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Premium Ship Review -- IJN Tachibana


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LittleWhiteMouse #1 Posted 11 February 2016 - 05:35 AM

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The following is aimed at new(ish) players looking to find a little more information about various ships from events, for premium currency or for real-world cash.  The goal is to allow players to make an educated decision before parting with their time and money and to find premium vessels that suit their chosen style of play, whether that is competitive, cooperative, or simply for fun.  The idea here is to elabourate on information not commonly available through reading statistics and provide some (heavily) biased anecdotal evidence to encourage or dissuade you from making your purchase.  The usual disclaimers apply:  everyone knows the Matchmaker clearly loves me because I spend money so that's why I occasionally get really good games, not because I have any particular skills of note.

 

Other articles in this series:

 

Without further ado: 


 

The Imperial Japanese Navy's Sakura-class Destroyer

Tachibana

The Touchy Demonic Banana

 

Quick Summary:   A fiendishly cute but painfully short ranged destroyer.  She has the quickest reloading torpedo tubes of her tier.

Mission Requirements:  Was made available through some contests and promotions, but the first open way of receiving her was to undertake the Kaiju Hunter Missions which ran in February 2016.  This was a six stage event requiring tier 6 or higher vessels to complete.  1.)  Earn 200 ribbons of any type.  2.)  Do 500,000 damage.  3.) Sink 20 ships.  4.) Inflict 600 hits.  5.)  Start 50 fires.  6.) Do 1 million damage.  These missions came with their own rewards and completing them all earned you the ship with a free port slot.

 

PROs

  • Rapid fire torpedoes, launching every 22s.
  • Main armament fires quickly with a 4 gun broadside at 12 rpm per gun.
  • Incredibly agile with a 1.9s rudder shift time and 450m turning circle.
  • Can bleed off speed like no other ship I've yet seen.
  • Tiny surface detection range of 5.4km.

 

CONs

  • Very small HP pool for her tier at 7000hp.
  • Tiny main caliber armament of 76mm with low alpha damage.
  • Short ranged main battery at 6.7km.
  • On the slow side for a low tier destroyer at 30.0kts
  • Torpedoes are very slow at 44kts requiring huge lead times.

 

The Tachibana -- Prize or Punishment?

 

The Full Review

 

Would I recommend?   Well, maybe.

She's fun and all.  But the Atlanta is fun in that same demented sort of way.  Granted, she is (at the time I write this article) a free ship earned from an event.  So the question becomes is she worth having over a potential free port slot?  Perhaps if low tier games become their own little arena once new players are separated from the mix allowing veterans to mix with their own at these tiers, the Tachibana might be of more use.  As she stands right now, she's a fun little destroyer with some mechanics, like the Atlanta, that are downright frustrating at times.

 

If you don't like destroyers, or low tier games, or low-range ships, you'll probably want the port slot instead.

 

Recommended Modules:  This is pretty easy.  You only get one.  Main Battery Modification 1 is the only one that makes sense.

 

Recommended Consumables:   The Tachibana will not make you enough credits to make using anything other than the standard consumables worthwhile.

 

Recommended Captain Skills:  A pretty standard lot for destroyers.  It's doubtful you'll want to specialize a Captain specifically for the Tachibana, but if you do here's what I recommend.
 

  • For tier 1, Situational Awareness is absolutely essential for destroyers. 
  • For tier 2, Torpedo Armament Expertise.  Let the torpedo spam LIVE!
  • For tier 3, Superintendent is the best choice, giving you an additional charge of your Speed Boost and Smoke Launcher consumables.
  • For tier 4, Advanced Fire Training wins out for me.  I dunno, there's something about being able to shoot at 8km that feels like a bare acceptable minimum for me.  Note that she can never fire her guns from stealth without being detected in open water.  The lowest you can get her surface spotting range while shooting is 8.3km.
  • For tier 5, Concealment Expert is the current best choice.  This will drop your surface detection range marginally and will allow you to stealth fire your torpedoes.  I would argue these points could be better spent on other skills if you wanted to try and make her primary guns viable.

 

I would seriously consider looking at making her a dueling specialist with her guns. Basic Fire Training, Expert Marksman and Demolition Expert could all be hilarious but keep in mind this ship will never likely be a knife fighting champion given her fragility.


Edited by LittleWhiteMouse, 28 March 2016 - 04:21 AM.

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MrDeaf #2 Posted 11 February 2016 - 05:58 AM

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nice writeup

 

I went the gunboat route.

SA, BFT, EM.

I'm not sure which T3 to go for, since T2 matches tend to be short lived, which means extra smoke is almost never necessary, while the enemy torps are somewhat easily spotted and Tachibana herself has some amazing agility.

 

This ship reminds me of a Farragut, except in T2.

Low HP for her tier, guns that aren't terribly effective against larger ships, torps that are a tad bit short ranged, but featuring great agility and guns traverse that is powered by a V8.


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The Corgiolis Effect: When you notice you need more torpedoes on your ship


Lert #3 Posted 11 February 2016 - 06:04 AM

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wulfgar3 #4 Posted 11 February 2016 - 06:18 AM

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LittleWhiteMouse,

 

+1

 

Fantastic write-up! I always enjoy reading your posts. Your articulate and engaging review demands I heed the call of my own Tachibana (who has been sitting in port gathering seaweed).

 

Thank you for the time and effort you put into these reviews. You are very much appreciated! :honoring:

 

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Camo68 #5 Posted 11 February 2016 - 06:31 AM

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Excellent review LWM

 

My thoughts: Two main issues with this ship are

  • The low range guns (with low alpha damage) mean you will be dueling at a disadvantage, and
  • the Short Range very slow torps which can only just be fired from stealth (with a Concealment Expert Captain*)

 

Figuring out how to consistently deal damage will be the challenge to get the best out of her

 

First impressions:  There is no situation where I wouldn't rather be using the Umikaze, but the ship is useful and in tier 2 anything can happen,

 

*The big advantage is you can swap your captains in so you can have a 15+ point capt at tier 2.


Edited by Camo68, 11 February 2016 - 06:33 AM.

 

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Carrier_Taiyo #6 Posted 11 February 2016 - 06:47 AM

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Excellent review! Very well written, very informative!

 

...of course, reading the review itself made me realize that I didn't want to bother getting the Touchy Banana, but that's still a benefit, too. (Better to realize that before you do the missions than after, right?)


 

Thanks, Mouse! I love reading your  reviews on these ships :medal:


 

On second thought, maybe I should get it just for its name...


 

 

My name is "Carrier," but I play multiple classes.

 


 


MrDeaf #7 Posted 11 February 2016 - 06:51 AM

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I hereby claim Tachibana will probably get nicknamed Green Banana.

 

(even if Tachibana is a citrus fruit)


Edited by MrDeaf, 11 February 2016 - 06:52 AM.

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The Corgiolis Effect: When you notice you need more torpedoes on your ship


_Nyarlathotep_ #8 Posted 11 February 2016 - 07:05 AM

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Thanks LittleWhiteMouse, always enjoy your reviews! Personally, I too was attracted to the quick torpedo reload time but found the slow speed of the torpedoes to not be worth the effort to use and started playing her more like a Tashkent, jumping into gun range, peppering the target and pulling back when they noticed me and it worked fairly well. I think if you consider it a harassment and scouting ship, and not the one to carry the damage, it is fairly effective. Of course, if I had my tier five captain skill, I might reconsider my opinion. I could see a division of these operating as a fairly effective harassment squadron as well. Or, two Tachibana and a BB would also be a good combination... now if only I had a Mikasa...

Carrier_Taiyo #9 Posted 11 February 2016 - 07:12 AM

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View PostMrDeaf, on 11 February 2016 - 01:51 AM, said:

I hereby claim Tachibana will probably get nicknamed Green Banana.

 

(even if Tachibana is a citrus fruit)

 

He touched me! With a banana! A TouchyBanana! I'M TELLING!! :child:

 

 

My name is "Carrier," but I play multiple classes.

 


 


Tohoseiryu #10 Posted 11 February 2016 - 07:48 AM

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View PostLert, on 11 February 2016 - 01:04 AM, said:

 



Xero_Snake #11 Posted 11 February 2016 - 08:10 AM

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Tachibana: Mandarin Orange in Japanese

 

Another Chinese New Year "Red Packet" sales/giveaway alongside Anshan?


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IpityU #12 Posted 31 July 2016 - 05:46 PM

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Safe to say that "worthless" would be a generous description of this ship.   

CL_50_Helena #13 Posted 31 July 2016 - 06:54 PM

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View PostIpityU, on 31 July 2016 - 05:46 PM, said:

Safe to say that "worthless" would be a generous description of this ship.   

 

If one is a dedicated DD lover (as I am), "worthless" hardly sums this up.  I discovered this game and began playing in March.  Tachi was the first premium ship I ran into and was so sad to find she couldn't be purchased.  I wanted here since that very first game and am glad I have her.  Tactics dictated by her stats, she's been very fun for me so far.  After reading this thread, the ship has become even more fun as I'm more a gun boat than PT boat kinda guy.  

 

All things considered, I'm very happy with her.  There's no gimmicks to this ship, like stealth torping or invisi firing.  All exp has got to be earned the old fashioned way.  By any means possible.  



Crucis #14 Posted 02 August 2016 - 12:45 PM

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I actually think that the Tachibana plays a lot like a USN DD, with its short range torps and quick firing guns.

 

There will be times when you want to stick to playing the stealthy ninja torp spamming DD, particularly if you're in a tier 3 battle with some BB's to torp.  OTOH, if you're in a tier 2 battle with a lot of more nimble ships, you may find that some combination of stealth and gunboat tactics is better.

 

I would suggest that weak as its guns are, its turrets turn a lot faster and the guns fire a lot quicker and this can make up for a lot.  For example, if you find yourself in a 1v1 duel vs a Umikaze and you're good with your Tachibana's guns, there's no reason you shouldn't abuse the Umikaze with your RoF.  Also, if you're in a situation where there's a lot of ships in a relative small area and you're around the fringes, there's no reason you can't use your guns to pew-pew-pew any enemy you see.

 

I won't say that the Tachibana has the raw firepower to trash enemy ships (other than DD's) with its guns.  But at the same time, don't undervalue its high RoF and quick turning turrets either.  Also, don't be afraid to use AP, particularly against any tier 1 ships you face, if you get broadside shots.  If you know where to aim, your high RoF and AP rounds can tear any tier 1 ship to shreds faster than you might believe possible.

 

And for what it's worth, the Tachi really does benefit from having a CE trained captain to put in her.

 

 



Yorcke #15 Posted 28 October 2016 - 01:14 PM

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The Tachibana reminds of those Japanese sports cars of the 1970s; cards like Datsun etc., or a modern Mazda Miata .....

She's light, agile, fast and just a touch flakey; but cute and loads of fun just scooting about. 






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