Developer Q&A #2
#1 Posted 24 August 2012 - 01:42 PM
Please, also take in count that this topic is severely moderated. This means that all off-topic or discussion between players will be removed without, all suggestions, masked as questions, won't be considered.
Please, before asking any question carefully read F.A.Q.
Please, read it before asking a questions. Repeated questions will be deleted without explanation.
#2 Posted 24 August 2012 - 01:50 PM
#3 Posted 24 August 2012 - 02:27 PM
#4 Posted 24 August 2012 - 03:22 PM
Spanisharmada, on 24 August 2012 - 03:13 PM, said:
KGB said:

"In Russia Vodka makes everything out of anything." - KGB - proof of awesome devs
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#5 Posted 24 August 2012 - 03:27 PM
#6 Posted 24 August 2012 - 03:40 PM
Blackshot01, on 24 August 2012 - 03:24 PM, said:
xThecanadianx, on 24 August 2012 - 03:27 PM, said:
Question: 7.Will there be a chance for a torpedo to "dud" on a vessel?
KGB said:

"In Russia Vodka makes everything out of anything." - KGB - proof of awesome devs
"Oh no, you've got it wrong. It's not "everyone", it's about JeeWeeJ, the impersonation of evil on this forums..." - Ariecho
#7 Posted 24 August 2012 - 03:43 PM
do u guys expect WoWS to have more alpha application than WoWP does?
also, will you guys give us more place for alpha?
some WoWP testers waited for months before being accepted
thanks
#8 Posted 24 August 2012 - 03:48 PM
hey side question, if a destroyer or cruiser, cuts to close to a battleship say yamato for example, Will the battleship cut said smaller ship clean in half?

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#9 Posted 24 August 2012 - 04:58 PM
PS: the latest FAQ answers a question about beaching with an answer about radar. I think there were a few questions left out....
World of Tanks: Bang bang!
World of Warplanes: Pew pew!
World of Warships: BOOM BOOM!
#10 Posted 24 August 2012 - 05:02 PM
#11 Posted 24 August 2012 - 05:05 PM
#12 Posted 24 August 2012 - 05:23 PM
THE FIRST ARMADA Deputy Commander
#14 Posted 25 August 2012 - 07:02 AM
Do you have the minimum/recommended/optimum requirements yet for running this game?
#15 Posted 25 August 2012 - 09:55 AM
Edited by Vallter, 25 August 2012 - 09:55 AM.
#16 Posted 25 August 2012 - 10:19 AM
As we can only fire full salvos with our primary battery, what happens when we turn our ship and at the same time fire our guns at a target which only our front guns can "see". Will only the front guns fire, or will all the guns fire with the risk of hitting a nearby friendly with your rear guns?

"In Russia Vodka makes everything out of anything." - KGB - proof of awesome devs
"Oh no, you've got it wrong. It's not "everyone", it's about JeeWeeJ, the impersonation of evil on this forums..." - Ariecho
#17 Posted 25 August 2012 - 10:32 AM
Quaffer, on 24 August 2012 - 01:50 PM, said:
mr3awsome, on 24 August 2012 - 02:27 PM, said:
Dominatus, on 24 August 2012 - 03:27 PM, said:
God_Of_Death_EX, on 24 August 2012 - 03:43 PM, said:
do u guys expect WoWS to have more alpha application than WoWP does?
also, will you guys give us more place for alpha?
some WoWP testers waited for months before being accepted
thanks
xThecanadianx, on 24 August 2012 - 03:48 PM, said:
hey side question, if a destroyer or cruiser, cuts to close to a battleship say yamato for example, Will the battleship cut said smaller ship clean in half?
Charle_mang21, on 24 August 2012 - 05:02 PM, said:
Sturmtiger_304, on 24 August 2012 - 05:05 PM, said:
Appollosnos, on 24 August 2012 - 05:23 PM, said:
wardog224, on 24 August 2012 - 05:53 PM, said:
Rickstag, on 25 August 2012 - 07:02 AM, said:
Do you have the minimum/recommended/optimum requirements yet for running this game?
Minimum requirements are same as in WoT.
#18 Posted 25 August 2012 - 10:33 AM
JeeWeeJ, on 25 August 2012 - 10:19 AM, said:
As we can only fire full salvos with our primary battery, what happens when we turn our ship and at the same time fire our guns at a target which only our front guns can "see". Will only the front guns fire, or will all the guns fire with the risk of hitting a nearby friendly with your rear guns?
#19 Posted 25 August 2012 - 11:08 AM
#20 Posted 25 August 2012 - 12:08 PM
Some questions here:
1) What about mechanics of torpedo aiming?
Shot where you see (as gun aiming) or calculated on target's speed and actual course (it is simple too - one math formula).
3) Will torpedoes - as equipment - be purchased separately on port like ammunition at WoT?
4) Planes - as equipment - will be purchased separately on port like ammunition at WoT?
7) Will attacked player know what type of plane is attacking (bomb / torpedoes)?
In my SH2/DC game I turn my ship to planes but - surprise - I wasn't torpedoed but bombed...
8) What about damages from ramming?
In my SH2/DC game I lost my DD because I rammed friendly CV with full speed...
9) There were news about shallows / sandbanks. Will be critical damages after impact at sandbanks?
10) Will be possible to destroy some critical systems which change the ship to ghost unit? I mean situation when:
- rudder is destroyed and ship can go straight or circled,
- electricity is destroyed and ship cannot rotate or reload batteries,
- engines are destroyed and ship can fight as stationary artillery station,
12) Do you plan to add ship name to board? It is only text and is better to operate them at game like "You're destroyed by BB USS Yorktown (Player X)".
13) Will ship destroyed at shallows or sandbanks be unsinkable and give damages by ramming them?
14) Will icebergs be possible at arctic scenarios?
15) The best climatic scenario BS:Pacific was played when ships fight at heavy storm. Will this weather have so strong negative impact to planes?
For example at Ardennes offensive the Allies cannot use their plans by fatal weather...
16) Will flooding have impact to movement and ship immersion?
I mean scene like KMS Saydlitz after Jutland battle:
http://www.steelnavy...way_Jutland.jpg
Bonus)
Are the night attacks still discussed?
The Silent Hunter players had a special ammunition (shell or star shell - a parachute flare) to illuminate the aimed target for night attacks...
Some questions were answered already (such questions removed from the post). Check it carefully, please.
Vallter
Edited by Vallter, 25 August 2012 - 02:58 PM.

Best AI I have ever seen:
IJN Takao dodged 11 torpedoes with zig-zaging and active speed changes, including stop and reverse run.
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