Hey there. For quite some time now I've wanted to create a quick and simple go-to guide for stats. If you ever wondered how can personal skill affect win rate when there are 23 other players in the game, or suspected that your long string of losses cannot possibly be random, or were confused by people throwing around terms like "sigma" or "normal distribution" in threads about battleship dispersion -- this thread is for you!
I promise not to bore you with complicated maths. Statistics can get very technical, and I shudder simply thinking about my stats notebook from grad school, with pages upon pages of double integrals and all kinds of other crap that I didn't completely understand even back then, and sure as heck don't remember now. However, at their basic core, statistics and probability concepts are fairly intuitive, and are not hard to explain.
I already have three posts about stats in mind.
In the first one, I'll talk about the normal distribution and standard deviation -- trust me, these things aren't nearly as hard as some people make them out to be! There is a lot of talk about battleship dispersion lately, and it might be useful to have a basic understanding of how shell dispersion is described statistically in real life (and is most likely modeled in game)
For the second post, I want to list some of the common statistical myths that I often see on the forums (some of them are mentioned in the beginning of the first paragraph), and discuss them in some detail.
Third post will discuss statistical sampling of various player populations; given how often people complain about this or that ship being OP based on the WarShipsToday stats, this might be of some use.
Maybe i'll think of more parts in the future, we shall see. Anyways, without further ado...