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[MOD] Fading Transparent Minimap MOD for WoWS

MOD Minimap

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fugetsu #1 Posted 11 March 2016 - 06:40 PM

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"Fading Transparent Minimap MOD for WoWS" helps players expand the minimap in low-resolution screens.
This MOD will be useful when stream/post gameplay video.

 

Download

  WoWS_FadingT-Minimap_06040.zip (11,077,066 bytes / for[0.6.4.0])

 

Using Image

  Please watch this video for details.

  

  (Please pardon my poor English.)

 

●Change Log

Spoiler

 

for MOD pack editors

Spoiler

_


Edited by fugetsu, 20 April 2017 - 04:20 PM.

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Lord_Dolza #2 Posted 11 March 2016 - 06:48 PM

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looks nice I'll give it a try

 



fugetsu #3 Posted 24 March 2016 - 09:36 PM

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corresponding to [0.5.4.0]

WoWS_FadingT-Minimap_0540.zip (3,819,297bytes)

"ICE ISLANDS" was updated (make it visible a little)

(if you don't need change, you can continue to use [0.5.3.X] virsion.)


Edited by fugetsu, 21 April 2016 - 06:24 PM.

Alpha tester in ASIA region

Windows 7 Professional 64-bit SP1 / Intel Xeon E5 2620 @ 2.00GHz / Supermicro X9DAi (CPU 1) / 16.0GB DDR3 @ 666 MHz (9-9-9-24) / NVIDIA GeForce GTX 970


xWarHammer1992x #4 Posted 25 March 2016 - 07:17 AM

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This just what the doctored ordered. thanks! 
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.
- Horatio Nelson
 

leehwongxing #5 Posted 25 March 2016 - 03:06 PM

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That sure look good. Thank you!

 

-------------------- Update --------------------

The map background, should it be gray, faded with less opacity? It blend with ocean all the time right? the island, i think its opacity is around 90-95%.

Or you should keep the lines, inverted it (it'll be dark-gray) and make the sea background opacity like 15-20%? The land will be faded out.

Btw, the number at the right corner somewhat small, I can barely read the number on my 1366*768px 15.6". multiply the text size 1.2-1.5, it will sure look better.

 

Spoiler

 


Edited by leehwongxing, 25 March 2016 - 07:57 PM.

My warsheeps @ SEA

SEA / ARP: Kongo, Haruna, Kirishima, Hiei, Myoko, Ashigara, Haguro, Nachi, Takao. BB: Nagato, Fuso, Amagi CA: Aoba, Omaha DD: Isokaze, Minekaze, Mutsuki, Hatsuharu

NA / ARP:  Haruna, Kirishima, Hiei, Haguro, Nachi, Takao. I'm a dedicated IJN DD player here (Fubuki, Kagero at port)

 

fugetsu #6 Posted 31 March 2016 - 03:48 PM

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corresponding to [0.5.4.1]

WoWS_FadingT-Minimap_0541.zip (4,103,087bytes)

added All Fool's Day event map

(if you don't need change, you can continue to use [0.5.3.X] or [0.5.4.0] virsion.)

 


Thank you for using!


Edited by fugetsu, 21 April 2016 - 06:24 PM.

Alpha tester in ASIA region

Windows 7 Professional 64-bit SP1 / Intel Xeon E5 2620 @ 2.00GHz / Supermicro X9DAi (CPU 1) / 16.0GB DDR3 @ 666 MHz (9-9-9-24) / NVIDIA GeForce GTX 970


fugetsu #7 Posted 31 March 2016 - 04:59 PM

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View Postleehwongxing, on 26 March 2016 - 12:06 AM, said:

That sure look good. Thank you!

 

-------------------- Update --------------------

The map background, should it be gray, faded with less opacity? It blend with ocean all the time right? the island, i think its opacity is around 90-95%.

Or you should keep the lines, inverted it (it'll be dark-gray) and make the sea background opacity like 15-20%? The land will be faded out.

Btw, the number at the right corner somewhat small, I can barely read the number on my 1366*768px 15.6". multiply the text size 1.2-1.5, it will sure look better.

 

Spoiler

 

 

Please forgive me if I'm misinterpreting.

 

I think this MOD is bad choice for your usage.

It supposes using larger size than your mini-map, about one-and-a-half or two times(x1.5-2.0) as large as attached screen shot.

(Please watch promotional video / from 0:45)

 

You need only that size, you should select other provider's one.

If I remember right, Mr.atmaxx and Mr.AutoSpy(containd in Aslain's Mods) provide uniform semi-transpharent mini-map MOD.

They're indicate distance in larger size too.


Alpha tester in ASIA region

Windows 7 Professional 64-bit SP1 / Intel Xeon E5 2620 @ 2.00GHz / Supermicro X9DAi (CPU 1) / 16.0GB DDR3 @ 666 MHz (9-9-9-24) / NVIDIA GeForce GTX 970


leehwongxing #8 Posted 31 March 2016 - 09:16 PM

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View Postfugetsu, on 31 March 2016 - 11:59 PM, said:

Please forgive me if I'm misinterpreting.

 

I think this MOD is bad choice for your usage.

It supposes using larger size than your mini-map, about one-and-a-half or two times(x1.5-2.0) as large as attached screen shot.

(Please watch promotional video / from 0:45)

 

You need only that size, you should select other provider's one.

If I remember right, Mr.atmaxx and Mr.AutoSpy(containd in Aslain's Mods) provide uniform semi-transpharent mini-map MOD.

They're indicate distance in larger size too.

 

the map size is fine and it always likes that. I just put your minimap mod on top my mod stack (4 packs I think). It looks good on my screen tho :B, I just complaint abit about the alpha of minimap's background and font size. anything else is fine.


My warsheeps @ SEA

SEA / ARP: Kongo, Haruna, Kirishima, Hiei, Myoko, Ashigara, Haguro, Nachi, Takao. BB: Nagato, Fuso, Amagi CA: Aoba, Omaha DD: Isokaze, Minekaze, Mutsuki, Hatsuharu

NA / ARP:  Haruna, Kirishima, Hiei, Haguro, Nachi, Takao. I'm a dedicated IJN DD player here (Fubuki, Kagero at port)

 

fugetsu #9 Posted 12 April 2016 - 04:44 PM

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corresponding to [0.5.4.2]

WoWS_FadingT-Minimap_0542.zip (4,103,087bytes)

(same content as [0.5.4.1])

Edited by fugetsu, 21 April 2016 - 06:26 PM.

Alpha tester in ASIA region

Windows 7 Professional 64-bit SP1 / Intel Xeon E5 2620 @ 2.00GHz / Supermicro X9DAi (CPU 1) / 16.0GB DDR3 @ 666 MHz (9-9-9-24) / NVIDIA GeForce GTX 970


fugetsu #10 Posted 21 April 2016 - 06:26 PM

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corresponding to [0.5.4.3]

WoWS_FadingT-Minimap_0543.zip (4,103,087bytes)

(same content as [0.5.4.X])
 

provisional version for [0.5.5 PublicTest #2]

WoWS_FadingT-Minimap_055PT2.zip (4,714,964bytes)

(I cannot verify this on own cliant untill 4/22 midnight (mightbe 4/23 small hours) in Japan)


Edited by fugetsu, 30 April 2016 - 10:16 PM.

Alpha tester in ASIA region

Windows 7 Professional 64-bit SP1 / Intel Xeon E5 2620 @ 2.00GHz / Supermicro X9DAi (CPU 1) / 16.0GB DDR3 @ 666 MHz (9-9-9-24) / NVIDIA GeForce GTX 970


fugetsu #11 Posted 30 April 2016 - 10:18 PM

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corresponding to [0.5.5.0]

WoWS_FadingT-Minimap_0550.zip (4,432,783bytes)

 (add Mountain-Range & Trident / update Trap & Atlantic / remove All-Fool)

Edited by fugetsu, 19 May 2016 - 08:39 PM.

Alpha tester in ASIA region

Windows 7 Professional 64-bit SP1 / Intel Xeon E5 2620 @ 2.00GHz / Supermicro X9DAi (CPU 1) / 16.0GB DDR3 @ 666 MHz (9-9-9-24) / NVIDIA GeForce GTX 970


fugetsu #12 Posted 12 May 2016 - 09:37 PM

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corresponding to [0.5.5.1]

WoWS_FadingT-Minimap_0551.zip (4,432,783bytes)

(same content as [0.5.5.0])

Edited by fugetsu, 19 May 2016 - 08:37 PM.

Alpha tester in ASIA region

Windows 7 Professional 64-bit SP1 / Intel Xeon E5 2620 @ 2.00GHz / Supermicro X9DAi (CPU 1) / 16.0GB DDR3 @ 666 MHz (9-9-9-24) / NVIDIA GeForce GTX 970


fugetsu #13 Posted 19 May 2016 - 08:43 PM

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corresponding to [0.5.5.2]

WoWS_FadingT-Minimap_0552.zip (4,432,783bytes)

(same content as [0.5.5.0])
 

corresponding to [0.5.6 PublicTest]

WoWS_FadingT-Minimap_056PT.zip (5,670,996bytes)

(added new maps - Okinawa / Estuary / Neighbors / New Land)

Edited by fugetsu, 26 May 2016 - 06:43 PM.

Alpha tester in ASIA region

Windows 7 Professional 64-bit SP1 / Intel Xeon E5 2620 @ 2.00GHz / Supermicro X9DAi (CPU 1) / 16.0GB DDR3 @ 666 MHz (9-9-9-24) / NVIDIA GeForce GTX 970


Imperium_Titan_Roma #14 Posted 19 May 2016 - 08:51 PM

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Looks very nice, I like it when UI elements change dynamically to the situation of a battle +1, 

9P5yrrS.png  v8DdDDx.png

Grand Empress 

Megaton yield Weapons on Tanks? Of course its a sane Idea~!


leehwongxing #15 Posted 25 May 2016 - 04:02 PM

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Well, wait for the update :popcorn:

My warsheeps @ SEA

SEA / ARP: Kongo, Haruna, Kirishima, Hiei, Myoko, Ashigara, Haguro, Nachi, Takao. BB: Nagato, Fuso, Amagi CA: Aoba, Omaha DD: Isokaze, Minekaze, Mutsuki, Hatsuharu

NA / ARP:  Haruna, Kirishima, Hiei, Haguro, Nachi, Takao. I'm a dedicated IJN DD player here (Fubuki, Kagero at port)

 

fugetsu #16 Posted 26 May 2016 - 06:43 PM

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corresponding to [0.5.6.0]

WoWS_FadingT-Minimap_0560.zip (5,671,096bytes)

(added new maps - Okinawa / Estuary / Neighbors / New Land)
failed post, same contents twice

Edited by fugetsu, 26 May 2016 - 06:49 PM.

Alpha tester in ASIA region

Windows 7 Professional 64-bit SP1 / Intel Xeon E5 2620 @ 2.00GHz / Supermicro X9DAi (CPU 1) / 16.0GB DDR3 @ 666 MHz (9-9-9-24) / NVIDIA GeForce GTX 970


fugetsu #17 Posted 26 May 2016 - 06:45 PM

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corresponding to [0.5.6.0]

WoWS_FadingT-Minimap_0560.zip (5,671,096bytes)

(added new maps - Okinawa / Estuary / Neighbors / New Land)

Edited by fugetsu, 28 May 2016 - 08:08 PM.

Alpha tester in ASIA region

Windows 7 Professional 64-bit SP1 / Intel Xeon E5 2620 @ 2.00GHz / Supermicro X9DAi (CPU 1) / 16.0GB DDR3 @ 666 MHz (9-9-9-24) / NVIDIA GeForce GTX 970


fugetsu #18 Posted 28 May 2016 - 08:09 PM

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updated [0.5.6.0]

WoWS_FadingT-Minimap_0560D.zip (5,673,587bytes)

(added ditances per block of 4 new maps)

Edited by fugetsu, 04 June 2016 - 02:53 AM.

Alpha tester in ASIA region

Windows 7 Professional 64-bit SP1 / Intel Xeon E5 2620 @ 2.00GHz / Supermicro X9DAi (CPU 1) / 16.0GB DDR3 @ 666 MHz (9-9-9-24) / NVIDIA GeForce GTX 970


Ed_the_Baker #19 Posted 31 May 2016 - 04:27 PM

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great mod, thank you, Ed

fugetsu #20 Posted 04 June 2016 - 02:53 AM

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corresponding to [0.5.6.1]

WoWS_FadingT-Minimap_0561.zip (5,673,383bytes)
(same content as [0.5.6.0])

Edited by fugetsu, 26 June 2016 - 09:04 AM.

Alpha tester in ASIA region

Windows 7 Professional 64-bit SP1 / Intel Xeon E5 2620 @ 2.00GHz / Supermicro X9DAi (CPU 1) / 16.0GB DDR3 @ 666 MHz (9-9-9-24) / NVIDIA GeForce GTX 970






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