Jump to content


Torpedo bug or feature?


  • Please log in to reply
7 replies to this topic

MrDeaf #1 Posted 15 May 2017 - 05:36 PM

    Admiral

  • Members

  • 10,833
  • Member since:
    07-16-2015

IDK if this is supposed to happen or not, but it seems like a bug to me.

 

Arming distance clearly says the torps shouldn't arm.

But the hitbox is such that the torps go through the ship and then detonate at the front, but the rear is damaged (you can see the back end go black from saturation)

 

I don't think this is the only ship to have this kind of bug, but IDK which other ones are affected.

 


Edited by MrDeaf, 15 May 2017 - 05:39 PM.

Now with more Youtube.

Subscribe to this thread for latest videos: http://forum.worldof...youtube-videos/

The Corgiolis Effect: When you notice you need more torpedoes on your ship


DOCTOR_CITADEL #2 Posted 15 May 2017 - 05:45 PM

    Warrant Officer

  • Beta Testers
  • In AlfaTesters

  • 753
  • Member since:
    06-02-2013

Interesting. 

 

Whether torpedoes detonate or not should be decided upon impact with a ship's hull. This has to be a bug. I would definitely submit a report to WG. 


OverPowered Gaming Fleet Admiral / [OPG] Admiral 

                 For OverPowered Gaming Recruitment & Information (click here)               

                OverPowered Gaming's Clan Entrance Requirements (click here)               

             OverPowered Gaming's Teamspeak Address: 158.69.112.116: 10026             


CruiserQuincy #3 Posted 15 May 2017 - 05:57 PM

    Captain

  • Beta Testers

  • 4,913
  • Member since:
    04-27-2015

This happened to me once when grinding my Kiev many months ago, I launched a set of torpedoes too close to the side of an enemy Fuso but was too close for them to arm and they all did nothing. However, upon launching another set of torpedoes on desperation from the aft, the torpedoes entered the ship and armed "inside" the ship when they shouldn't have any chance of doing damage as they should have bounced harmlessly not being armed yet.

 

I never gave that moment any thought and at the time imagined I had some freak lag or desync and was actually further from the Fuso than my screen showed me, but this test of yours shows the exact same scenario. It must be a bug



Jiggiwatt #4 Posted 15 May 2017 - 06:13 PM

    Master Chief Petty Officer

  • Members

  • 272
  • Member since:
    08-09-2012

View PostDOCTOR_CITADEL, on 15 May 2017 - 12:45 PM, said:

Interesting. 

 

Whether torpedoes detonate or not should be decided upon impact with a ship's hull. This has to be a bug. I would definitely submit a report to WG. 

 

Depends on if WG is modeling torpedoes with contact detonators, magnetic detonators, or torpedo dependent.

RipNuN2 #5 Posted 15 May 2017 - 06:45 PM

    Commander

  • Members

  • 3,923
  • Member since:
    09-30-2014

View PostJiggiwatt, on 15 May 2017 - 01:13 PM, said:

 

Depends on if WG is modeling torpedoes with contact detonators, magnetic detonators, or torpedo dependent.

 

AFAIK WG only does contact detonation.

MrDeaf #6 Posted 15 May 2017 - 07:06 PM

    Admiral

  • Members

  • 10,833
  • Member since:
    07-16-2015

AFAIK, seems to be mostly BBs that have this.

 

I tried it against a DD and all the torps didn't arm.


Now with more Youtube.

Subscribe to this thread for latest videos: http://forum.worldof...youtube-videos/

The Corgiolis Effect: When you notice you need more torpedoes on your ship


MrDeaf #7 Posted 16 May 2017 - 02:17 AM

    Admiral

  • Members

  • 10,833
  • Member since:
    07-16-2015

apparently, it's a feature.

 

but the devs will look at it.


Now with more Youtube.

Subscribe to this thread for latest videos: http://forum.worldof...youtube-videos/

The Corgiolis Effect: When you notice you need more torpedoes on your ship


Viperone #8 Posted 17 May 2017 - 04:21 AM

    Chief Petty Officer

  • Members

  • 132
  • Member since:
    08-09-2012

Some ships have torpedo belt that can take a couple or 3 hits. Think my record is 5 hits.

 






2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users