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Developer Q&A #2


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Vallter #1 Posted 24 August 2012 - 01:42 PM

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Please, feel free to ask your questions. Answers sometimes will have a 1-7 days delay (depending on dificculty), but all questions will be answered.

Please, also take in count that this topic is severely moderated. This means that all off-topic or discussion between players will be removed without, all suggestions, masked as questions, won't be considered.

Please, before asking any question carefully read F.A.Q.


Please, read it before asking a questions. Repeated questions will be deleted without explanation.

Quaffer #2 Posted 24 August 2012 - 01:50 PM

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Will there be any non-player character (Server controlled) ships in the game?  i.e.  objectives to be protected or destroyed.

Notice: I have signed an NDA and will not provide information on ALPHA.

mr3awsome #3 Posted 24 August 2012 - 02:27 PM

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What will happen to non AA/DP guns? Will they be auto-aimed of manually aimed?

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JeeWeeJ #4 Posted 24 August 2012 - 03:22 PM

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View PostSpanisharmada, on 24 August 2012 - 03:13 PM, said:

How many posts do you need to get into alpha testing?
Asked already, here's KGB's reply.

KGB said:

Right now you need over 9000 posts to enter a considering state
A probarbly more serious answer would be: post count and rep have no influence on your chance on getting into alpha.


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Dominatus #5 Posted 24 August 2012 - 03:27 PM

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I just had a crazy thought. Any plans on adding the insanity known as the Habakkuk? If only as a novelty item/for the lols?

JeeWeeJ #6 Posted 24 August 2012 - 03:40 PM

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View PostBlackshot01, on 24 August 2012 - 03:24 PM, said:

Will torpedos  lhave a chance to not explode? (in war some torpedos didnt explode)

View PostxThecanadianx, on 24 August 2012 - 03:27 PM, said:

please god, no duds.
Answered already:
Question: 7.Will there be a chance for a torpedo to "dud" on a vessel?

KGB said:

7.Torpedoes will always work as intended
And i guess thats good news for low tier USN destroyers with the Mark 14 torpedo. ;)


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God_Of_Death_EX #7 Posted 24 August 2012 - 03:43 PM

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haha my guess is right! there will be a Q&A #2

do u guys expect WoWS to have more alpha application than WoWP does?
also, will you guys give us more place for alpha?
some WoWP testers waited for months before being accepted

thanks

xThecanadianx #8 Posted 24 August 2012 - 03:48 PM

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in a way thats good news...however for my yamato.......my poor boilers...........

hey side question, if a destroyer or cruiser, cuts to close to a battleship say yamato for example,  Will the battleship cut said smaller ship clean in half?


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RMS_Gigantic #9 Posted 24 August 2012 - 04:58 PM

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If I remember correctly, it was said during the previous Q&A that battles were taking 15 to 20 minutes. Could we end up seeing a 20-minute timer for matches in World of Warships instead of 15?

PS: the latest FAQ answers a question about beaching with an answer about radar. I think there were a few questions left out....
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Charle_mang21 #10 Posted 24 August 2012 - 05:02 PM

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will you need a flight officer to oversee even the lone scout planes on cruisers and BB's?

Sturmtiger_304 #11 Posted 24 August 2012 - 05:05 PM

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Will there be the Umbra middleware technology in WoWs game engine?


View PostKGB, on , said:


3) Alpha is expected in Q3 2013.

Appollosnos #12 Posted 24 August 2012 - 05:23 PM

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What are the chances of multi core support for WoWS from day one or from early patches
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wardog224 #13 Posted 24 August 2012 - 05:53 PM

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Will carriers have any kind of defense except the planes?


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Rickstag #14 Posted 25 August 2012 - 07:02 AM

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Will auxiliary turrets be separate models to be disabled singularly?

Do you have the minimum/recommended/optimum requirements yet for running this game?

Vallter #15 Posted 25 August 2012 - 09:55 AM

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Please, remember that off-topic and questions answered in F.A.Q. will be removed without additional notice.

Edited by Vallter, 25 August 2012 - 09:55 AM.


JeeWeeJ #16 Posted 25 August 2012 - 10:19 AM

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Well, as the old topic is closed let me repeat my last question here:
As we can only fire full salvos with our primary battery, what happens when we turn our ship and at the same time fire our guns at a target which only our front guns can "see". Will only the front guns fire, or will all the guns fire with the risk of hitting a nearby friendly with your rear guns?


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snz_KGB #17 Posted 25 August 2012 - 10:32 AM

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View PostQuaffer, on 24 August 2012 - 01:50 PM, said:

Will there be any non-player character (Server controlled) ships in the game?  i.e.  objectives to be protected or destroyed.
Only in training missions.

View Postmr3awsome, on 24 August 2012 - 02:27 PM, said:

What will happen to non AA/DP guns? Will they be auto-aimed of manually aimed?
This question was asked before. That types of guns will be AI cotrolled.

View PostDominatus, on 24 August 2012 - 03:27 PM, said:

I just had a crazy thought. Any plans on adding the insanity known as the Habakkuk? If only as a novelty item/for the lols?
No

View PostGod_Of_Death_EX, on 24 August 2012 - 03:43 PM, said:

haha my guess is right! there will be a Q&A #2

do u guys expect WoWS to have more alpha application than WoWP does?
also, will you guys give us more place for alpha?
some WoWP testers waited for months before being accepted

thanks
WoWs alpha will be shorter than WoWp, so I think that there won't be much place for thousands of people.

View PostxThecanadianx, on 24 August 2012 - 03:48 PM, said:

in a way thats good news...however for my yamato.......my poor boilers...........

hey side question, if a destroyer or cruiser, cuts to close to a battleship say yamato for example,  Will the battleship cut said smaller ship clean in half?
No, no cuttings in half.

View PostCharle_mang21, on 24 August 2012 - 05:02 PM, said:

will you need a flight officer to oversee even the lone scout planes on cruisers and BB's?
Yes

View PostSturmtiger_304, on 24 August 2012 - 05:05 PM, said:

Will there be the Umbra middleware technology in WoWs game engine?
I just don't know

View PostAppollosnos, on 24 August 2012 - 05:23 PM, said:

What are the chances of multi core support for WoWS from day one or from early patches
Chances are higher than in WoT.

View Postwardog224, on 24 August 2012 - 05:53 PM, said:

Will carriers have any kind of defense except the planes?
Well, of course. Most CVs were armed with AA and/or DP guns.

View PostRickstag, on 25 August 2012 - 07:02 AM, said:

Will auxiliary turrets be separate models to be disabled singularly?

Do you have the minimum/recommended/optimum requirements yet for running this game?
Turrets can be damaged separately.
Minimum requirements are same as in WoT.

snz_KGB #18 Posted 25 August 2012 - 10:33 AM

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View PostJeeWeeJ, on 25 August 2012 - 10:19 AM, said:

Well, as the old topic is closed let me repeat my last question here:
As we can only fire full salvos with our primary battery, what happens when we turn our ship and at the same time fire our guns at a target which only our front guns can "see". Will only the front guns fire, or will all the guns fire with the risk of hitting a nearby friendly with your rear guns?
I think I've answered this before. Guns, that can fire (are not pointing at bridges, etc), will fire. Guns, pointing at other turrets, bridges, etc - will not fire.

Rickstag #19 Posted 25 August 2012 - 11:08 AM

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Will there be autoaim? How will it work if target leading is a big factor in WoWS?

Lt_Andrev #20 Posted 25 August 2012 - 12:08 PM

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In few world and after read previous subject I'm happy because this game changes to best navy game ever!

Some questions here:

1) What about mechanics of torpedo aiming?
Shot where you see (as gun aiming) or calculated on target's speed and actual course (it is simple too - one math formula).

3) Will torpedoes - as equipment - be purchased separately on port like ammunition at WoT?

4) Planes - as equipment - will be purchased separately on port like ammunition at WoT?

7) Will attacked player know what type of plane is attacking (bomb / torpedoes)?
In my SH2/DC game I turn my ship to planes but - surprise - I wasn't torpedoed but bombed...

8) What about damages from ramming?
In my SH2/DC game I lost my DD because I rammed friendly CV with full speed...

9) There were news about shallows / sandbanks. Will be critical damages after impact at sandbanks?

10) Will be possible to destroy some critical systems which change the ship to ghost unit? I mean situation when:
- rudder is destroyed and ship can go straight or circled,
- electricity is destroyed and ship cannot rotate or reload batteries,
- engines are destroyed and ship can fight as stationary artillery station,

12) Do you plan to add ship name to board? It is only text and is better to operate them at game like "You're destroyed by BB USS Yorktown (Player X)".

13) Will ship destroyed at shallows or sandbanks be unsinkable and give damages by ramming them?

14) Will icebergs be possible at arctic scenarios?

15) The best climatic scenario BS:Pacific was played when ships fight at heavy storm. Will this weather have so strong negative impact to planes?
For example at Ardennes offensive the Allies cannot use their plans by fatal weather...

16) Will flooding have impact to movement and ship immersion?
I mean scene like KMS Saydlitz after Jutland battle:
http://www.steelnavy...way_Jutland.jpg

Bonus)
Are the night attacks still discussed?
The Silent Hunter players had a special ammunition (shell or star shell - a parachute flare) to illuminate the aimed target for night attacks...

Some questions were answered already (such questions removed from the post). Check it carefully, please.
Vallter

Edited by Vallter, 25 August 2012 - 02:58 PM.


Best AI I have ever seen:
IJN Takao dodged 11 torpedoes with zig-zaging and active speed changes, including stop and reverse run.
:ohmy: