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[MOD] Fading Transparent Minimap MOD for WoWS

MOD Minimap

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fugetsu #21 Posted 26 June 2016 - 09:04 AM

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corresponding to [0.5.7.0]

WoWS_FadingT-Minimap_0570.zip (5,794,539 bytes)

(updated/added - Atlantic, North, Islands of Ice, and Warrior's Path)

Edited by fugetsu, 08 July 2016 - 09:39 PM.

Alpha tester in ASIA region

Windows 7 Professional 64-bit SP1 / Intel Xeon E5 2620 @ 2.00GHz / Supermicro X9DAi (CPU 1) / 16.0GB DDR3 @ 666 MHz (9-9-9-24) / NVIDIA GeForce GTX 970


fugetsu #22 Posted 29 June 2016 - 12:54 AM

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corresponding to [0.5.8PT]

WoWS_FadingT-Minimap_058PT.zip (6,323,725 bytes / for[0.5.8PT])

(Public Test exclusive. For normal server, please use previous post. / added new maps - Sea of Fortune, Loop)

Edited by fugetsu, 08 July 2016 - 09:39 PM.

Alpha tester in ASIA region

Windows 7 Professional 64-bit SP1 / Intel Xeon E5 2620 @ 2.00GHz / Supermicro X9DAi (CPU 1) / 16.0GB DDR3 @ 666 MHz (9-9-9-24) / NVIDIA GeForce GTX 970


leehwongxing #23 Posted 29 June 2016 - 03:27 PM

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Some maps like Atlantic with new game mode somewhat changed iirc, is it included those changes to such maps in 0.5.8PT?

My warsheeps @ SEA

SEA / ARP: Kongo, Haruna, Kirishima, Hiei, Myoko, Ashigara, Haguro, Nachi, Takao. BB: Nagato, Fuso, Amagi CA: Aoba, Omaha DD: Isokaze, Minekaze, Mutsuki, Hatsuharu

NA / ARP:  Haruna, Kirishima, Hiei, Haguro, Nachi, Takao. I'm a dedicated IJN DD player here (Fubuki, Kagero at port)

 

fugetsu #24 Posted 08 July 2016 - 09:38 PM

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View Postleehwongxing, on 30 June 2016 - 12:27 AM, said:

Some maps like Atlantic with new game mode somewhat changed iirc, is it included those changes to such maps in 0.5.8PT?

 

Please forgive me to have kept you waiting.
It's seems that there is no exclusive map for Bastion Mode.
Forts are displayed overlay on the map like capture sectors.

Alpha tester in ASIA region

Windows 7 Professional 64-bit SP1 / Intel Xeon E5 2620 @ 2.00GHz / Supermicro X9DAi (CPU 1) / 16.0GB DDR3 @ 666 MHz (9-9-9-24) / NVIDIA GeForce GTX 970


fugetsu #25 Posted 08 July 2016 - 09:39 PM

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corresponding to [0.5.8.0]

WoWS_FadingT-Minimap_0580.zip (6,328,796 bytes)

(added new maps - Sea of Fortune, Loop / fixed some issues)

Edited by fugetsu, 15 July 2016 - 02:59 AM.

Alpha tester in ASIA region

Windows 7 Professional 64-bit SP1 / Intel Xeon E5 2620 @ 2.00GHz / Supermicro X9DAi (CPU 1) / 16.0GB DDR3 @ 666 MHz (9-9-9-24) / NVIDIA GeForce GTX 970


fugetsu #26 Posted 15 July 2016 - 02:57 AM

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corresponding to [0.5.8.1]

WoWS_FadingT-Minimap_0581.zip (6,328,796 bytes)
(same content as [0.5.8.0])

Edited by fugetsu, 29 July 2016 - 02:17 AM.

Alpha tester in ASIA region

Windows 7 Professional 64-bit SP1 / Intel Xeon E5 2620 @ 2.00GHz / Supermicro X9DAi (CPU 1) / 16.0GB DDR3 @ 666 MHz (9-9-9-24) / NVIDIA GeForce GTX 970


fugetsu #27 Posted 29 July 2016 - 02:17 AM

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corresponding to [0.5.9.0]

WoWS_FadingT-Minimap_0590.zip (6,326,847 bytes)
(fixed - Islands of Ice)

Edited by fugetsu, 04 August 2016 - 08:47 PM.

Alpha tester in ASIA region

Windows 7 Professional 64-bit SP1 / Intel Xeon E5 2620 @ 2.00GHz / Supermicro X9DAi (CPU 1) / 16.0GB DDR3 @ 666 MHz (9-9-9-24) / NVIDIA GeForce GTX 970


fugetsu #28 Posted 04 August 2016 - 08:47 PM

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corresponding to [0.5.9.1]

WoWS_FadingT-Minimap_0591.zip (6,326,847 bytes)
(same content as [0.5.9.0])

Edited by fugetsu, 20 August 2016 - 11:42 PM.

Alpha tester in ASIA region

Windows 7 Professional 64-bit SP1 / Intel Xeon E5 2620 @ 2.00GHz / Supermicro X9DAi (CPU 1) / 16.0GB DDR3 @ 666 MHz (9-9-9-24) / NVIDIA GeForce GTX 970


fugetsu #29 Posted 20 August 2016 - 11:42 PM

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corresponding to [0.5.10.0]

WoWS_FadingT-Minimap_05100.zip (6,345,671 bytes)
(fixed - Atlantic, Two Brothers, Fault Line)

Edited by fugetsu, 27 October 2016 - 08:55 PM.

Alpha tester in ASIA region

Windows 7 Professional 64-bit SP1 / Intel Xeon E5 2620 @ 2.00GHz / Supermicro X9DAi (CPU 1) / 16.0GB DDR3 @ 666 MHz (9-9-9-24) / NVIDIA GeForce GTX 970


leehwongxing #30 Posted 10 September 2016 - 03:56 PM

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I miss your mod....

My warsheeps @ SEA

SEA / ARP: Kongo, Haruna, Kirishima, Hiei, Myoko, Ashigara, Haguro, Nachi, Takao. BB: Nagato, Fuso, Amagi CA: Aoba, Omaha DD: Isokaze, Minekaze, Mutsuki, Hatsuharu

NA / ARP:  Haruna, Kirishima, Hiei, Haguro, Nachi, Takao. I'm a dedicated IJN DD player here (Fubuki, Kagero at port)

 

fugetsu #31 Posted 11 September 2016 - 08:02 PM

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corresponding to [0.5.11.0]

WoWS_FadingT-Minimap_05110.zip (6,651,416 bytes)
(fixed/added new map - Land of Fire, Shatter, Atlantic, and Archipelago)
 
Thank you for waiting!

Edited by fugetsu, 27 October 2016 - 08:55 PM.

Alpha tester in ASIA region

Windows 7 Professional 64-bit SP1 / Intel Xeon E5 2620 @ 2.00GHz / Supermicro X9DAi (CPU 1) / 16.0GB DDR3 @ 666 MHz (9-9-9-24) / NVIDIA GeForce GTX 970


fugetsu #32 Posted 22 September 2016 - 12:33 PM

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corresponding to [0.5.11.1]

WoWS_FadingT-Minimap_05111.zip (6,651,416 bytes)
(same content as [0.5.11.0])

Edited by fugetsu, 01 October 2016 - 03:38 PM.

Alpha tester in ASIA region

Windows 7 Professional 64-bit SP1 / Intel Xeon E5 2620 @ 2.00GHz / Supermicro X9DAi (CPU 1) / 16.0GB DDR3 @ 666 MHz (9-9-9-24) / NVIDIA GeForce GTX 970


fugetsu #33 Posted 01 October 2016 - 03:38 PM

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corresponding to [0.5.12.0]

WoWS_FadingT-Minimap_05120.zip (11,299,992 bytes)
(renewed all maps)

Edited by fugetsu, 27 October 2016 - 08:56 PM.

Alpha tester in ASIA region

Windows 7 Professional 64-bit SP1 / Intel Xeon E5 2620 @ 2.00GHz / Supermicro X9DAi (CPU 1) / 16.0GB DDR3 @ 666 MHz (9-9-9-24) / NVIDIA GeForce GTX 970


Ed_the_Baker #34 Posted 01 October 2016 - 05:38 PM

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this is a real helpful mod, nice to enlarge map and still see what's going on, thanks ,Ed

fugetsu #35 Posted 11 October 2016 - 04:01 PM

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corresponding to [0.5.12.1]

WoWS_FadingT-Minimap_05121.zip (11,299,992 bytes)
(same content as [0.5.12.0])

Edited by fugetsu, 20 October 2016 - 10:10 PM.

Alpha tester in ASIA region

Windows 7 Professional 64-bit SP1 / Intel Xeon E5 2620 @ 2.00GHz / Supermicro X9DAi (CPU 1) / 16.0GB DDR3 @ 666 MHz (9-9-9-24) / NVIDIA GeForce GTX 970


fugetsu #36 Posted 20 October 2016 - 10:11 PM

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corresponding to [0.5.13.0]

WoWS_FadingT-Minimap_05130.zip (11,294,078 bytes)

(updated/fixed - Trap, Atlantic, and Islands of Ice)

Edited by fugetsu, 27 October 2016 - 08:56 PM.

Alpha tester in ASIA region

Windows 7 Professional 64-bit SP1 / Intel Xeon E5 2620 @ 2.00GHz / Supermicro X9DAi (CPU 1) / 16.0GB DDR3 @ 666 MHz (9-9-9-24) / NVIDIA GeForce GTX 970


Ed_the_Baker #37 Posted 21 October 2016 - 11:16 AM

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thank you for all your work keeping this great mod working, it's so much better than the solid block of original mini map...Ed

fugetsu #38 Posted 27 October 2016 - 08:57 PM

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corresponding to [0.5.13.1]

WoWS_FadingT-Minimap_05131.zip (12,075,959 bytes)

(added  - Halloween "VanHellsing")

Edited by fugetsu, 10 November 2016 - 04:43 PM.

Alpha tester in ASIA region

Windows 7 Professional 64-bit SP1 / Intel Xeon E5 2620 @ 2.00GHz / Supermicro X9DAi (CPU 1) / 16.0GB DDR3 @ 666 MHz (9-9-9-24) / NVIDIA GeForce GTX 970


fugetsu #39 Posted 10 November 2016 - 04:44 PM

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corresponding to [0.5.14.0]

WoWS_FadingT-Minimap_05140.zip (11,294,078 bytes)

("VanHellsing" sallied next war)

Edited by fugetsu, 17 November 2016 - 04:29 PM.

Alpha tester in ASIA region

Windows 7 Professional 64-bit SP1 / Intel Xeon E5 2620 @ 2.00GHz / Supermicro X9DAi (CPU 1) / 16.0GB DDR3 @ 666 MHz (9-9-9-24) / NVIDIA GeForce GTX 970


fugetsu #40 Posted 17 November 2016 - 04:30 PM

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corresponding to [0.5.14.1]

WoWS_FadingT-Minimap_05141.zip (11,294,078 bytes)
(same content as [0.5.14.0])

Edited by fugetsu, 02 December 2016 - 07:08 PM.

Alpha tester in ASIA region

Windows 7 Professional 64-bit SP1 / Intel Xeon E5 2620 @ 2.00GHz / Supermicro X9DAi (CPU 1) / 16.0GB DDR3 @ 666 MHz (9-9-9-24) / NVIDIA GeForce GTX 970






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