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KalishniKat #381 Posted 26 January 2017 - 08:43 PM

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Weird shell damage issues. Why can a Bogue carrier withstand 10 to 12 hits, both Ap and HE from a Kongo and still have half her HP? Getting torpedoed by invisible DDs..not hidden in smoke mind you but torps appearing from open sea, not a ship in sight not a ship on the mini map. DD only becomes visible at about 5k..a bit too late.  Why when my DD closes on a cruiser or BB in co-op I'm immediatley disabled, yet the bot DDs absorb incredible damage, maintain engine and steering and launch torps. 

Viperone #382 Posted 27 January 2017 - 08:17 PM

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1:Why do we have a free ride on a artillery shell? Most dumb thing in the game!

2:What is its purpose?

3:Why does it go off in close battles?

4:Why is the hits being messed with every patch now you rain shells on a ship , example 98 shots and only 4 hits register?

Its time to give ships a break until you fix it

5:Missions arsonist in missions I have not gotten arsonist in this patch nor the last one. Cant complete the mission, does this mean the ship is not being given out? Dragon ship box is not there?

6: hits not being scored correctly.

 



Lenzabi #383 Posted 29 January 2017 - 01:32 AM

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I have some confusion about the Chinese new year event, is it that I must collect 20k EXP per tier 5 of four nations? or just keep trudging to get the 20k, and not worry about gathering 80k EXP to get the dragon ship? I know it says once per account, but I just was not sure if I can pick and stay in one set of ships, or is the 20k cumulative per account with 4 options to gather 20k EXP? sorry for confusion, but the wording was confounding me.

Sirkneighf #384 Posted 29 January 2017 - 04:06 PM

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ok i work alot so not much time to play so for the Chinese new year event i was able to do u.s. and japan country's but wont be able to do u.s.s.r or the German country's dose this mean i wont get a dragon ship ??   because i have no Russian and only a tier 3 German ship  thank you for any answer     

JustinOldDude #385 Posted 29 January 2017 - 05:08 PM

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I was wondering would it be possible to animate the smoke stacks (Funnels) on the USS Langley. I have seen pictures of the smoke stack bending out ward by about 45 degrees during flight operations.

 

Also same for the USS Ranger the smoke stacks would fold down to a full horizontal position during fight ops.

 

Not a big deal but I have noticed the Graf Spee torpedo tubes are animated when the ship 1st starts in motion.



JustinOldDude #386 Posted 29 January 2017 - 10:01 PM

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View Postwesker3302, on 26 January 2017 - 03:43 PM, said:

Getting torpedoed by invisible DDs..not hidden in smoke mind you but torps appearing from open sea, not a ship in sight not a ship on the mini map. DD only becomes visible at about 5k..a bit too late.  Why when my DD closes on a cruiser or BB in co-op I'm immediatley disabled, yet the bot DDs absorb incredible damage, maintain engine and steering and launch torps. 
 

If you were to look up the surface detectable range on some DD's it is very low.  Example Tier II Sampson is 5.9 km. It depends on the nation. Some IJN DD's have a Torpedo range of 7 to 10km or better. So you could be hit before you even see them. Had it happen to me several times!


Edited by JustinOldDude, 29 January 2017 - 10:02 PM.


Lenzabi #387 Posted 30 January 2017 - 01:11 PM

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Too many bots on player teams seems to make for bad games. They rush in and YOLO/Kamikaze ram their opposing bots, leaving the 2-4 actual players dealing with the bots that re still alive in Co-Op. Better no match then a match with derp-bots on our team and super-bots facing our derp-bots. I also have noticed the abilities of the bots to over perform player vessels, and do magic tricks as mentioned in post above by USMCGal. Plus the super fast reload time of Bot CV planes and their unerring accuracy compare to a player trying to handle his planes as we have to micro-manage the things. Lots to fix.

JustinOldDude #388 Posted 30 January 2017 - 03:04 PM

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Oh and I love how for example the Scharnhorst can reload Torps about every 20 seconds where the specs are 60.5 seconds. And how the Bots on the human team rush in and get erased very quickly as mentioned Lenzabi.

 

And how a Bot BB can citadel you from 20KM away is ridiculous.

 

And it is just my opinion that the Bots do not play by the rules. They should not be able to reload faster or launch planes faster than we can

 

God if you were to mod a CV or the above mentioned Scharnhorst to fire and launch planes as fast as the Bots do we would be banned from the game!

 

Devs make it equal.


Edited by JustinOldDude, 30 January 2017 - 03:07 PM.


Creepershark77 #389 Posted 04 February 2017 - 06:09 PM

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What would be next nation your planning to add after the Royal Navy?







 


Capt_Q_Sparrow #390 Posted 04 February 2017 - 07:24 PM

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OK there are 3 counters to Smoke now when do us DD drivers  get counters to radar and that horrible RPF you implemented ? Or do you want us all to drop our DDs and go to BBs ?

Edited by Capt_Q_Sparrow, 04 February 2017 - 07:26 PM.


LB_Binghamton #391 Posted 06 February 2017 - 12:16 AM

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World of Tanks bought Super Bowl commercials? You guys must be rolling in it.

Hellfire2378 #392 Posted 06 February 2017 - 05:35 PM

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I move that the USS Black be for sale at some point! and not just a prize that 90% of the gamers will never see or get

Bismarck26 #393 Posted 08 February 2017 - 12:48 AM

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ASK THEM TO TAKE THE NERF OFF OF Bismarck AND RETURN HER TO GLORY WITH FAST SECONDARY GUNS AND INCREASE RANGE BACK TO 11KM WITH BUFFS, MY BIS FIRES SO SLOW :(
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stacet #394 Posted 13 February 2017 - 10:18 PM

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1- Have something planned for CVs? I see a AA buff in Basic Firing Training and now is hard (more then before 0.6.1) to use then. and when the russian DD split come this will even worst.
2- The IJN DDs after the split have some change planned? Akizuki and Shiratsuyu work but shimakaze now still the same and the 20 km torpedos (Long Lance) still useless?

3- The USS Black really have Baltimore radar? Missouri is a BB and is easier to spot but a flecther with that radar sounds Overpowered. Will change or keep this? And Black have damage of shimakaze torpedos? 



KalishniKat #395 Posted 20 February 2017 - 07:39 PM

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Is there any way you can incorporate some type of naming feature. Say with the Cleveland class for example, have a scroll feature that lets you pick any name from the class. This would give players a little more individuality. Get a Cleveland class, scroll down and name it the USS Houston or Denver or another of that class. NewMexico could become Mississippi or Idaho, Fiji could be Kenya or Gambia etc. 

Wingslinger #396 Posted 03 March 2017 - 02:31 AM

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Okay.  Developer says the Katori issue has been found, identified and fixed.  Well...no.  If the issue had been fixed, all of us who earned her would have seen her and been able to access her in our ports by now.  Is there a time estimate as to when we can actually PLAY this ship?  I can't help but wonder if this whole thing is some kind of WG early April Fools prank in which this ghost ship will never be found.  And I promise not to make my usual type of crass wisecrack, such as, "At first I thought it was spelled Klitori, which would at least explain why so many of us guys are having such a difficult time finding them."  But as promised, I shan't say anything of the sort.  However, I will say this:  I'm just thrilled you didn't name her something even more impossible to find...like "G-Spot."

 

:)



The_Irredeemable #397 Posted 09 March 2017 - 05:03 AM

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View PostKalishniKat, on 26 January 2017 - 12:43 PM, said:

Weird shell damage issues. Why can a Bogue carrier withstand 10 to 12 hits, both Ap and HE from a Kongo and still have half her HP? Getting torpedoed by invisible DDs..not hidden in smoke mind you but torps appearing from open sea, not a ship in sight not a ship on the mini map. DD only becomes visible at about 5k..a bit too late.  Why when my DD closes on a cruiser or BB in co-op I'm immediatley disabled, yet the bot DDs absorb incredible damage, maintain engine and steering and launch torps. 

 

Bots are literally computer-controlled so their guns have better accuracy then your guns and can aim for a specific spot on your ship given you ship position, speed and turning radius.

1AngryMarine #398 Posted 22 March 2017 - 10:54 PM

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Dev Team,


 

 There a few questions I'd like to throw at you.

1) Are they going to continue to split the tech trees like they have already done for the IJN and Russian destroyers? US WWII cruisers didn't end with the Des Moines before they began building missile cruisers. I'd like to see the CB class Alaska large armored cruiser  in the US tech tree. It clearly should be a Tier X because it like the Graf Spee, it has the speed and armor of a cruiser and the armament a battleship, (9) 12'


 

General characteristics
Class and type: Alaska-class large cruiser
Displacement:
  • Standard: 29,779 long tons (30,257 t)
  • Full load: 34,253 long tons (34,803 t)
Length: 808 ft 6 in (246.4 m)
Beam: 91 ft 1 in (27.8 m)
Draft: 31 ft 10 in (9.7 m)
Installed power: 153,000 shp (114,000 kW)
Propulsion:
Speed: 33 knots (61 km/h; 38 mph)
Range: 12,000 nmi (22,000 km; 14,000 mi) at 15 knots (28 km/h; 17 mph)
Crew: 1,517
Armament:
  • 9 × 12-inch/50 caliber (305 mm),
  • 12 × 5 in (127 mm) guns
  • 56 × 40 mm (1.6 in) guns
  • 34 × 20 mm (0.79 in) guns
Armor:
  • Belt: 9 in (229 mm)
  • Turrets: 12.8 in (325 mm)
  • Deck: 4 in (102 mm)
Aircraft carried: 4

2) Are they going to fix the Montana? I've heard numerous accounts where it is being penned too easily by Yamato and G. Kurfurst and lower tier BBs. If you were going to put a Montana class in the game should have picked the USS Maine whose blueprints called for (12) 20' guns. That definitely gives Yamato something to run scared about.


 

3) Any word on when they plan to release the Alabama to the mainstream player community. I've already played against a couple super testers and like what I see.


Edited by 1AngryMarine, 22 March 2017 - 10:54 PM.


Cruiser_Yorck #399 Posted 27 March 2017 - 01:12 AM

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Why did you stop strafing, how will we sealclub now?

ct_krogen #400 Posted 29 March 2017 - 10:13 PM

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so after the next up date computers with xp can't run wow.....





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