Jump to content


New Teamkilling Consequences


  • Please log in to reply
1005 replies to this topic

CAPTMUDDXX #21 Posted 20 May 2016 - 05:42 PM

    Lieutenant Commander

  • Beta Testers

  • 2,486
  • Member since:
    08-09-2012
Well now how will this sit with the recent TK status report in the 5.6 PT for CV Stafing kills on friendly planes

awiggin #22 Posted 20 May 2016 - 05:44 PM

    Rear Admiral

  • Members

  • 6,241
  • Member since:
    10-03-2015

Well be interesting, I think I have a list of named and shamed Serial tkers, that were still playing last I checked.

Guess I'll have to check stats again. :teethhappy:


Edited by awiggin, 20 May 2016 - 05:44 PM.

 

 


How_Terrible #23 Posted 20 May 2016 - 05:45 PM

    Master Chief Petty Officer

  • Beta Testers

  • 343
  • Member since:
    08-09-2012
Nyx, does damage incurred from accidental collisions with team mates count against a player?

Guten Tag


StingRayOne #24 Posted 20 May 2016 - 05:47 PM

    Lieutenant Junior Grade

  • Beta Testers

  • 1,490
  • Member since:
    07-18-2013
Thank You

 

Sting Ray One's Avatars Alive Here

  My You Tube Channel       "YouTubeWest"    www.youtubewest.com       contact@youtubewest.com 

This channel has movies, military,satire, a news show and a entertainment show

Naval Historian, Government Worker and former maritime person on San Francisco Bay                                                    
 


Judge_Doom #25 Posted 20 May 2016 - 05:51 PM

    Ensign

  • Members

  • 999
  • Member since:
    03-19-2013

View PostHow_Terrible, on 20 May 2016 - 05:45 PM, said:

Nyx, does damage incurred from accidental collisions with team mates count against a player?

 

Inquiring minds want to know....does it count??  I've had damage over the past month, and its all been from collisions and all accidental on my part I might add, not so much on the other guys part that deliberately rammed me!

'the weak are meat, the strong do eat'....Cloud Atlas

Should be the Seal Clubbers anthem/fight song


 

 

 


Wowzery #26 Posted 20 May 2016 - 05:51 PM

    Commander

  • Members

  • 3,010
  • Member since:
    09-27-2015
In all honestly, if you are constantly killing your teammates, perhaps you should look at how you play and adjust a bit.

pmgaudio #27 Posted 20 May 2016 - 05:52 PM

    Vice Admiral

  • Members

  • 8,782
  • Member since:
    05-30-2013

View PostAce_04, on 20 May 2016 - 05:36 PM, said:

How many team killers are actually going to see this message?

 

Then again, perhaps it's better if they don't.... 

 

there's at least ONE that did to my knowledge.....:hiding::teethhappy:

But it is a good step in the right direction.... now, ABOUT THAT STRAFING thing that everyone on about.....



 “Leave the gun....
Take the Cannoli”
  __Clemenza

 

:child:


IceSerpen7 #28 Posted 20 May 2016 - 05:53 PM

    Commander

  • Members

  • 3,993
  • Member since:
    05-11-2014

View PostNyxWGA, on 20 May 2016 - 12:05 PM, said:

 

If you did TK damage in 11% or more of your battles, that signals a problem. Depending on what percentage range you fall into, you will receive a 3, 7, or 14 day ban based on April’s results. Anyone who did team damage in the large majority of their battles will be permabanned, and we won’t be accepting appeals for these. There is simply no valid excuse for that much team damage.

 

Thank you! On a side note, damage from collisions, secondaries, and strafing needs to be excluded from this.

 



KagetsukiArk #29 Posted 20 May 2016 - 05:54 PM

    Seaman Recruit

  • Beta Testers

  • 2
  • Member since:
    11-21-2013

I have a question...

 An Atago captain (ally) fired 8 torps at close range to my Yamato because he sailed into me and blamed me for ramming him, I didn't die because all the torps hit the torpedo belt... but he didn't turn pink either (happened several months ago). I didn't get full compensation on repair fee for the damage he dealt to me. Does that count as "team kill" ? He didn't exactly killed me... Will there be more severe punishment for players like that in near future? (At least pay for full repair fee for any friendly damage to ally ships.)


Edited by KagetsukiArk, 20 May 2016 - 05:56 PM.


pmgaudio #30 Posted 20 May 2016 - 05:55 PM

    Vice Admiral

  • Members

  • 8,782
  • Member since:
    05-30-2013

View PostBrofisticus, on 20 May 2016 - 05:42 PM, said:

I have only one up-vote to give... Thank you. Don't suppose you can do something about that tinnitus thing, can ya? :)

 

WHAT DID YOU SAY>>??:amazed:
Sorry I can't hear you with this ringing in my ears!!



 “Leave the gun....
Take the Cannoli”
  __Clemenza

 

:child:


DoomStomper #31 Posted 20 May 2016 - 05:55 PM

    Captain

  • Beta Testers
  • In AlfaTesters

  • 4,411
  • Member since:
    04-15-2015
Considering the subject matter, this thread has gone on far too long without any discussion about when the Kitakami will come back... :popcorn:

My Stats

PC Specs
 Intel i7 - 6700k processor, Coolermaster Hyper 212 Evo cooler, Asus Z170 motherboard, MSI GTX 980 Ti GPU, Crucial 16GB DDR4 RAM, Corsair Graphite 760t case, EVGA Supernova 850G2 PSU, Samsung 850 EVO 500GB SSD, Seagate 2TB HDD, Acer XB271HU monitor, Windows 10

Carrier_Ikoma #32 Posted 20 May 2016 - 05:57 PM

    Lieutenant Commander

  • Beta Testers

  • 2,099
  • Member since:
    08-09-2012

View PostWowzery, on 20 May 2016 - 10:51 AM, said:

In all honestly, if you are constantly killing your teammates, perhaps you should look at how you play and adjust a bit.

 

That is exactly what this change does, I think. Someone too careless with torps will need to mind them a bit better, or get a warning that could escalate into a ban (or start with a ban, if they TK that much).

The Balance devs are seeking

godzilla5549 #33 Posted 20 May 2016 - 05:59 PM

    Lieutenant Commander

  • Beta Testers
  • In AlfaTesters

  • 2,088
  • Member since:
    03-01-2015

Guys I think people are missing a key phrase here.

 

Block Quote

 In order to receive some sort of consequence, you have to have played at least 10 battles for the month, and have at least 5 TK’s.

 

 


I am no longer playing the game. It is possible I will return, but not for some time.

My French Battleship Tech Tree Proposal - My French Destroyer Tech Tree Proposal - My French Cruiser Tech Tree Proposal

Spoiler

 


Capt_Rye #34 Posted 20 May 2016 - 06:00 PM

    Warrant Officer

  • Alpha Tester

  • 643
  • Member since:
    08-09-2012

Here is my question/problem. Sometimes, especially new dd, CV and low tier ijn cruiser players won't learn fast enough or if they play prolifically then they might meet that 5 tk marker. What is the damage threshold to count for the tk damage in battles %. Because team bumps happen and minor accidental damage is taken. If that counts then those players might have a massively higher % of battles with tk damage done. 

 

I think one big way resolve some of the issues is to: 

 

1. Proved an after battle check box for players tk'd where they can select if they thought the player did the tk on purpose or accident. While not 100% accurate as some players will be mad regardless it will help keep new players from getting permanently banned and hopefully get the players that are purposely doing it ID'd for banning.

 

2. If death by friendly torps is the case then the game should run a time tracker on them if the torps were fired off more than 20-30 seconds before the tk happened or from a range greater than 7-8km then it should be flagged as an accidental kill. I know I've had friendly DDs get killed by my torps at 10km out. Minutes after I'd fired them at a target that direction.


 

I have a youtube channel too. 

https://www.youtube.com/c/CaptRye


CapnCappy #35 Posted 20 May 2016 - 06:00 PM

    Commander

  • Members

  • 3,047
  • Member since:
    10-01-2015

The scary line is right here:

 

Block Quote

  Once you have received a consequence for TK, appearing on a list again in the future, regardless of percentage damage done, will result in harsher penalties.

 

Better learn to hit "P" on those secondaries battleships.

 



awiggin #36 Posted 20 May 2016 - 06:03 PM

    Rear Admiral

  • Members

  • 6,241
  • Member since:
    10-03-2015

As glad as I am to see they are finally going to try to deal with the issue, I think the unintended side-effects could end up being an issue. 

From the constant gold seller spam in the game now, it seems clear that WG cannot or will not IP/Mac address ban. The unintended side-effect is that this will simply push the serial Tker's into the lower tiers with new accounts, where they really are the biggest issue for the game.


 

 


Chief_Runamuck #37 Posted 20 May 2016 - 06:06 PM

    Master Chief Petty Officer

  • Members

  • 211
  • Member since:
    10-18-2015

View PostIceSerpen7, on 20 May 2016 - 05:53 PM, said:

 

Thank you! On a side note, damage from collisions, secondaries, and strafing needs to be excluded from this.

 

 

Overall, the change looks like a good balance of grace for unintentional acts and firm action for intentional TK-ers. I do, however, agree with Ice on these three exclusions.



Carrier_Ikoma #38 Posted 20 May 2016 - 06:06 PM

    Lieutenant Commander

  • Beta Testers

  • 2,099
  • Member since:
    08-09-2012

View Postgodzilla5549, on 20 May 2016 - 10:59 AM, said:

Guys I think people are missing a key phrase here.

 

 

 

 

But in other places he says "some amount of ally damage". So it's not clear if you have to have actually killed 5 teammates, or just have damaged them.

 

If it's just "some" damage to 5 different allies, allied collisions alone could easily push you over that.

 

If it's actual kills, it will be much harder to run afoul of this. On the other hand, if someone did get over that 5 limit, incidental stuff like collisions (or as someone else pointed out, secondaries) could make it nigh impossible to get on the system's good side again.


The Balance devs are seeking

IceSerpen7 #39 Posted 20 May 2016 - 06:08 PM

    Commander

  • Members

  • 3,993
  • Member since:
    05-11-2014

View PostCapt_Rye, on 20 May 2016 - 01:00 PM, said:

 

2. If death by friendly torps is the case then the game should run a time tracker on them if the torps were fired off more than 20-30 seconds before the tk happened or from a range greater than 7-8km then it should be flagged as an accidental kill. I know I've had friendly DDs get killed by my torps at 10km out. Minutes after I'd fired them at a target that direction.

 

This attitude is precisely why we need harsh penalties. If you don't realize on your own that you should never launch with friendlies in front of you, maybe a 3-day ban will help.

NyxWGA #40 Posted 20 May 2016 - 06:09 PM

    Player Experience Supevisor

  • Developers

  • 427
  • Member since:
    10-03-2013

View Postengineered, on 20 May 2016 - 09:13 AM, said:

 

Great steps but you shouldn't excuse ANY deliberate team killing.

We're not excusing it, but if it only happened once ever, I don't think someone deserves to be banned over a single lapse in judgement.

View PostMoksie, on 20 May 2016 - 09:21 AM, said:

So we are allowed 5 teamkills a month before we get in trouble?

People who habitually appear on the list and establish a pattern will not get off repeatedly with no consequences (I know this was more of a joke comment :) but I did want to be clear about it.

View PostHow_Terrible, on 20 May 2016 - 09:45 AM, said:

Nyx, does damage incurred from accidental collisions with team mates count against a player?

We are only counting actually ship kills. Minor damage done accidentally won't register as an outright ship kill, unless they had like 2 hp left. Even if that happened, it would only be one kill. I feel pretty confident that the folks receiving consequences do in fact deserve them.


javascript:void(0)




2 user(s) are reading this topic

1 members, 1 guests, 0 anonymous users


    Cpt_Cupcake