battle and see an enemy CV a tier higher than me I know before I ever launch a plane that my planes will get smoked in seconds from the higher tier CV, especially if it's an American CV with a fighter load-out. And if I use a IJN carrier I know all my fighters are going to do is feed into the higher tier enemy American's kill count. I know I"m F$%##d before I ever launch a plane. 

 

Bottom line is with all the AA features on some of the ships and now the re-working of the upgrade system, picking AA stuff is pretty useless when you're not seeing CV's in battles. At least in the low to mid tier battles. I can't speak for 9 & 10 battles because I don't have ships up that high. But I can say that in the past few weeks, I can go 4 to 5 battles in a row without any CV's in the battle. All the AA upgrade stuff amounts to squat if you're not even seeing aircraft at all.

 

Keep up the great work WG! 



Bl4ckBaron #19 Posted 22 June 2016 - 06:21 PM

    Warrant Officer

  • Alpha Tester

  • 525
  • Member since:
    02-04-2015

View PostNyxWGA, on 22 June 2016 - 04:49 PM, said:

Hi everyone!

 

0.5.7 was released this morning and we'd like to know what you think about it!

 

Patch notes are here: http://forum.worldof...57-patch-notes/

 

Discuss away!

 

Excellent work Nyx!!

 

Now give us nice premium ships to buy and more ARP ships missions to get more of them and the world will be perfect!

 

:)



Numbah18 #20 Posted 22 June 2016 - 06:33 PM

    Commander

  • Beta Testers

  • 3,308
  • Member since:
    03-06-2015

View PostJynx70, on 22 June 2016 - 12:17 PM, said:

 And the biggest let down is seeing an enemy CV that is a tier higher than you. If I load into a battle and see an enemy CV a tier higher than me I know before I ever launch a plane that my planes will get smoked in seconds from the higher tier CV, especially if it's an American CV with a fighter load-out. 

 

Used to love fighting Higher tier CV back in beta :) My little tier 7 Ranger fought the then tier 10 Essex four times. I won 2 of those 4 times and in the third match brought him down to 100 HP :) Those were some of my best fights ever and if I could I would go watch the replays over and over again. Now days though I feel screwed if my Lexington fights an equal tier IJN CV more so if it's a higher tier IJN CV. Part of that feeling might be because I use the 1/1/1 though :amazed: I don't want to give up my TB but not having any FT feels like a bad move to me.

 

View PostJynx70, on 22 June 2016 - 12:17 PM, said:

 I think a big reason for this is there isn't a lot of skill involved at all when going up against enemy planes. 

 

This is a large part of the reason why AS wasn't touched for so long and still isn't really used. It can protect you from a lot of stuff but you will mostly be clicking and then watching as the server sorts out everything. Especially now that you can't move once your FT have engaged his.


Turkey, you say...? It's no joke!

.

Guards we move.

 

A list or nicknames in World of Warships http://tvtropes.org/...WorldOfWarships





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users