I'm taking a break from my usual shitposting to talk about a serious matter for once. High tier destroyer gameplay can feel very risky and very unrewarding at times. With the presence of radar cruisers, spotting aircraft, fighters, dive bombers and even other destroyers, there are a LOT of dangers present in higher tiers for destroyers. To be clear, I do NOT think that all destroyers should be heavily buffed, but I do think that wargaming should be careful about adding too much counterplay against ships that weren't particularly overpowered to begin with. I don't even necessarily think that destroyers should have average damage equal to that of cruisers and battleships. I am open to the idea of destroyers being played as support ships, spotting enemies, escorting larger ships and firing torpedoes or laying smoke and blazing away with their guns when the opportunity presents itself rather than being purpose built damage dealers. However, even this can be troublesome at times due to the sheer amount of methods for detecting and destroying destroyers in the game's current state.
This leads into my second subject: economics. While acting as a picket ship for my allies by spotting enemies and shooting at enemy destroyers can be fun, it rarely gets me large damage numbers unless an opportunity presents itself to use my torpedoes. Spotting and team play are not sufficiently rewarded. This was addressed to some extent a while ago, but a good game in my lo yang usually only nets me around half the credits and xp as a good game in my scharnhorst. Even a good 70k damage plus game in an excellent gunboat like the blyskawica rarely gets me close to the kind of rewards i'll see in a ship like the mogami or gneisenau.
When will providing allies with smoke cover be rewarded? Will spotting damage be increased? Are we given any sort of credit for spotting torpedoes? I find that all too often, myself, an ally or an enemy, usually in a destroyer, plays a pivotal role in winning the game that does not involve directly causing massive damage to any enemy in sight, yet they are given only minimal credit for their contributions.
I am actually not against the direction I see wargaming going with destroyer gameplay. While my initial reaction to them removing stealth fire (and greatly hurting destroyer survivability in the process) was mostly negative, now I see that more cautious gameplay isn't necessarily a bad thing so long as we are still given incentive to assist the team in one way or another. Unfortunately, if battle results of same tier destroyers, cruisers and battleships are compared, that incentive is entirely insufficient.
Edited by Delta7Xx, 16 May 2017 - 03:39 AM.