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Simple Tricks that will make Destroyer and Carrier Captains hate you

dodging torpedoes proper use of repair dodging torpedo bombers

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1nv4d3rZ1m #1 Posted 14 November 2015 - 11:15 PM

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Here are some tricks I have picked up while I have played Warships that might be extremely helpful for you if you have trouble avoiding torpedoes (both air dropped and ship launched) and how to use repair properly. 

 

So basically how to avoid this...

 

First and for most this guide is useful for any class of vehicle, it is probably more relevant to BBs because they are naturally the biggest target of torpedoes and have the hardest time avoiding them but is still relevant to anyone facing destroyer torps and air dropped torps. 

 

Avoiding torpedoes is all about prediction, the people launching torps are predicting where you will be and you need to predict likely torpedo launches and be avoiding them before you see torpedo markers. The first sign of possible torps is being spotted or seeing inbound torpedo bombers, this is when you have a chance to make a big difference. If you are spotted and no ship is spotted around you its likely a dd that spotted you and they have torps, start changing your course and speed now and keep doing it (torps especially long range ones can take a long time to hit, changing course and speed a little early is usually enough to make them miss completely so you wont have to use other skills later). Smoke is also another good sign, DDs will often smoke when they think they might get spotted so if you see smoke change course, there is a DD there and he might have launched torps at you.

Spotted and smoke so I already changed course, torps where not even close...

pic torpedo bombers

 

Lol I know how to turn buddy...

 

If you see inbound torpedo bombers, before they are close go find a US cruiser because a lot of carriers will simply give up if you are near one. If that does not work or there are no cruisers nearby you are probably going to eat torpedoes, mutual defense is the only thing that protects against good carriers, you cant make a carrier miss, its only their skill that will determine the amount of damage a lone ship takes. 

 

Torps not in the water and already responding to incoming TBS. (This screenshot is not entirely accurate though because since its a replay you cant see what my rudder is set at or my speed setting, if I had reacted right now it would already be to late. )

 

To avoid this happening you need to make the carrier work for the kill, some ships are better at this than others but if you take evasive action early and dont make it easy you can at least avoid this^ happening to you. There are two primary ways a carrier will torpedo ships (auto drop and manual drop) auto drops are easy enough to avoid if you turn early because the drop is a decent distance away but is rarely used by good carrier drivers. When carriers manual drop they can stack bombers on top of each other to get more hits, this is a mark of a skilled carrier driver and if you are not careful it will wreck ships. 

 

Very Dangerous drop ^^^ dont want to eat all those torps. 

 

However if they screw up a little it will actually punish the carrier driver more because they concentrated their torps into a smaller area. If you turn early and change your speed you can get this to happen against a carrier that did not expect it

 

I consider this a failed drop...

 

This carrier driver expected me to be more dumb than I normally am and didnt realize that I changed speed, this is basically a best case scenario because I didnt have much AA nearby. He wasted 2/3 of his torps because he didnt take the time to make them count. The carrier driver could have circled around a little and gotten a more favorable drop to wreck me completely, but good for me I guess. Basically avoiding this drop involves turning to be parallel to the drop and since its often not possible slowing down to make the carrier overshoot. But again you have to react before the torps are dropped, if you dont you end up eating all the torps. 

 

Back in Alpha/Beta it was common to see hammer and anvil attacks which had aircraft attacking from two different directions 90 degrees off of each other and basically guarantees multiple hits but its fallen out of favor because you dont get as many hits on good drops, the main time you see it is carriers dropping agile ships like DDs and CLs that can dodge normal drops easily. 

 

Because of how this game works, you cant guarantee that you wont get hit, so avoiding damage is only half of the skills you need. The other half is mitigating damage, learning how to take as little damage as you can by careful use of repairs, healing, and captain skills/flags. The biggest issue I see is poor use of repairs, cruisers and Carriers love this because they know that after someone puts out that first fire they can do it again and it wont be stopped. Dont put out one fire or flooding if more is coming in soon, carriers often will attack in waves with TBs and DBs to force repairs and then get dot on the second attack, dont fall for it if you can wait wait on the repairs until all the damage is done. 

Not putting out a single fire with Dive bombers coming in. 

 

Adding the crew skill to reduce cool down time on your repair as well as fire times helps, its also good to get 4 Heals as a BB because who does not like more HP. Half of playing a BB or cruiser is about doing damage, the other half of the game involves staying alive long enough to win the game. Hanging in the back does not win games and neither does sinking. A BB that squeezed the most HP out of his game as possible made a contribution to the game no matter what damage he did, while ships are shooting the BB they are not shooting everything else so bounce those shells, take those hits, and then heal back as much as you can to do it again. 

 

Having saved my repair for the right time I can repair after the failed stacked torp drop.

 

And in 30 seconds I will be able to repair a good amount of HP because BB...

 

TL:DR How to avoid getting crushed by torps

1. Watch out for likely torpedo runs 

2. React early to avoid

3. Save your repairs for the best time

4. Hope the carrier screws up...

 

P.S. Please no bully, is only first guide, just tired of people complaining about everything. If people keep complaining about AP I might have to make a guide for that as well...



Captain_Azmond #2 Posted 14 November 2015 - 11:19 PM

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Thanx for taking the time to post this.

 



Battleship_Re #3 Posted 14 November 2015 - 11:20 PM

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"Destroyers hate him."

 

"The Secrets that Aircraft Carriers don't want you to know about."



chriztahfah #4 Posted 14 November 2015 - 11:23 PM

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Another good thing to add is that the torpedo aim prediction will have you shoot torpedoes based on if the target continues to move in the same direction at the same speed. If you switch your speed to 1/2 and then back to full after 5 seconds that will change where you were going to be by quite a large distance, this is effective at any range past 5km and most effective against the long lance torpedoes. 

Naughtius_Maximus #5 Posted 14 November 2015 - 11:32 PM

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Putting placeholder here. I can link a few threads I've made on the DD side of things. Though I can't guarantee a.....polite way of phrasing the issue.

 

Edit:

http://forum.worldofwarships.com/index.php?/topic/56781-wall-of-torpedoes/page__p__1392033#entry1392033

http://forum.worldofwarships.com/index.php?/topic/43277-base-level-of-skill-for-bbcaclcv/page__fromsearch__1

 

I planned to go over this video as well but never got around to it. Anyways this is the typical torpedo dodging found at the highest tiers. Very easy to do. I'm one of the top Fubuki in damage (though it's according to self reported warshipstats) and I don't log in a single torpedo hit on the Yamato or Montana.

 

 

Also, this video shows where you should generally be in relation to the fleet in order to screen for torpedoes. >2km 45 degrees ahead of the ship you're escorting, in the direction you suspect torpedoes will come from.

 

Edit2: I fixed the bitrate issue, but if anyone is familiar with OBS, I want to get my FPS to be smoother now. If anyone can help, that'd be great.


Edited by Naughtius_Maximus, 15 November 2015 - 03:22 AM.


Mannstien #6 Posted 14 November 2015 - 11:35 PM

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Thank you, very well illustrated +1 for you.



Carrier_Taiyo #7 Posted 14 November 2015 - 11:46 PM

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The real secret is to be paying attention to where the planes and DD's are at all times. Everything else follows from that.

 

 

My name is "Carrier," but I play multiple classes.

 


 


1nv4d3rZ1m #8 Posted 14 November 2015 - 11:48 PM

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View PostNaughtius_Maximus, on 14 November 2015 - 03:32 PM, said:

Putting placeholder here. I can link a few threads I've made on the DD side of things. Though I can't guarantee a.....polite way of phrasing the issue.

 

plez no bully

Wo_9 #9 Posted 14 November 2015 - 11:50 PM

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good guide :).   

 

i have also found that turning away at like 8km+  gives your aa more time to shoot down planes aswell. 


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doonglerules #10 Posted 15 November 2015 - 12:14 AM

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That title sounds like one of those anti-aging pill adverts.

http://joezeng.github.io/endless-sans/

^Great way to kill time. Really.


Im_The_Seeker2 #11 Posted 15 November 2015 - 01:08 AM

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also, for cruiser captains, do not use your barrage until the CV commits to the strike, otherwise you're just going to delay your death by 40 seconds

Edited by Im_The_Seeker2, 15 November 2015 - 01:08 AM.

 

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1nv4d3rZ1m #12 Posted 15 November 2015 - 02:33 AM

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View PostCarrier_Taiyo, on 14 November 2015 - 03:46 PM, said:

The real secret is to be paying attention to where the planes and DD's are at all times. Everything else follows from that.

 

Situation awareness is so important in this game, especially for something like a BB that can take a long time to react. The important thing I am trying to convey is be proactive, if you are not actively avoiding threats they will find you.



Gaishu_Isshoku #13 Posted 15 November 2015 - 02:43 AM

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Excellent guide indeed. +1 c:

"There are eight sail of the line, Sir John"
"Very well, sir"
"There are twenty sail of the line, Sir John"
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"There are twenty five sail of the line, Sir John"
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"There are twenty seven sail of the line, Sir John"

"Enough, sir, no more of that; the die is cast, and if there are fifty sail I will go through them".

 

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Nukelavee45 #14 Posted 15 November 2015 - 02:16 PM

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1.  Sometimes, you can choose where the torps will hit you, ie, bow or stern.  I may be wrong, but it seems a bow hit is less dangerous, because stern hits can affect steering and engines.

2.  Because of the scale of teh game (distances and ship sizes, plus speeds), you can, depending on ship and angle of torp approach, let a torp skim close along the flank from the front, and then a hard turn into that torp and then a quick wiggle away from it. 

 

Messing up the enemy's aim, as said,can be handled by speed and turning changes.  I find a hard turn for a couple seconds, going straight another second, and continuing the turn to be very effective to confuse people leading you.



1nv4d3rZ1m #15 Posted 15 November 2015 - 04:30 PM

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View PostNukelavee45, on 15 November 2015 - 06:16 AM, said:

1.  Sometimes, you can choose where the torps will hit you, ie, bow or stern.  I may be wrong, but it seems a bow hit is less dangerous, because stern hits can affect steering and engines.

2.  Because of the scale of teh game (distances and ship sizes, plus speeds), you can, depending on ship and angle of torp approach, let a torp skim close along the flank from the front, and then a hard turn into that torp and then a quick wiggle away from it. 

 

Messing up the enemy's aim, as said,can be handled by speed and turning changes.  I find a hard turn for a couple seconds, going straight another second, and continuing the turn to be very effective to confuse people leading you.

Ships with tds systems (I.e. Bbs) will take reduced torpedo damage from hits on along the belt they will also have reduced chance of flooding(mid ship hits). Bow and stern hits also have a chance to do critical damage ( I have seen Tripitz detonate from now torpedoe hits and stern hits can take out your propulsion/ rudder).  



chriztahfah #16 Posted 15 November 2015 - 04:51 PM

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Bow hits tend to do nearly full torpedo damage to a BB, while hits to the belt do significantly less damage. However, hits to the belt tend to mean hits closer to your magazines which sometimes leads to detonation (I have been detonated twice from nearly full health by a torpedo to the aft magazine). Worst part about detonation is that usually that torpedo would only do about 7000 damage because it hit the TDS.

Themothius #17 Posted 15 November 2015 - 05:54 PM

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View PostWo9, on 14 November 2015 - 05:50 PM, said:

good guide :).   

 

i have also found that turning away at like 8km+  gives your aa more time to shoot down planes aswell. 

I haven't tryed to turn away but in my NC for example I have all the AA upgrades and caption skills so I have crazy AA so I turn into the TBs when I see them coming for me so they eather have to drop from my front so I can just take one at most or they reposition to go for my side and by keeping my bow pointed at them as much as possible I can kill most before they can even drop.

 

View Postchriztahfah, on 15 November 2015 - 10:51 AM, said:

Bow hits tend to do nearly full torpedo damage to a BB, while hits to the belt do significantly less damage. However, hits to the belt tend to mean hits closer to your magazines which sometimes leads to detonation (I have been detonated twice from nearly full health by a torpedo to the aft magazine). Worst part about detonation is that usually that torpedo would only do about 7000 damage because it hit the TDS.

 

the damage you take is also based on the angle that the torp hits at, so if it hits at 90° it can do alot more damage then if it hit at say a 15° angle since quite a bit of the explosion is deflected away from the ship.  Now the big difference between a bow/stern hit and midship hit is if the bow or stern is hit by a torp the damage CAN be healed, however if said torp hits you in the belt mid ship you CAN NOT heal back that damage. So taking the hit in the belt is a catch 22 since it might do less damage but you can't heal it back.

 

 



Nukelavee45 #18 Posted 15 November 2015 - 06:39 PM

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View Post1nv4d3rZ1m, on 15 November 2015 - 11:30 AM, said:

Ships with tds systems (I.e. Bbs) will take reduced torpedo damage from hits on along the belt they will also have reduced chance of flooding(mid ship hits). Bow and stern hits also have a chance to do critical damage ( I have seen Tripitz detonate from now torpedoe hits and stern hits can take out your propulsion/ rudder).  

 

I should have pointed out I play CA's and DD's, so BB issues aren't that familiar to me.

 

The main thing about what I said is never just accept getting hit by torps - turning into them reduces the angle, and the total number of strikes you may take.  Fine tuning your course right up until they hit can really pay off in reducing damage.

 

Also - some players will drop salvos at slight differing angles, not just increasing the total length of the threat, but meaning you need to avoid dodging the first ones you see only to get caught by the second while still hemmed in.



StrikeTalon #19 Posted 15 November 2015 - 06:54 PM

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View PostThemothius, on 15 November 2015 - 12:54 PM, said:

I haven't tryed to turn away but in my NC for example I have all the AA upgrades and caption skills so I have crazy AA so I turn into the TBs when I see them coming for me so they eather have to drop from my front so I can just take one at most or they reposition to go for my side and by keeping my bow pointed at them as much as possible I can kill most before they can even drop.

 

 

the damage you take is also based on the angle that the torp hits at, so if it hits at 90° it can do alot more damage then if it hit at say a 15° angle since quite a bit of the explosion is deflected away from the ship.  Now the big difference between a bow/stern hit and midship hit is if the bow or stern is hit by a torp the damage CAN be healed, however if said torp hits you in the belt mid ship you CAN NOT heal back that damage. So taking the hit in the belt is a catch 22 since it might do less damage but you can't heal it back.

 

 

 

Torpedo angle of impact has zero affect on damage in the game.  The area its impacts on the ships is the big modifier.

 

If you get hit by a torpedo at point X on your ship.  The damage is exactly the same regardless of which angle it struck your ship.

 

If you would like more info on how damage works ingame.  Read this thread and the supporting links.

http://forum.worldofwarships.com/index.php?/topic/54980-does-angling-reduce-torp-damage/page__p__1349835#entry1349835


Edited by StrikeTalon, 15 November 2015 - 06:59 PM.


1nv4d3rZ1m #20 Posted 15 November 2015 - 07:12 PM

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View PostNukelavee45, on 15 November 2015 - 10:39 AM, said:

 

I should have pointed out I play CA's and DD's, so BB issues aren't that familiar to me.

 

The main thing about what I said is never just accept getting hit by torps - turning into them reduces the angle, and the total number of strikes you may take.  Fine tuning your course right up until they hit can really pay off in reducing damage.

 

Also - some players will drop salvos at slight differing angles, not just increasing the total length of the threat, but meaning you need to avoid dodging the first ones you see only to get caught by the second while still hemmed in.

 

Most DDs I torps I can avoid because most of them are not as smart as they think they are and just use the lead indicator, but against a decent carrier you are going to eat torps. Just like my OP, I was targeted by an Essex and did everything right: noticed inbound TBs 9 km out, focused them, started turning, and changed speed before they dropped and still ate 4 torps. Just lucky the Essex was not better or I would have eaten all of them...




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