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What's the best destroyer in each tier?


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Lightninger #21 Posted 21 December 2016 - 08:14 PM

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Best overall DD per tier (Assuming equal captains)

Tier 2: Storozhevoi (all DDs here have nearly the same detection, Storo has best guns)

Tier 3: No opinion

Tier 4: Izyaslav

Tier 5: Gremyaschy

Tier 6: Anshan

Tier 7: Leningrad (can pre-train/move captain over) or Blyaskawica (need to train captain from scratch)

Tier 8: Benson

Tier 9: Fletcher (Udaloi is pretty close)

Tier 10: Khabarosk

 

Best Torpedo DD per tier:

Tier 2: Umikaze

Tier 3: Watatake

Tier 4: Isokaze

Tier 5: Kamikaze/Kamikaze R/Fujin

Tier 6: Anshan or Hatsuharu (based on torpedo range/speed/ship speed/ship detection)

Tier 7: Shiratsuyu

Tier 8: Kagero

Tier 9: Fletcher (1.1 torpedo detection vs 1.9 on IJN)

Tier 10: Gearing (1.1 torpedo detection vs 1.9 on IJN)

 


Edited by Lightninger, 21 December 2016 - 11:20 PM.


Sabot_100 #22 Posted 21 December 2016 - 08:50 PM

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Lightninger,

I notice no IJN DDs in your list of best overall and that they even get aced out in the upper tiers in the torpedo category. I assume that is what WG intended with the nerfs. Mission accomplished.



tooboku #23 Posted 21 December 2016 - 11:12 PM

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View PostLightninger, on 21 December 2016 - 03:14 PM, said:

Tier 8: Benson

 

I will have to respectfully disagree with the Tier 8 choice... but IMO Akizuki belongs in Tier 9 anyway. :3
Benson could have the title back if they promote Akizuki to Tier 9 and replace her in Tier 8 with Asashio.

SkyRail #24 Posted 22 December 2016 - 01:43 AM

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View Posttooboku, on 21 December 2016 - 03:12 PM, said:

 

I will have to respectfully disagree with the Tier 8 choice... but IMO Akizuki belongs in Tier 9 anyway. :3
Benson could have the title back if they promote Akizuki to Tier 9 and replace her in Tier 8 with Asashio.

 

Akizuki is fine in T8 imo. She will struggle when fight against T9 DD. Super-Akizuki or Akizuki Kai, can be a T9 tho.

Asashio on the other hand....is almost the same as Kagero. If Asashio is ever introduce into the game (which I doubt she would) She would be just a Stock Kagero.


I am the source of my shell. steel is my body and HE is my blood.

I have burnt over a thousand ships. Unknown to victory, Nor known to defeat.

Have withstood hit to light up many fires, yet those guns shall never stop firing.

So, as I pray, Unlimited Fire Works!


tooboku #25 Posted 22 December 2016 - 01:55 AM

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View PostSkyRail, on 21 December 2016 - 08:43 PM, said:

She will struggle when fight against T9 DD.

 

:trollface:



Umikami #26 Posted 22 December 2016 - 02:38 PM

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View Posttooboku, on 21 December 2016 - 11:12 PM, said:

 

I will have to respectfully disagree with the Tier 8 choice... but IMO Akizuki belongs in Tier 9 anyway. :3
Benson could have the title back if they promote Akizuki to Tier 9 and replace her in Tier 8 with Asashio.

 

Akizuki has enough issues at tier 8, plus a Benson will munch her lunch in a fair fight (which, granted, is rare).

IMHO, tooboku, Benson has MORE almost as good torps, better guns in that they can actually do damage and NOT just start fires, and she is a tougher ship all around. Akizuki is at least viable (read survivable) but like the rest of the IJN DD line she is fighting with one arm until the baBBies quit whining and getting things on IJN DD's nerfed.

Akizuki's guns should do SOME damage.

German DD's should NOT be seen an extra 8K because they fired their main guns.

Royal Navy cruisers should have access to HE.

ALL OF THESE CONDITIONS ARE DUE TO THE WHINING OF BATTLESHIP DRIVERS.

But we play in WORLD OF WHINY - ASSED BATTLESHIP DRIVERS,

so be prepared to either live with it, or write a boatload of Forum posts complaining

(which is what the baBBies did in the first place)


 


 



Capt_Q_Sparrow #27 Posted 23 December 2016 - 08:40 PM

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OK What has happened to Rock / Paper / Scissors ?  How often are BBs destroying DDs now after all the BB Buffs and DD nerfs ?  IJN line is just plain crappy with all the nerfs both direct and indirect . They screwed the torps up on these ships so badly that they take forever to grind out . If I take out the Kagero it's almost a guaranteed loss because it's so slow as well as reduced torps take too long to reload . If I use the guns I'm spotted and dead even faster . The new ships stink  The real question that should be asked is what is the worst DD in each tier . Almost hands down it will be The IJN DD's in every tier . 

CompassJimbo #28 Posted 23 December 2016 - 09:03 PM

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And once more I'm reminded why I seldom post here.
Note: I don't post here terribly often. I blame Discord and other forums.

shirime #29 Posted 24 December 2016 - 12:45 AM

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My opinion is worth exactly what you're paying for it, but regardless...

 

If you want a really (problematic) statistical overview, tootle over to https://na.warships.today/vehicles  and you can compare server-wide stats by tier and by class; just pick the stat that rings your bell hardest... Win rate, average damage, ship kills, K/D, etc... 

 

I'll start with base XP for shiggles and leave off premiums and germans for <reasons>:

 

T3: Wakatake

T4: Isokaze

T5: Minekaze

T6: Hatsuharu (new version)

T7: Shiratsuyu

T8: Akizuki

T9: Udaloi

T10: Khabarovsk

 

As opposed to Damage dealt:

 

T3: Wakatake

T4: Isokaze

T5: Minekaze

T6: Hatsuharu (new version)

T7: Shiratsuyu

T8: Akizuki

T9: Udaloi

T10: Khabarovsk

 

Now Win Rate:

 

T3: Wakatake

T4: Isokaze

T5: Minekaze

T6: Hatsuharu (new version)

T7: Shiratsuyu

T8: Akizuki

T9: Udaloi

T10: Khabarovsk

 

There's a bit of a pattern, to be sure. Again, this is a problematic data set as it includes multiple versions of the ships (pre- and post- nerf Khaba, for one example, let alone, well, the entire IJN line pre- and post- torp nerf). If you look at only the past two weeks to try to get some sense of the impact of the current meta, other ships creep into one list or another, Clemson, Ognevoi, etc...

 

Regardless of all the above, and bearing in mind this is coming from a more or less middle of the road player who started with the IJN DDs, but has since run up all the lines to T10 (USN T9, still working toward Akizuki), I've noticed as my play style and understanding of the game has evolved, I enjoy both more and different ships than when I was in my first 500 matches. Let yourself be patient, don't try to hate-grind through ships, try to work on the craft of the game needed to make almost any ship workable. Watch the community contributor videos. You'll find the ships that work for you, and find ways to make most of them workable, or at least bearable. For instance, it bewilders me that the Mahan scores so poorly on almost every metric above, I love that ship and have done quite well in it, even before T7 became a serious MM sweet spot. By the same token, I have well below average numbers in the Udaloi (though I actually really like the ship) - that points up some serious weaknesses in my skill set while I was working through that line, but there you have it... gl, hf...

 



req_ #30 Posted 24 December 2016 - 10:20 PM

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Rather than "Best DD" it would probably be better to measure how well ships perform certain roles.  DDs have diverged to the point where you can't really say "X ship achieves A stat so it must be the all-around best DD".

 

Akizuki is the most recent example of this.  Though she is designated as a DD, she is for all practical purposes a CL and performs best when played in that fashion.  While Benson is out contesting caps and knife-fighting, Akizuki is running around persecuting her targets at mid-range while escorting the main line or supporting DDs.  They don't even occupy the same space unless it's Standard Battle and both ships are screening against one another.

 

By the same token, you cannot turn around and infer that something is overpowered or not by comparing ships with the same designation.  For instance, a common thing that is mentioned is how Akizuki's damage is far above average as a DD and should be addressed.  While probably the lion's share of this statistic is due to players currently exploiting her synergy with DE builds, one must also consider that as she effectively performs the role of a CL she is better compared to other CL with similar characteristics, such as Edinburgh or Flint.  When considered from that perspective, Akizuki seems more than reasonable - sacrificing damage in exchange for citadel removal and better concealment.

 

That being said, in terms of the roles that are determined by the matchmaker - which presumes that DD only perform a small set of roles(capping/spotting/torping) - you could tentatively build a list.  However, it would probably vary from a list that purely uses metrics.  This is also starting to cause problems with Random Battles(and most likely Ranked) MM, where it assumes all DD do the same thing and sometimes puts all the ships that excel at contesting caps in one team and all the ships that excel at mid-range harassment in the other.



centarina #31 Posted 25 December 2016 - 05:58 PM

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I just unlocked aki, and I think it is fine at t8.   I don't even have it totally upgraded or captain retrained and I still did 60k in gun dmg in one T10 match I was in.  

IJN: Mikasa,  Ichizuchi, Fuso, Amagi, Katori, kuma, Zao, Tachibana, KamikazeR, Shinonome, Shiratsuyu, Akizuki, Yugumo PA Anshan  

             VFM: Aurora,Svietlana,  Murmansk, Budyonny, Chapayev, D.Donskoi, Ognevoi, Kiev, Tashkent, Udaloi, Khab  FRDougay T, Le Gal

USN:   New York, North Carolina,Phoenix,  Marblehead,  Indianapolis, Baltimore,  Farragut, Sims,Benson,Fletcher, Bogue    RN Leander, Edinburgh   

KM:  Konig Albert, Bayern, Graf Spee, Gneisenau, Bismarck, FDG, Emden, Karlsruhe  , Roon, Lib Maas         ARP: Kongo, Myoko, Haruna, Kirishima, Ashigara, Hiei, Haguro,  Nachi, Takao

Notser Certified Potato


Delicious_Bait #32 Posted 25 December 2016 - 07:12 PM

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View PostJottunheim, on 09 March 2016 - 08:30 PM, said:

I beat people to death with the clemson and the derzky all the time.

This so much. My favorite tier three and four DDs right here; Clem's dual guns beat the brakes off the other destroyers of the tier and the Derp-ski is just a riot to spam torpedoes with in knife fights.

Tier five is still ruled by the Min/Kam/Fu triumvirate (unless you have one of those unobtanium Gremyaschy), while tier six has the knife fighting Farragut. Tier seven I think the Kiev is a hoot- only destroyer in the game that you can get a secondary kill with!

 

Add: special mention to the Blyskawìca at tier seven for being a really solid premium. It got me through the Tachibana missions at the beginning of the year with ease.


Edited by Delicious_Bait, 25 December 2016 - 07:15 PM.


Destroyer_Radford #33 Posted 25 December 2016 - 07:14 PM

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View PostSkyRail, on 21 December 2016 - 01:23 AM, said:

T9 both Fletcher and Yugumo are good at torping, 2 quintuple (2x5) torp for Flectcher, that has good range, slightly slower speed, but better detection range. 2 quadruple (2x4) for Yugumo that pack a very mean punch and good speed with not as good detection range.

I would take note of Fletcher's torps being only 1k damage less than Yugumo's, with two more per salvo and lower detection, which represents a significant increase in chances of scoring hits. Fletcher's punch is just as good as Yugumo's and the speed difference comes down to a single knot.


Edited by Destroyer_Radford, 25 December 2016 - 07:15 PM.

USS Radford DD-446 "HUK King" | DESRON 21 | 

From Guadalcanal to Luzon, and on to Korea and Vietnam

Spoiler

 


SkyRail #34 Posted 26 December 2016 - 07:43 AM

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View PostDestroyer_Radford, on 25 December 2016 - 11:14 AM, said:

I would take note of Fletcher's torps being only 1k damage less than Yugumo's, with two more per salvo and lower detection, which represents a significant increase in chances of scoring hits. Fletcher's punch is just as good as Yugumo's and the speed difference comes down to a single knot.

 

the Yugumo's F3 is about 10kt faster, and do 2000 more damage, but is 2.5km less than the fletcher's mk.16


I am the source of my shell. steel is my body and HE is my blood.

I have burnt over a thousand ships. Unknown to victory, Nor known to defeat.

Have withstood hit to light up many fires, yet those guns shall never stop firing.

So, as I pray, Unlimited Fire Works!


Mahrs #35 Posted 26 December 2016 - 01:11 PM

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View PostStarfuryMS, on 09 March 2016 - 09:06 PM, said:

@poeticmotion: Nice to see someone else who doesn't simply dismiss DD AA as useless.

 

Hilariously, my Ognevoi shot down more planes per match yesterday than my cruisers...

Then again, I suppose it makes sense.  Russian DD are mini-cruisers...and, at high tiers, not-so-mini-cruisers.  You have no citadel, but your guns are a lot smaller.  Playing cruisers up to tier VII-IX (with the exception of USN...because why?), I'm used to an engagement range with a 12km sweet spot.  Russian DD can actually bring that down to 10-11 km dependin on opponent shell velocity...and simply laugh at USN DD at this range if they're dumb enough to reveal their location.  Bottom line: if you're used to making battleships and cruisers miss you at 12km, stepping into a VMF DD is gonna feel great.  Your slow-for-a-DD rudder is faster than cruisers - combined with your rapid acceleration and high speed, even slight turns create LARGE variations in position...and misses.  No citadel means that you're actually more survivable in some circumstances.

 

So, if you want a cruiser, play VMF DD.  Izy and Gnevny are a preview of this game play and people terrorize with them...but, they're gunboats.  

 

At low tiers, you can torpedo people with USN pretty effectively.  However, the undisputed torpedo boat line through low-mid tiers are the IJN.  Though, I have no idea what those boats look like now after the split at low tier...honestly, probably just better to run the more versatile USN boats...


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Pete_Darling #36 Posted 26 December 2016 - 07:49 PM

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View PostUmikami, on 21 December 2016 - 12:04 PM, said:

These are the best in my opinion, and I am sure they are not the same for everyone.

 

DD's are different that cruisers or battlecows, as they have more individual national "flavor".

 

(the best DD is the one you do the best in, nothing more)

 

I like your statement and completely agree - I love Kamikaze R, Kagero and Yugumo but I also have Kiev, Mahan and Sims (and G-101 but I just started German DD's). Up to Farragut (which I kept for Ranked) I did pretty good in the USN DD's but I struggle with Mahan and Sims, I think part of problem with Sims is the flood of players getting Premium ships for Christmas that they probably don't belong in. What I did when I started playing DD's was start all 3 (now 4) lines and played the one I liked the most. That's why I have Yugumo but only have Kiev and Mahan, I played IJN the most. So as to your question, they all are good in the hands of the right player with the right play style. .

 


 


Vaitmana #37 Posted 28 December 2016 - 03:25 AM

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IMO 1.9 km torpedo detection, poor speed and maneuverability and [edited]guns paired with abundance of hydro, radar and planes make high tier IJN dds an exercise in frustration. You get some good games where enemy team has potatoes, but otherwise you maybe get 1-3 torp hits and die with 30k damage and negative earnings.

Fletcher eats all ijn dds alive if within 6km of you. And if not, usually enemy CAs quickly finish the job. Because a spotted ijn dd is a priority target for everyone and their mother. Unless you absolutely love torpedoes and don't fancy gun boats, there is 0 reason to play ijn.


Edited by Vaitmana, 28 December 2016 - 03:26 AM.


Espinoza75 #38 Posted 28 December 2016 - 12:50 PM

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Req makes some seriously good sense.

My own experiences have borne this out. Many complaints about her focus on HE dmg and fires.  Yet, that is only 1/3 of her arsenal.  If used as a British CL as well,  she would be called downright broken.

Finally giving IJN a strong ship that doesn't entirely depend on torps, and subsequently nerfing it, would be the greatest of ironies.

That aside, it's a floating brick. Take away her stealthfire,  radar her smoke, and you may as well ask a space shuttle to dogfight a Mig.

She can't dodge worth a damn. Especially giving her walrus like turn radii and the ranges she engages at.

That said, her 67knot upgraded torps are nice. Even better, givebthe target a small "distraction" right before they hit.

commodore_torakula #39 Posted 29 April 2017 - 08:49 AM

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for my money:  t1 thru t3 don't really care. ...I feel like I'm slumming in those tiers. ...

 

T4  Isokaze

T5 Minekaze  

T6 Fubuki

T7 tough call...but it's the Minsk because like all the Russians, it goes hell bent for leather--48kts in the video breeze with the Sierra Mikes up and the boost, and those quick torps will definitely eff u up if i survive long enough to get within 4km...and the guns reload quickly.

T8 Kagero, but Benson is razor-close. ...more people like the Benson for it's versatility but I do better in the Kag.

T9 I've never had a t9 I enjoyed, now sure why.

T10  Shimakze ...I hear tell about the old Shima, but even the way it is now it kills. ...15 torps at 70kts, no waiting. ...and it's the only IJN DD whose guns aren't purely decorative.


Greetings again, mortals!

SgtSullyC3 #40 Posted 29 April 2017 - 09:24 AM

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My picks for T2-5:

T2 - Smith. Costs less than a coffee at Starbucks and gives you a bigger adrenaline rush. It's not a good destroyer per se, but it's fun as heck. The 76mm guns are pitifully inadequate for dealing damage, but they are decent fire starters and can finish off damaged enemies. Plus, though the torpedo range is only 4.5km, they reload in 10 seconds (!!!). So you can circle strafe fat Battleships and armored cruisers with torpedoes :D

 

T3 - Wickes and Wakatake are nice, Derski is a hoot, insanely short reload on the torps, like Smith, but with a lot more launchers. 

 

T4 - Isokaze/Izyaslav are not bad, but IMO Clemson reigns supreme here. 5.5km torps that pack a good punch for her tier, and the launchers are mounted on either side, so you can dump 6 torps off one side and another 6 off the other. Plus, when you get the gun upgrade, it literally DOUBLES the amount to of guns you have. Switches em all from single mounts to double mounts.

 

T5 - Gremyaschy is notorious here, but it's kinda inaccessible. Kamikaze is also notorious, but while Gremy's strength lies in her guns, Kami's lies in her torpedoes, able to stealth-torp right out of the box. But again, she is also kinda inaccessible (gone the way of the Gremyaschy, probably won't be available again). I'd have to say, out of the ones you can access rn the best would be Nicholas, decent torpedoes and good guns - she is the last USN DD that has low gun arcs. The rest of the USN line gets the 127mm with the super high arcs (Nicholas gets them too as a gun upgrade).


Edited by SgtSullyC3, 29 April 2017 - 09:25 AM.

T1-3: Erie, Smith, Derski, G-101, Katori, St. Louis, Bogatyr, Friant, South Carolina

T4-6: Izyaslav, Clemson, Danae, Yūbari, Kaiser, Kamikaze, Königsberg, Omaha, Kongo, Bogue, Duca D'Aosta, Cleveland, Aoba, Perth, Ryujo, Dunkerque

T7-9: Shiratsuyu, Sims, Mahan, Atlanta, Belfast (gift from YureiKuma), Ranger, Saipan, New Orleans, North Carolina, Alabama, Lexington, Iowa, Missouri

 

GoalsIJN: Hiryu, Mogami - USN: Benson, Baltimore, Essex - HMS: Leander, Fiji - VMF: Podvoisky, Budyonny - MN: Emile Bertin, La Galissonnière





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