Well, I wasn't sure where this series should go, so I put it here.
This is to be a brand new series on improving your chances of winning a battle for your team.
With that, let's get into it.
Let's start off with a quote by Aerroon: "Defending is easier than attacking."
Well, yeah. Of course it is. All those who refuse to defend in favor of capping are missing out on easy xp and credits.
For anyone who doesn't know, base capturing in WG titles works like this:
you've got a capturer(let's call him Warship A), and a defender(Warship B).
Warship A enters the capture point. He then has to remain in the capture point for a certain amount of time that varies by game mode and also by the type of point trying to be captured,(a base or Epicenter takes longer to cap with a single ship than does a standard domination capture point) all the while not taking any fire and without any defender in the circle. A defender in the cap will stop it, and hits(not even damage is necessary) will reset the capture timer.
Meanwhile, as I stated in the above paragraph, Warship B only needs to hit(not damage) Warship A with any type of surface armament(main guns, torps, or secondary guns) to reset the timer. Warship A needs to kill Warship B to be able to cap under most circumstances, whereas Warship B need only hit Warship A every now and then to reset the cap, and Warship B can stave off a cap near-indefinitely if Warship A has no support.
Aerroon is right.
If you look at my own stats, you'll see that I do favor defending over attacking(like around a 3-4 percent difference). I don't get why so many new players are afraid of defending. There's no special Invader medal for capping like there is in Tanks. Defending is so much easier, and you get a hefty reward in the team score as well for doing so.
The moral of the story: Defending is easier than attacking, and thus provides easier rewards, so whenever possible reset the cap. Trust me, you won't regret it.
A shout out to Aerroon for inspiring me me to make this post.