The Größer Kurfürst, jewel in the crown of Germany's battleship line. I call her the Teutonic Knight as seen in the title, she's massive, not maneuverable, and relatively weak to air strikes and plunging fire. Those weaknesses however, are offset by the strengths that fit my name for her so well. Insane HP pool, superb armor at medium and close range, tied with Montana for the heaviest broadside in the game, potent secondary batteries, to name the most obvious. Kurfurst is a brawler, just like all her smaller cousins in the line, in this guide I'll cover how to play around her weak points and maximize her strengths. To start with, I'll give my recommended build and modules, before going into playing with that setup. For modules, you can use either main gun caliber, if you want DPM go 406 if you want higher alpha go 420. Get main armaments 1 as you lose turrets often, choice of secondary battery or aiming systems, main battery reload, damage control 1, choice of rudder shift or damage control 2, and concealment. Captain skills wise I use preventative maintenance (again turrets) expert marksman (fast turret traverse is so strong in a brawl) adrenaline rush (you will take a lot of damage so this skill gives large boosts to DPM) superintendent (extra heal and hydro) basic firing training (decent boost to AA and secondary rate of fire) advanced firing training (AA and secondary range of course) and manual secondaries (it's a secondary build so, duh). This build as you can see is designed around maximum medium to close range lethality leaning towards your preference of main guns or secondary focus. This does not mean however, that you should Leroy Jenkins into the enemy. Hang back and conserve your HP until an opportunity to charge is presented if at all possible, this will help you late game especially. However if nothing opens up, you may be forced to make your own opportunities. Aside from this some basic points to keep in mind are:
- Using your full broadside is tempting I know, but don't do it unless you are safe from being punished for showing side, or have a 100% kill shot lined up at close range.
- Do not waste your hydro, pay attention to your surroundings and don't use it until you believe there are destroyers or other torpedo threats in the area.
- Prioritize targets, destroyers 14km and closer are your #1 priority, followed by cruisers, and lastly battleships. If no destroyers are around, generally you want to pick the target that is the least well angled to you, but again cruisers over battleships as you can one shot kill them fairly easily.
- Bait your enemy's shots when fighting a battleship, and if they sit bow on and refuse to turn, turn out and begin kiting when they're reloading. Fire your AP for superstructure and turrets then if you must switch to HE, use fires and secondaries to kill them while keeping the best possible angle. This may be considered a scrub strategy by some but if it works who cares?
- Above all, be aware of situation and positioning, combine this with the points above as well as general German battleship play techniques, and you will truly be a force to be reckoned with.
This is very much a "Quick Overview" type thing that I'm throwing out here to see how it is received. I'll be more than happy to write a more in depth version covering various scenarios and strategies, such as how to brawl multiple battleships, how to play defensive or offensive, what to do depending on what your team and the enemy are doing ect, if people want me to.
Edited by Graf_Von_Spee, 10 May 2017 - 07:22 AM.