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[0.6.4.0] Yet Another Zoom Out Mod


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Pope_Shizzle #21 Posted 06 July 2016 - 06:09 PM

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Updated for 5.8.0.  Due to the change in WG's code, it is not possible (yet) to get the zoom back in place for carriers.  As such, carriers will use the default zoom levels.  Modified zoom levels are back in effect for all other ships.

Pope_Shizzle #22 Posted 12 July 2016 - 02:13 PM

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Updated for 5.8.1.

PlayerAltF4 #23 Posted 12 July 2016 - 10:52 PM

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So, I only have this mod installed and have been getting an error when trying to load into a game. I don't know if anyone else has had an issue with it or if I am an outlier. 

Pope_Shizzle #24 Posted 12 July 2016 - 11:30 PM

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View PostPlayerAltF4, on 12 July 2016 - 05:52 PM, said:

So, I only have this mod installed and have been getting an error when trying to load into a game. I don't know if anyone else has had an issue with it or if I am an outlier. 

 

I get the same crash.  That's odd.  It wasn't crashing earlier...

Edited by Pope_Shizzle, 12 July 2016 - 11:33 PM.


SFC_Storm #25 Posted 14 July 2016 - 01:29 PM

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1415
Pope, its posted wierd for me. It opens HTML rather than downloads

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PlayerAltF4 #26 Posted 14 July 2016 - 05:45 PM

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View PostSFC_Storm, on 14 July 2016 - 05:29 AM, said:

1415
Pope, its posted wierd for me. It opens HTML rather than downloads

 

Right click the link and select "save as" then make sure the file is named  "camerasConsumer.xml".

Pope_Shizzle #27 Posted 14 July 2016 - 09:37 PM

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FYI. File is updated and working with 0.5.8.1.

Muki41 #28 Posted 16 July 2016 - 05:41 AM

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thanks for the fix can't play the game without this mod

Aslain #29 Posted 23 July 2016 - 07:47 AM

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View PostPope_Shizzle, on 14 July 2016 - 10:37 PM, said:

FYI. File is updated and working with 0.5.8.1.

 

Could you combine it with the Smoke circles mod too? (As of always releasing two versions of this file?)

Pope_Shizzle #30 Posted 28 July 2016 - 04:53 AM

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Updated for 5.9.

Tazarak_Brutal #31 Posted 05 August 2016 - 03:25 PM

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Bro.  Plz.

Theurge #32 Posted 05 August 2016 - 11:05 PM

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View PostTazarak_Brutal, on 05 August 2016 - 09:25 AM, said:

Bro.  Plz.

 

For 0.5.9.1:

http://www.mediafire.com/download/px6tpy9rzocmyom/camerasConsumer.xml

 

Put it in ..\res_mods\0.5.9.1


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Tazarak_Brutal #33 Posted 06 August 2016 - 06:43 AM

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I really thought I could do this myself.  But I kept failing.

 

I copied the the hex values from the 0.5.9.0 camerasConsumer.xml into the 0.5.9.1 camerasConsumer.xml and moved it to red_mods.  But no joy, just the bugged 'death ray' camera.

 

Have I missed a trick?  I don't think you need to extract the camerasConsumer from the client any longer do you?

 

Also, cheers.  This and the Napplecommander crosshair are literally the only mods I use anymore, because I get sick of them breaking every micropatch.

 

 

 

 



Pope_Shizzle #34 Posted 07 August 2016 - 06:28 AM

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Updated for 5.9.1.  Please see the first post of the thread for the file.  

 

EDIT: Sorry about not getting this up timely.  I thought I uploaded it back on the 3rd when the patch hit, but clearly I didn't.


Edited by Pope_Shizzle, 07 August 2016 - 06:30 AM.


Theurge #35 Posted 09 August 2016 - 04:46 PM

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View PostTazarak_Brutal, on 06 August 2016 - 12:43 AM, said:

I really thought I could do this myself.  But I kept failing.

 

I copied the the hex values from the 0.5.9.0 camerasConsumer.xml into the 0.5.9.1 camerasConsumer.xml and moved it to red_mods.  But no joy, just the bugged 'death ray' camera.

 

Have I missed a trick?  I don't think you need to extract the camerasConsumer from the client any longer do you?

 

Also, cheers.  This and the Napplecommander crosshair are literally the only mods I use anymore, because I get sick of them breaking every micropatch.

 

That's literally all I did with the version I posted the day before your comment, and it works fine.

 

I highly, highly recommend using a grownup editor. I prefer Notepad++, with the file comparison plugin. Then you can compare two files side-by-side and easily see what's different:

 

Spoiler

 

And if you learn a little regex, it's trivial to search and replace all the <controller> snippets with the new hex codes. Otherwise it's still simple to go through and change them manually.


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Pope_Shizzle #36 Posted 18 August 2016 - 12:42 AM

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Updated for 5.10.0.

4saken404 #37 Posted 18 August 2016 - 06:48 PM

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View Post4saken404, on 02 June 2016 - 03:06 PM, said:

 

To see more of what's around you to have better situational awareness. Especially useful around islands and when your teammates are very close. I consider this essential. The default max zoom out, especially for destroyers when they are launching their torpedoes, is unforgivable. That's when you need to see around you the most, yet WG has you staring at the deck of your ship instead. It's the worst "perspective f***" I've experienced since Resident Evil on the PS1.

 

A million times ^^^THIS^^^. Including the reference to Resident Evil! That's when I coined the term "perspective f***ed". This zoom is so bad I think WG considers torping your allies a "feature" rather than a bug.

Edited by 4saken404, 18 August 2016 - 06:49 PM.


4saken404 #38 Posted 18 August 2016 - 06:50 PM

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Does anyone know a quick edit to fix these when there are updates? Is it a line or two of code or is it more complex? Every update seems to break it, no matter how minor.

EDIT: Just a found way to compare files. Is there a forum link on how to figure out the new hex key figures? This mod is so critical I can't live without it! I see some references after looking at some other comments, but i can't quite figure it out. I'm missing something.

 

 


Edited by 4saken404, 18 August 2016 - 06:58 PM.


Pope_Shizzle #39 Posted 24 August 2016 - 06:46 PM

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View Post4saken404, on 18 August 2016 - 01:50 PM, said:

Does anyone know a quick edit to fix these when there are updates? Is it a line or two of code or is it more complex? Every update seems to break it, no matter how minor.

EDIT: Just a found way to compare files. Is there a forum link on how to figure out the new hex key figures? This mod is so critical I can't live without it! I see some references after looking at some other comments, but i can't quite figure it out. I'm missing something.

 

 

 

It's a little more complicated than one would think.  I'm working on the 5.10.1 version, but something keeps breaking.  I'm not sure what it is, but using the standard file update approach I've used since I took the YAZOM project over, I'm getting stalls and freezes on the game loading screen.  Absent some help from IKU19, who created the mod, I don't think I'm going to be able to get it to work.


Edited by Pope_Shizzle, 24 August 2016 - 07:15 PM.


Muki41 #40 Posted 24 August 2016 - 08:49 PM

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think I got it fixed haven't noticed any problems tho right now only done 12 games

 

5.10.1

https://mega.nz/#!dQ...Sff5QUdk5B0Uoqg






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